Under the Dome: Beyond the Barrier (D&D – TTPRG)
D&D Adventure Ideas for a Post-Apocalyptic Fantasy Campaign Under the Dome is a post-apocalyptic fantasy campaign setting where civilization survives beneath massive arcane domes—barriers built to shield cities from chaos storms capable of rewriting reality itself. Most adventures take place inside those domes. This one doesn’t. This is an...
D&D Background Spotlight: The Acolyte
Faith, Duty, Doubt, and Divine Secrets The Acolyte background is one of the most deceptively rich options in Dungeons & Dragons 5e. On the surface, it represents a character devoted to a god, philosophy, or religious institution. Beneath that surface, however, is a web of obligations, expectations,...
After the Final Whistle (A D&D adventure in Aether Skies)
An Urban Hunt Adventure in the Skies Genre: Espionage Thriller / Urban Pressure CookerSetting: A floating city immediately after a major Aetherball matchThemes: Panic, misinformation, loyalty, time pressure, hidden enemies The crowd hasn’t even finished cheering when the sky starts to close. In Aether Skies, danger rarely arrives...
Designing Irregular Dragons: Why you should make D&D Dragons Strange
Dragons are iconic. Majestic. Terrifying. Ancient engines of destruction with flawless scales, perfect symmetry, and encyclopedic lore. And sometimes… that’s exactly the problem. When every dragon in a campaign is a color-coded breath weapon with a predictable personality and a familiar lair checklist, players stop wondering and start...
Pestilence Cult Creations: The Horror of Small Things in D&D
Most apocalypses don’t begin with dragons. They begin with scratching in the walls. The Cockamaw—also called the Plague-Mouse, God-Rat, or Vermin Herald—is a cult-created hybrid of rodent and insect. Bred by devotees of pestilence gods, demon lords, or entropy-driven philosophies, these creatures are not meant to slay...
Rebuilding Under the Dome: How Power, Wealth, and Control Shape Recovery (A post apocalyptic D&D fantasy setting)
Rebuilding does not follow suffering. It follows money. When winter chaos storms tear across the Dome and reality buckles under their force, destruction is widespread — but recovery is not. When the storms recede and the lights stabilize, reconstruction does not begin where the damage was worst. It...
Using Corrupting Magic Traditions in D&D
When Power Costs More Than Spell Slots Most fantasy RPGs treat magic as a renewable resource. Spell slots refresh.Components are replaced.The wizard wakes up tomorrow unchanged. Shadow of the Demon Lord dares to ask a darker question: What if some magic doesn’t just cost resources—what if it costs you? Certain...
Arithromancer Wizard Subclass (D&D 5e Homebrew)
A Wizard Who Treats Magic Like Math Most wizards in Dungeons & Dragons learn spells as fixed formulas—reliable, repeatable, and safe. Arithromancers don’t. The Arithromancer is a homebrew wizard subclass for D&D 5e built around a simple idea: magic is a system. Every spell has variables. Every casting...
Arcane Evolution: Comparing the 2014 and 2024 Wizard Core Classes
Wizards have always been the quintessential spellcasters of Dungeons & Dragons—masters of arcane knowledge, with the broadest spell list and the deepest magical toolkit. In the 2014 Player’s Handbook, Wizards were powerful but complex, leaning on tradition and versatility. The 2024 revision doesn't reinvent the...
Pacts Reforged: Comparing the 2014 and 2024 Warlock Core Classes
The Warlock has always stood apart from other spellcasters—a charismatic wielder of eldritch powers, bound to otherworldly patrons. But in 2014, the Warlock’s unique spellcasting model made it both exciting and controversial. With the 2024 revision, Wizards of the Coast has restructured the class to...
Innate Arcana Refined: Comparing the 2014 and 2024 Sorcerer Core Classes
The Sorcerer is D&D’s innate spellcaster—the font of raw magic, born of ancient bloodlines or mysterious phenomena. In the 2014 version, Sorcerers offered a unique spellcasting experience centered around flexibility through Metamagic and Sorcery Points. But they were often criticized for feeling underwhelming next to...
Shadows Refined: Comparing the 2014 and 2024 Rogue Core Classes
The Rogue has long been a favorite among D&D players for its high skill versatility, surgical strikes, and stealthy edge. Unlike other classes that needed massive overhauls, the Rogue has always had a strong core identity. However, the 2024 revision still brings key refinements—smoothing out...
Into the Wilds: Comparing the 2014 and 2024 Ranger Core Class
The Ranger has long been a subject of intense debate within the D&D community. Often seen as a class with incredible fantasy appeal but inconsistent mechanics, the 2014 Ranger was lauded for flavor but critiqued for being underpowered, especially at low levels. With the 2024...
Oathkeepers Reforged: The 2014 vs. 2024 Paladin Core Class Comparison
1) Divine Smite 2014: Signature ability: expend a spell slot to deal radiant damage on a hit. No action requirement, unlimited per turn. 2024: Now a spell that requires a bonus action to activate after a hit — you decide to use it after you hit (same...
Balance Through Change: The 2014 vs. 2024 Monk Core Class
The Monk has long been one of D&D’s most unique martial classes—channeling spiritual energy, physical mastery, and cinematic flair into a single, punch-heavy package. However, the 2014 [caption id="attachment_60007" align="alignright" width="215"] A monk as seen in the fifth edition Dungeons & Dragons Player's Handbook. [Image courtesy...


