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What If Your D&D Party Were All Druids?

Move over Kangaram, here comes the Mountain Glider(Quetzels)
Play This NEW D&D 5E Subclass Just in Time for Your Holiday Games!

Gather your adventuring gear, don your flower crowns, and prepare to embrace nature in all its glory because today, we’re talking about running a D&D game with an all-druid party! Imagine a table filled with characters who can shape-shift, summon storms, and have a closer relationship with squirrels than most people have with their friends. Whether you’re communing with the wild or debating which animal shape is best for sneaking into the enemy fortress (spoiler: it’s usually a rat), an all-druid party promises versatility, thematic depth, and a fair share of chaotic hilarity. Check out our Youtube video on the subject here.


Benefits of an All-Druid Party

  1. Spellcasting Overload
    Druids have a vast and versatile spell list. Whether you need healing, crowd control, utility, or raw damage, the group can easily divvy up the spells to cover all your bases. Why bring a wizard when you have Call Lightning and Entangle on speed dial?
  2. Wild Shape Wonders
    An all-druid group essentially carries a built-in zoo. Need scouts? Turn into hawks. Want to break into a castle? Go full badger and dig your way in. Need tanks? Everyone morphs into dire wolves and rushes the battlefield. Wild Shape isn’t just a feature—it’s a lifestyle.
  3. Ecological Synergy
    Druids are the ultimate team players when it comes to nature. Spells like Spike Growth or Plant Growth can reshape the battlefield in your favor. Combined with terrain-based spells, your team can turn any outdoor encounter into a deathtrap for your enemies.
  4. Sustainability Is Key
    Forget carrying food or water—druids have Goodberry for that. Sleep under the stars? Leomund’s Tiny Hut is cool, but Druids’ Grove is way cooler (and leafier). An all-druid group thrives in wilderness settings, keeping logistics light and focus on the adventure.

Challenges of an All-Druid Partydruid

  1. Armor? What Armor?
    Druids have a strict “no metal” policy, which means that while they can wear hide or studded leather, heavy armor is a no-go. This can leave the party more vulnerable to physical attacks. On the bright side, Wild Shape can help you soak hits.
  2. Urban Adventures Get… Weird
    Druids shine in natural environments, but if the campaign centers around cities or underground dungeons, the team may find it harder to thrive. Wild Shape isn’t super useful when the most dangerous thing is a rogue pickpocket in a crowded market.
  3. Overlapping Roles
    Druids are jacks-of-all-trades, but with everyone sharing similar abilities, you may find the party stepping on each other’s toes. You’ll need to plan spell lists and shapeshifting tactics carefully to ensure variety.
  4. Thematic Limitations
    Depending on the story, an all-druid party can feel niche. Why are they all druids? Is there a common goal connecting them? Crafting a narrative to justify the composition might require extra work.

One-Session Adventure Ideas

  1. The Forest of Endless Whispers
    A mysterious blight is spreading through an ancient forest, and the trees themselves are begging for help. The druids must investigate the source of the corruption, facing off against mutated animals and a necromancer who’s siphoning the forest’s life force for his own dark magic.
  2. Bear With Us
    The local villagers have been reporting strange behavior among the region’s wildlife—bears loitering in taverns, deer selling stolen jewelry. The druids must uncover a mischievous fey spirit’s prank and find a way to restore order without harming the animals.
  3. The Battle of the Elements
    A rogue elemental has emerged from a destabilized leyline, threatening to tear apart a sacred druidic site. The team must work together to tame or banish the raging elemental while protecting the delicate balance of nature.

Campaign Concepts

  1. The Circle Reclaimed
    A rival faction has desecrated the ancient druidic circles, seeking to exploit their power for industrial purposes. The party must travel the land, reclaiming these sacred sites, facing off against mercenaries, and uniting scattered druidic tribes to stop the desecration.
  2. The Beast King’s Ascent
    A legendary animal spirit has been reborn into the world, threatening to upset the natural balance. The druids must determine if the Beast King is a force of destruction or nature’s ultimate guardian and decide whether to destroy it, tame it, or join its cause.
  3. Seasons of Change
    The elemental forces of the seasons are in turmoil, with winter refusing to yield to spring. Each druid represents one of the seasons, and together, they must journey through an elemental plane to restore harmony. Along the way, they’ll face creatures embodying the extremes of their seasons.

Final Thoughts

An all-druid party can be a powerful and flavorful option, offering creativity in playstyle and storytelling. They’re at their best when the campaign leans heavily into nature themes, allowing them to flex their spellcasting and Wild Shape muscles. Sure, you might struggle to fit in during city-based intrigues or metal-laden dungeons, but the sheer versatility of druids ensures that there’s always a way forward. Plus, who doesn’t want to lead an army of squirrels into battle at least once?

So grab your staff, commune with the forest, and embrace the call of the wild. With an all-druid party, every adventure becomes a natural masterpiece. 🌿

Thanks for reading. Until Next Time, Stay Nerdy!!

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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