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Adventure Hooks

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The Loot Goblin: Why Every D&D Party Needs Someone Who Opens Every Chest

The Player Archetypes Done Right Series Every Dungeons & Dragons table has them. The player who asks, "Did we search the bodies?" The one checking behind every bookshelf for a hidden compartment. The character carrying enough random trinkets to open a pawn shop. You've probably called them a loot goblin...

Crystalia: The City Where Grind Powers Everything (Under the Dome, a post apocalyptic fantasy setting)

If there is one place that captures the spirit of Under the Dome, it is Crystalia. To outsiders, it appears to be a glittering beacon of civilization standing defiantly against the endless dangers beyond the Dome's protective barrier. Towering crystal spires catch the light of...

The Mind Flayer Therapist: What Does a Mind Flayer Do All Day?

Most adventurers think mind flayers spend their days plotting domination, harvesting brains, and lurking in subterranean cities while speaking ominously about evolution. And sometimes they do. But even a creature with grand cosmic ambitions needs a hobby. Some mind flayers collect knowledge. Some experiment on strange creatures. Some...

The Hand of Midas: D&D’s Most Tempting Legendary Artifact

Every adventurer dreams of finding a legendary treasure. Ancient dragons sleep atop mountains of gold. Lost tombs hide priceless relics. Wizards spend lifetimes searching for artifacts of unimaginable power. Yet few treasures are as alluring—or as dangerous—as the Hand of Midas. The legend is simple. Anything...