Loader image
Loader image
Back to Top

September 2016

Nerdarchy > 2016 (Page 4)

“The Passenger” – Out of the Box #22 D&D Encounters

Introduction:
There’s an old cliche that states “not everything is as it seems.” Of all the genres in gaming, books, or out of the box encounters intellect devourer  movies, Horror follows this the most. Good horror has a bait and switch, or a surprise hook, that takes the viewer by surprise. There are many foes within the Monster Manual capable of this with the right delivery. What should follow is the generation of tension, and perhaps a little player paranoia, to add depth to the next few encounters. The right moment or delivery of this “bait and switch” can set the tone and give your players pause.
  The following encounter, “The Passenger”, is but one example. The foe that is presented here can not only be utilized with every single NPC and beast in the back of the Monster Manual, but with almost every living monster in the Monster Manual – so long as it has a brain.
  In fact , the methodology for this foe has been seen in horror many times, from the Alien franchise, Invasion of the Body Snatchers, The Thing, the Half-Life computer game, and basically every possession movie.
  It can be anywhere. It can be anyone. It could be the person standing right next to you…or the duke’s loyal hunting dog at his feet. Anyone.
Environment: Anywhere….
Suggested level: 2+ (see below)

Blast from the Past: Dungeons & Dragons Animated Series

blast from the past dungeons & dragons animated

The first 9 episodes only cost me 99 cents. May you be so lucky, if you choose.

1983 was a big year for me. Over the summer I turned 14, and in the fall I would begin ninth grade, kicking off my high school years as a freshman. But more importantly, it was a big year for my role-playing habits.

TSR’s sci-fi game Star Frontiers had been out for a year and was coming out with new products left and right. Advanced Dungeons & Dragons was riding high with a ton of new modules, including the original Ravenloft module (the maps!), and even the D&D Basic Set was getting a slight reworking with a new boxed set. Then towards the end of the year there hints of something major coming from TSR in 1984, and eventually that would be known as Dragonlance.

So, 1983 had a lot happening in the worlds of D&D. But perhaps the most noticeable, at least for the 13-soon-14-year-old me was the Dungeons & Dragons animated TV series.

blast from the past dungeons & dragons animated

Our heroes. Yep, that’s Bobby the Barbarian at center.

Saturday morning cartoons were a huge deal then, and TSR big shot Gary Gygax had pulled off the unthinkable when he traveled to Hollywood and got Marvel Productions (yes, of the comic book Marvel company) and Teoi Animation of Japan involved with this new animated show.

Character Progression – Awarding Experience and Rewarding Players

experience character progressionThere are about as many different ways to handle character progression as there are role-playing systems, but most commonly they revolve around one tantalizing resource – experience points. It might go by different names or work differently from system to system, but at the end of a session most players are excited to rack up some XP. Loot and items may come and go, but XP is a permanent reward, one which drives the game forward and works as a proverbial ‘carrot on a stick’ for your players.

So how, as GMs, do we hand out this resource? Some GMs meticulously calculate exactly
how many points each character receives, while others eschew the XP system entirely and
give out levels at narrative milestones. There’s no right or wrong way to handle character
progression, but it is important to make sure that whatever method you’re using is right for
the players in your group, and that everyone’s on board.

Keep track of it all with Digital Character Sheet

digital character sheet

Recently I had the opportunity to speak with Nathan Thurston, the creator of Digital Character Sheet, in order to learn about his product. Instead of me telling you about it, I thought I’d let him fill you in. My questions for him are in bold, followed by his answers.

What exactly is Digital Character Sheet?

Digital Character Sheet is software that replaces or supplements a Tabletop RPG player’s character sheet. It was created out of a desire to break away from the sometimes hard to fill, awkward form-fillable PDF character sheets, and provide a more elegant and sensible avenue to store character information.

“The Menagerie”- Out of The D&D Encounters Box #20

Introduction:out of the box encounters polymorph
  It’s always important to read the flavor text. For monsters, magic items, and spells, the flavor text can turn a blase encounter into something more. This very encounter is based upon the little details of one spell – Polymorph. (Page 266 of the Player’s Handbook) However, instead of just using that spell as written, what if you created a special region affected by the spell, and tweaked it in such a way as to give the players more agency within the confines of this encounter? What if that special region was a Wild Magic zone? Mayhem!
Environment: Wilderness.
Suggested level: any, but it should be high enough to justify the possible treasure.
  The party might be travelling along a lonely road or twisting path through dense woods, and the foliage seems to abruptly open into a single but large glade. The glade is enormous, and appears for all intents and purposes to be roughly circular. At the centre of this glade is a thick and tangled copse of trees, vines, and brambles. The central tree is an ancient oak, twisted and enormous. It’s branches both reach to the sky and bend to the ground like an umbrella. Woven within these branches, innumerable vines twist and turn like a green tangle of webs, dotted by large white lily-like flowers. Shooting from the ground and entangled among the vines and trees are an equally abundant number of thorny brambles.

Tabletop Roleplaying Games – Cypher System by Monte Cook

Tabletop Roleplaying games have been around a while.  In the last years many different games have

Monte Cook cypher system

English: Monte Cook at the 2007 ENnies. (Photo credit: Wikipedia)

been made.  Some have fallen and and others have thrived.  The hobby of sitting around a table and rolling funny shaped dice is possibly the biggest it has ever been.

Some might say that is because of Monte Cook, and other game designers like him.  Nerdarchy had the pleasure of interviewing him just the other night and it was a REAL pleasure to do so.  Monte Cook has been designing games since he was in college and, if my math is correct, approaching 30 years, designing in the industry.

The Cypher System is a tabletop roleplaying game built on the back of other games, also made by Monte Cook.  Numenera was first and was highly acclaimed for its approach and unique fantasy setting.  Next came The Strange.  This used the core mechanics from Numenera but offered a new setting and different options for character creation designed for that specific world.

It then occurred to Monte Cook that not everyone wants to play in a specific setting and the core rules that these system used could be expanded upon to make a system that was setting universal and in addition could handle any genre of tabletop roleplaying games.

And so The Cypher System was born.  The Cypher System offers things that many other games do not and truly rivals the other games as you can make anything you want.

Major Advantages of the Cypher System

Want more 5E D&D potions? Look No Further Than The Emporium of Uncanny Magic

For those who played Dungeons & Dragons prior to fifth edition they might have noticed some old, favorite potions no longer appearing in the 5E D&D Dungeon Master’s Guide. This makes sense as 5E D&D is the most streamlined version of the game so far. What to do, then, if you want to include those potions in your current 5E D&D game? Simple. You turn to The Emporium of Uncanny Magic – Lost Potions from Insane Angel Studios.

“Shell Game”- Out of The Box D&D Encounters #19

Introduction:
Not every encounter requires a lot of set up or preparation. Some encounters just need the players to out of the box encounters shell gameshow up and be willing to have a good time. “Shell Game” is one such encounter. It uses the resources on the table as the encounter starts, and uses those limited resources to maximum effect to create an oddball moment that might come up in later conversations. And really, isn’t that what it’s all about?
Environment: Dungeon, but anywhere you wish to set up the conditions.
Suggested level: any.
The characters will enter upon a room or cavern that present the players with a series of challenging puzzles. There should be a Strength challenge, a Dexterity challenge, and an Intelligence/Wisdom challenge. This series of puzzles are essential to proceeding to the next room.
  Example:
  The players enter a chamber that is perhaps 30’ in diameter, but soars upward like a cylinder with a ceiling at least 100’ above them. Looking way up, faintly lit by bio-luminescent fungi, is the outline of the exit way above. No rope, ladder, steps, or handholds exist to reach this upper exit.
  Presented before the players will be a series of odd geometric shapes carved from a variety of substances like wood, stone, and crystal. Each item has a unique shape, and are scattered randomly around the room.

5th Edition Tome of Beasts – Aberrations

Hello again I am guess you can tell from the title that Nerdarchist Ted is here to talk more about the tome of beasts kobold press 5th edition  awesome monsters found in the Tome of Beasts.  Last week I touched on the Devils in the book.  You can check out that article here.  Today we are going to look at some of the Aberrations that can be found within its pages.

Aberrations are creatures from beyond.  They are nor of this world and are the things of nightmares.  This time Kobold Press brings you 20, if my count is right, new aberrations for use in your 5th edition game.  I can assure you that with this spread you get challenge ratings as low as 1/4 with the map mimic and as high as 19 with the Shoggoth

The Map Mimic is cool because it allows dms to use those nasty surprise creatures at the earliest levels.  And who does not want to have them find a map that leads to another mimic?  Think of all the fun you aberrationcan do with such a thing.

Shoggoth, I believe is right out of Cthulian Horrors.  With a challenge rating of 19 I would imagine it would be so.  This is the type of monster that could have a campaign leading up to it as the major adversary.  And since the tome of beasts gives you so many more options you have enough aberrations to make that type of game happen

The Arboreal Grappler is an awesome Ape with limbs that are at least 10 foot long.  Encounter this guy on the plains and you are all set, but meet this guy in the jungle with heavy tree cover and they might just pull you up into their world and let you fall to your death.  

Comic Book University: YouTube for the super hero in all of us

[caption id="" align="alignright" width="326" class="zemanta-img"] The Incredible Hulk #1 (May 1962). Cover art by Jack Kirby and Paul Reinman. (Photo credit: Wikipedia)[/caption] I don’t normally do a shout-out for a solitary YouTube channel, especially one that is fairly new, but the channel called Comic Book University...

“The Albatross”- Out of the Box #18

Introduction:
I can’t speak for other players or DM’s, but I get a lot of my inspiration from music. The simple act of thri-kreen encounterslistening to the radio in my car, or a playlist on my phone while showering, can lead to outbursts of “I have to write that down!” Songs inspire character concepts, back stories, encounters, scenes I want to lay out for my players, or images that lead to character sketches and other artwork. This encounter was inspired when I heard “Albatross” by Big Wreck.
  In this encounter, “The Albatross” is a metaphor. Since “Rhyme of The Ancient Mariner”, the concept of “wearing the albatross” (aside from one Monty Python sketch) as come to mean being saddled with a burden or a debt to be repaid. It could mean being wrongfully vilified, perhaps even willingly so, just to serve a greater good. It could mean bearing an immense responsibility, or taking on a curse to save another from it.
  In this case, “The Albatross” will create a burden, and in an environment or setting not normally expressed in a tabletop game, but which occurs frequently in an online RPG setting – the escort mission. The intent is to test the resolve of the party, as well as the willingness to share a burden.
Environment: Wilderness, but it could be anywhere travel is required.
Suggested level: variable.
Perhaps as the party travels through the wilderness  in a twisting forest road,  a hazardous mountain trail, or fog-covered tangled swamp passage, the party will hear the faint cries for help. A successful Perception (DC: 12) will determine it to be female, but in a voice that doesn’t sound human. If the party would like to find the source of this voice, they will need to make either a successful Survival (DC: 13) or Investigation (same DC) roll.

5th Edition Tome of Beasts – Arch Devils and Devils

Last week I delved into the Tome of Beats and the Rulers of the Fey Court.  You can check out that kobold press tome of beastsArticle here.  This week I have torn through the devils and lets see what we get.

Not only does Tome of Beast give us some new lower tier Devils to play with but some Upper tier Arch Devils that can be a source for an entire campaign arc.  If you have not pre-ordered you own copy you can do so here.

We get 4 new Arch Devils to inspire us in new ways.  Kobold press did an excellent job of creating foes with goals and agendas.  They also added a new format of damage requiring weapons to be silvered to damage certain foes.

Arbeyach is the first Arch Devil we get to explore and he is literally made of a swarm of insects.  His greatest weapons is to cause people to be poisoned and he removes resistance and immunities from those close to him.  Be warned.  Though his power wains through inaction he has many that serve him.

Ia’Affrat is actually the offspring of Arbeyach.  While his father is a swarm of insects, he is a swarm of fire.  He is composed of tiny elementals.  So removed from flesh and blood he is immune to weapon damage of any kind.  Do not get into a fight with him unless you are prepared.

“Fountain of Fortunes”- Out of the Box D&D Encounters #17

Introduction:
  Players and characters have a wide array of value sets and see value in many things. The vast majority statues out of the boxsee value in monetary things, but this may simply a pragmatic outlook and not greed. The reality is that things generally cost money. However, many others place value on the intangible. Some place value in concepts or ideals. Love, honour, faith, hope, justice, and freedom…, or even death, carnage, corruption and tyranny. Add to that a bit of flavor text I read in the Sword Coast Adventurer’s Guide, and we have an encounter.
  This encounter touches on that overarching theme of value in a small way. What do the players value or deem sacred?
Environment: Dungeon/Urban/Wilderness…anywhere you want a fountain.
Suggested level: variable. (1-6)
( The players will come upon an elaborate fountain with a floating statue above it. The fountain is 10’ in diameter, only two feet deep, and filled to a depth of 1’ with clear water. Above it floats an unusual and very striking statue. The 10’ tall statue is of two women in robes facing away from each other, but with their arms interlocked at the elbows. This statue floats five feet above the top of the pool. It is itself surrounded by stone statues of warriors in armor. which stand 6’ tall and float in an orbit around the main statues. This series of smaller statues, as well as the main statue, slowing spin in a circle, like a very slowly spinning top held aloft in the air.