D&D Adventure: “Still as Death – A Journey into the Forest of Stone”
If you are looking to play some games around the city of Crystalia then you might need some adventures to help guide your way. There are a few posts about the city itself as well as this is the second encounter in a series pointing...
Captain Ravenloft: The Undying Sentinel of Barovia
“I can do this all night. But preferably before sunrise. That’s when the zombies get handsy.” —Captain Ravenloft Barovia has many champions. Most are doomed. Some are morally questionable. A few sparkle dramatically when exposed to sunlight (if they ever find any). But only one carries...
Alley Turf to Velvet Lounges: District Design Tips for Zookeepers(GMs)
Creating Memorable Locales for Every Kind of Zoo Mafia Game When you're the Zookeeper (GM) for a Zoo Mafia campaign, one of your greatest tools is the world your players get to play in—and the best worlds are built district by district. Whether you're running a...
What Does It Mean to Be Beastkin In Aether Skies?
Identity, Corruption, and Creative Freedom in Aether Skies In the drifting world of Aether Skies, where floating cities glitter above a nightmare-scarred surface, identity is always in flux. The Aether changes everything—land, law, mind...
Balance Through Change: The 2014 vs. 2024 Monk Core Class
The Monk has long been one of D&D’s most unique martial classes—channeling spiritual energy, physical mastery, and cinematic flair into a single, punch-heavy package. However, the 2014 [caption id="attachment_60007" align="alignright" width="215"] A monk as seen in the fifth edition Dungeons & Dragons Player's Handbook. [Image courtesy...
Cursed Luck and Lucky Charms: Why Your RPG Character Should Have Superstitions
Add flavor, flaws, and fortune to your roleplay—one bizarre belief at a time. We spend hours crafting our characters—backstories, stats, weapons, goals. But what about the irrational things they believe? Superstitions—those little quirks of behavior tied to fate, fear, or tradition—can make a character feel real,...
The Cluck Heard ‘Round the World: Why Every Campaign Needs a Stupid Terror
Some monsters strike fear with ancient curses, demonic intellects, or bone-chilling silence. And then there's Hei Hei the Calamity Cluck—a clueless, bug-eyed chicken infused with Tarrasque blood who can level a village while trying to eat a rock. But here’s the thing: making a “stupid terror”—a creature...
Encounter Design: “Bleeding Blades” — A Survival Gauntlet in the Sea of Blades
💀 Terrain as Weapon: The Deadly Plains of the West Welcome to the Sea of Blades—an ocean of tall grass that cuts like steel. This isn’t your average field; here, each swaying stalk is a blade that can flay the flesh from bone. Thri-kreen prowl these...
Magic from the Music: 8 Legendary Instruments from Across the Realms
Playable, Powerful, and Perfect for Bards and Beyond Last time, we expanded the D&D instrument list with eight real-world instruments that could breathe new life into your bard's kit. But why stop at flavor? Each of these rare instruments deserves a legendary counterpart—artifacts of power, mystery,...
Zoo Tech: How the Animals Fight Dirty
In a world of tooth, claw, and cunning, fighting fair is a luxury no one can afford. In Zoo Mafia, where Prohibition runs deep and power is always up for grabs, it’s not just about who can throw a punch—it’s about who’s packing a trick...