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5E D&D acolyte background

Expanding 5E D&D Background Characteristics — Acolyte

Salutations, nerds! We’re about to go on a journey of new background characteristics for fifth edition Dungeons & Dragons. The backgrounds in the 5E D&D Player’s Handbook and other sources include suggested characteristics to help define a character and spark your imagination for roleplaying. In this series I’m going to create additional personality traits, ideals, bonds and flaws for you to choose from during 5E D&D character creation. Maybe you’ve burned through all of the ones in the PHB and really want something new to chew on.

5E D&D path of wild magic barbarian tasha's cauldron of everything

Form Doesn’t Meet Function for Path of Wild Magic Barbarians from Tasha’s Cauldron of Everything

Over at Nerdarchy the YouTube channel Nerdarchists Dave and Ted took a walk on the wild side to talk about the Path of Wild Magic Primal Path for fifth edition Dungeons & Dragons barbarians. This unusual Primal Path is found inside Tasha’s Cauldron of Everything. Since my approach to D&D always centers on the story more than mechanics in 5E D&D the same as it did when I started playing the game with the classic Red Box whenever I check out new 5E D&D material from Wizards of the Coast, our own content or any other creators I’m most interested in how these characters, objects and places inspire the gaming experience. This applies whether I’m the Dungeon Master or not and my perspective often surprises people, these days mostly because of the sort of work I do. Tasha’s Cauldron of Everything introduced lots of exciting new subclasses to the 5E D&D and I’m gonna explore my own deep feelings about the Path of Wild Magic and what it brings to the table.Let’s get into it.

5E D&D favorite characters

Describing Your 5E D&D Character in Memorable Fashion

Salutations, nerds! Today I’m writing about a moment many fifth edition Dungeons & Dragons players dread — when the Dungeon Master turns to you and says, “Introduce your character. Who are they and what do they look like?” Doesn’t it always kind of feel like there’s no good happy medium between too much detail and not enough? I aim to demystify this process and talk about three important things to remember when called upon to physically describe your 5E D&D character. The idea is to pin down things you’ll remember the next time you get caught unprepared. Fingers crossed this of some use to you but if not the first point is the most important.

Add a Draconic Lineage to Your 5E D&D Game

Draconians existed since first edition Advanced Dungeons & Dragons introduced them through the Dragonlance franchise and they are very different from the Dragonborn we get to play these days in fifth edition D&D. Along with lizardfolk, kobolds and tortles there’s a great selection of reptilian races to play in 5E D&D. But none of them seem to capture what people are looking for when it comes to playing an iconic dragon character. Maybe it’s because dragons are put on a pedestal of power and the playable version of dragonborn doesn’t hold up by comparison. Or maybe they are underwhelming when put beside what many agree are better performing races from a mechanical perspective. Explorers Guide to Wildemount introduced a couple of new options with the dragonborn variants of Draconblood and Ravenite. These options provide the darkvision dragonborn should have and they get traits that can be more useful than the breath weapon as an action presented in the 5E D&D Player’s Handbook. So how do we fix this?

Play Your Next 5E D&D Game as a Social Magica Master

I know I’m not the only one who’s positively delighted by the way Jester makes use of the fifth edition Dungeons & Dragons sending spell in Critical Role’s story of the Mighty Nein. Over the course of the second campaign Laura Bailey’s character developed into the party’s premier expert when it comes to communications. On a larger scale the players make use of lots of spells and features to stay in touch with and keep track of friends and enemies all over Wildemount and beyond. They’ve communicated across time and space and these practices have a tremendous impact on the campaign.

D&D Ideas — Schools of Magic

Welcome once again to the weekly newsletter. This week’s topic is schools of magic, which we discussed in our weekly live chat. We hangout every Monday evening at 8 p.m. EST on Nerdarchy Live to talk about D&D, RPGs, gaming, life and whatever nerdy stuff comes up. Speaking of schools of magic we created our own! The School of Beardomancy experiments with strange energies from the Beard Dimension and expanded to infuse many other Fifth Edition classes with beardomantic power, new spells, magic items and an ever-growing tangle of fun and flavor for your games. With April just a few days away you can count on another installment of this annual tradition for those who Meet Us at the Tavern. Get caught up with the happenings from the Beard Dimension with the original Beardomancy and follow up Hairable Ideas in anticipation of this year’s installment. Bring your beard to bear against foes and protect your allies with beardomantic energy here and tap deeper into the voluminous power of the Beard Dimension here.

Building Alternate Rules for Tools in 5E D&D

You heard me say it many times before — Tools are treated poorly in fifth edition Dungeons & Dragons. Before you tool enthusiasts write me off, let me share some ideas for how to make the problem better. I’ve never been much for complaints without solutions. Recently Nerdarchists Dave and Ted touched on the tendency for us to hold onto legacy ideas as 5E D&D players. We do certain things simply because it’s how they’ve always be done.

D&D-izing Galvatron from Transformers: The Movie

While scheduling social media posts recently I came across a great D&D meme inspired by Transformers: The Movie. I mean of course the 1986 animated film and not the Michael Bay series of movies. To each their own but for my two energon cubes the animated movie rocked then and still rocks now. I saw it in the theater when I as nine and every so often I’ll watch it again for fun and it still holds up. One of the best parts of the movie is the transformation of Megatron into Galvatron, an upgraded form bestowed by Unicron after the Deception leader was nearly destroyed in a deadly assault against their Autobot enemies. At this point in fifth edition Dungeons & Dragons there’s so many character options without even delving into third party stuff and it got me thinking what the villainous minion of Unicron might look like in 5E D&D terms. Curious? Here’s a hint.

Goblin Holding a D20

5 Reasons Dice Goblins Make the Best D&D Players

Dice Goblin is a term that has emerged within the Dungeons & Dragons community to describe any player who hoards dice like a dragon hoards gold. For some the term rings like “hoarder” but many wear the title as a badge of honor. If I’m being honest I’m much more of a dice minimalist myself. I like to have my dice in neat rows with only a single set for any game at a time. Call me a D&D neat freak. I was recently thinking about dice goblins and if hoarding dice is really so bad a practice. In so doing I came up with five reasons dice goblins could be viewed as the best players to have in a D&D game.

A Never Ending Parade of Characters and NPCs on NeverEnding

By guest poster Jamie Van Doren, Founder/CEO of ‎NeverEnding, Inc

Dungeon Masters and players tend to have hundreds of character ideas living rent free in their head. And that’s just where they’ll stay unless you’re an artist or can afford thousands of dollars in character commissions. At least that’s how it used to be. NeverEnding is a brand new TTRPG company developing an entire digital tool box for DMs, players, streamers and storytellers of all kinds.