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Dungeons & Dragons

Nerdarchy > Dungeons & Dragons (Page 5)
Under the Dome, Vehicles

Smoke, Grind, and Grit: Designing Grind-Powered Vehicles for Under the Dome

“Tires are for cowards. Real engines scream when they drink grind.”—Rassa Coilbite, skiffwright of the Slag Market The wastelands outside the dome cities are hostile, irradiated with chaos storms, crawling with monsters, and pocked by sinkholes, living fungus, and bone-sanded dunes. On foot? You're prey.On a...

Under the Dome, World ending events

Chronicles from Beneath: Natural Disasters & World-Altering Events Under the Dom

"You don't live under the Dome—you survive it."—Common saying in Crystalia’s Outer Warrens The lands under the Dome are not defined by calm days or gentle nights. They are shaped, scarred, and reborn through catastrophic upheaval. The truly terrifying truth? These disasters are not rare. They...

Wand Maker Eravan, In process of enchanting a new wand

✨ The Wandwright Between Worlds: Meet Eravan the Wand Maker

Across the fractured realms, through shimmering portals and ever-turning planar tides, there walks a figure in velvet and starlight. His boots are never muddy, though he treads through swamps of elemental muck. His satchel jingles with bones of extinct dragons, feathers from dream-born phoenixes, and...

Tech and Tabletop RPGs

How Technology is Revolutionizing Dungeons & Dragons Gameplay (And Why You Should Embrace It)

If you're still scribbling initiative on a napkin or flipping through a spellbook mid-combat, it’s time to level up—not your character, but your game. Dungeons & Dragons has entered a bold new era, [caption id="attachment_89818" align="alignright" width="219"] Is this D20 enough for you?[/caption] and technology is the...