Power and Politics: Mob Bosses & Mayhem – Running Your Own Crime Syndicate in Zoo Mafia
In Zoo Mafia, power isn’t just about muscle—it’s about maneuvering. While street fights and heists make headlines in Scarborough, the real game happens behind closed doors, in smoky speakeasies and under neon-lit bridges. Running your own crime syndicate isn’t just a role—it’s a campaign-defining experience...
Making Madness Fun: Sanity, Corruption, and Consequence in TTRPGs
Embracing the Eldritch in Aether Skies Without Breaking the Game In Aether Skies, madness isn’t a punishment. It’s a storyline. A consequence. A transformation. The deeper your players explore cursed ruins, commune with unknown entities, or push Aether too far, the more their reality warps—and the...
Fur, Fangs, and Firearms: Running a Zoo Mafia Campaign in D&D
What if The Godfather was run by a pride of lions? Or if Goodfellas played out in a city run entirely by humanoid animals—sharp-suited raccoons, crocodile hitmen, and owl accountants cooking the books by candlelight? Welcome to the Zoo Mafia, a campaign theme that fuses the...
Adventure Hook: The Night Hunt with Devkin in Under the Dome
"The storm does not choose the strong. The storm chooses the willing. Tonight, we hunt to see who is willing to become more."—Huntmaster Z’Kala before the Trial of Stormblood Last week I introduced you to my creations of the Devkin. With Displcaer Beasts being my favorite...
✨ The Wandwright Between Worlds: Meet Eravan the Wand Maker
Across the fractured realms, through shimmering portals and ever-turning planar tides, there walks a figure in velvet and starlight. His boots are never muddy, though he treads through swamps of elemental muck. His satchel jingles with bones of extinct dragons, feathers from dream-born phoenixes, and...
Crew Dynamics in Zoo Mafia: Making Your Mob Feel Like Family (or a Disaster)
In Zoo Mafia, you're not just playing a lone gun with a fuzzy face—you’re part of a crew. Whether you're a wide-eyed Lookout, a silver-tongued Grifter, or a dynamite-happy Goon, your gang is your home base, your lifeline, and sometimes… your greatest complication. This post...
Aetherball Expanded: A Sport, a Stage, a Secret War
How to Turn the Sky’s Favorite Game into a Narrative Powerhouse In the floating cities of Aether Skies, few things unite people like Aetherball. It’s more than a sport—it’s religion, rebellion, and war by other means. Played in zero-gravity bowls threaded with sigils and aether currents,...
Neon Lords of the Toxic Wasteland: This Game Is Totally Tubular, Dude
Let’s get real for a sec—if your RPG roots trace back to Saturday morning cartoons, shredding VHS tapes, or raiding arcades for quarters, then Neon Lords of the Toxic Wasteland might just be your ultimate blast from the radioactive past. This game doesn’t just flirt with...
The Devkin: Hunters in the Chaos Sands
“They don’t stalk. They wait. Because they already know where you’re going.” The Devkin are among the most iconic—and terrifying—original species to emerge from the chaos-churned wastelands outside the dome city of Balaria. Once simple predators twisted by time and storms, these beings have evolved into...
10 Heist Hooks to Steal the Spotlight in Zoo Mafia
In Zoo Mafia, every big job is more than just a payday—it’s a play for power, a test of loyalty, and a chance to make your mark on the city’s criminal food chain. Whether you're running a one-shot or building toward a climactic finale, a...
Playing With Morality: Shades of Grey in TTRPG Storytelling
How to Run Morally Complex Campaigns Inspired by the Intrigue of Aether Skies [caption id="attachment_21598" align="alignright" width="300"] Aether, you know, that stuff that surrounds us...
Villains Who Shape the World: Developing Antagonists Like Vek’th and the Grind Barons
“The best villains don’t just want to stop the heroes—they want to change the world… and sometimes, you wonder if they should.” In any great tabletop campaign, a good villain isn’t just an obstacle. They are a mirror, a force of nature, a storyteller in their...
⚡🔥 Forged in Fire and Storm: Homebrewed Spells from Under the Dome
In our Under the Dome campaign—helmed by the ever-diabolical Dave—I play a sorcerer who’s just a little obsessed with fire and lightning. Velrian Blitzstorn (yes, that's the name—because subtlety is for wizards) has been blazing through spell slots and leaving scorch marks in his wake...
The Marker Meter and Beyond: Managing Consequences in TTRPGs
In the world of Zoo Mafia, bullets aren't the only thing flying—Markers are the currency of chaos, the countdown of consequence, and the key to every dramatic twist. Whether you’re pulling off a [caption id="attachment_88759" align="alignright" width="232"] Zoo Mafia Boss Owl Capone[/caption] peanut heist, talking down a...
Aetherpunk Adventures: Combining Magic, Steampunk, and Horror
How to Blend Magical Technology and Eldritch Nightmares into a Cohesive RPG Setting Welcome to Aether Skies, a world where magic fuels industry, floating cities hover over a cursed wasteland, and unspeakable horrors stir just beyond the veil of reality. This is a world of Aetherpunk—a...


