The Desert World of Athas — Dark Sun Campaign Setting
Hello friends, Nerdarchist Ted here to talk about Dungeons & Dragons campaign settings. Today I would like to talk about Dark Sun or the desert world of Athas. With most D&D campaign settings the world is mostly good. That is not the case in Dark Sun. In most campaign settings magic is prevalent and not harmful at its core. In the desert world of Athas magic destroys life just by being cast.
Finding Inspiration for 5E D&D Campaigns
Hey friends, Nerdarchist Ted here. Running a campaign in fifth edition Dungeons and Dragons, Pathfinder or any other tabletop roleplaying game is hard and writing material for said campaign can be even harder. When doing so you have to predict possible actions your players will make and be prepared for the most obvious options but as as Dungeon Master where do you come up with the ideas?
Willing Suspension of Disbelief Creates an Immersive RPG Experience
Even with the light from your torch the stairwell’s end cannot be seen. As you cautiously make your way down each step, the cracks and crevices on the sides of the wall quiver and writhe in time to the torch’s flickering flame.
Unseen cobwebs flutter against your eyes and face. There is a rushing sound like one unending breath that you hear too close to your ear. You see something move in the shadows just outside the torch’s glow. You hear a scratching, chattering cacopho-
*crackle, crackle*
” Hey pass over those Cheese Puffs”
Sigh… The dreaded words that quell the willing suspension of disbelief in an immersive RPG.
“Pass me the ______” ( food or beverage )
As a DM, if that blank is not filled by the words “Holy Avenger” or some other fantasy item, it really deconstructs the built up tension.
Thus undermining the work that we, as DMs, put into setting the mood of encounters.
While experienced players can still hack it when it comes to mood disruptions they still lessen the overall experience for everyone.
Why is that the case?
Tabletop RPGs and Board Games — The House Rules To Rule Them All
Hello my fellow gamers out there.
Do you play Tabletop RPGs or board games only with the rules out of the book or box?
If you do you are missing something great.
House rules be they in a tabletop rpg or board games offer many good and bad additions to the game. So be careful if you decide to go down that road. It is possible that if you make significant changes to a game you can alter the creators intent or completely remove the challenge that is implied with the rules.
However with subtle game play changes to your tabletop rpg or board game you can make something that you already enjoy that much better.
Mutants And Masterminds — An Awesome Table Top Roleplaying Game!
I’ve been lucky enough to experience four different superhero role-playing games; two editions of Green Ronin’s Mutant and Masterminds, the original Marvel Superheroes FASERIP system by TSR, Mayfair’s DC Heroes, and Heroes Unlimited by Palladium, but Mutants and Masterminds has been my favorite by far. It was actually during a Heroes Unlimited RPG session that I was inspired to seek out a different superhero role-playing game.



