Life Above the Clouds: Hardship and Survival in the Sky Cities (Aether Skies: A TTRPG setting)
The Realities of Living Where the Ground Is Gone From a distance, the floating cities of Aether Skies look magnificent. Brass towers gleam in the sunlight. Skyships glide between docking spires. Vast currents of shimmering aether hold entire civilizations suspended above an endless sea of clouds. To travelers...
Under the Dome: The Value of Names (A D&D post apocalyptic fantasy setting)
Identity, Records, and Social Control in a Post-Apocalyptic D&D Campaign In Under the Dome, identity isn’t just personal. It’s administrative. A name is not simply what people call you.It’s a record in the system. Your name connects you to housing permits, ration allocations, work contracts, education tracks, and compliance...
Feeding the Sky Cities (Aether Skies TTRPG Campaign Setting)
Food, Gardens, and Survival in Aether Skies In many fantasy worlds, food is simple. Heroes eat roasted boar in taverns. Farmers harvest endless wheat fields. Forests provide game, berries, and timber without much thought. The land supports the people, and life moves on. In Aether Skies, the land...
Under the Dome: The Child Who Remembers the Storm (A D&D adventure)
A Story-Driven D&D Adventure About Memory, Control, and Chaos In Under the Dome, chaos storms don’t just reshape land and magic. They reshape memory. This adventure centers on a single, unsettling truth:one child remembers a storm differently than everyone else. Not emotionally.Not symbolically. Accurately. And that makes them dangerous. Some Memories Don’t...
Dead Air Over Kerfluffle (A D&D Aether Skies adventure)
An Urban Horror One-Shot for Aether Skies Genre: Urban Paranoia / Investigative HorrorLocation: KerfluffleThemes: Voice, identity, mimicry, and the fear of being replaced Kerfluffle survives by sound. Shared noise. Communal rhythm. Scrap-percussion echoing through the streets like a heartbeat. In a floating city where everything can fall, voices...
Under the Dome: Designing a New Dome (A D&D post apocalyptic setting)
Worldbuilding and Adventure Design for a Post-Apocalyptic D&D Campaign In Under the Dome, every city answers the same question differently: Who gets to survive? No two Domes are alike—not because the chaos storms differ, but because the people who built them did. A Dome is not just shelter.It is...
Creatures That Choose You (Aether skies D&D campaign setting)
Unique Pets of the Aether Skies In most fantasy worlds, pets are simple things: dogs, cats, horses—maybe something exotic if magic allows it. In Aether Skies, nothing is simple. The sky is saturated with aether. Dreams bleed into reality. Engines hum like living things beneath the great Aether...
Under the Dome: The Creatures We Keep (D&D campaign setting)
Designing Companions and Pets in a Post-Apocalyptic D&D Campaign [caption id="attachment_89367" align="alignright" width="281"] Players love weird pets and familiars.[/caption] In Under the Dome, chaos reshaped the world — but it didn’t erase companionship. This post explores how pets and companion creatures function in a post-apocalyptic fantasy campaign, and...
Names Matter: Titles, Call Signs, and What People Refuse to Say (Aether Skies D&D campaign Setting)
How identity becomes leverage in Aether Skies In most fantasy RPGs, a name is just a label.In Aether Skies, a name is a position. What someone calls you—and just as importantly, what they refuse to call you—reveals power, debt, fear, and survival strategy. Names shift depending on...
Under the Dome: Controlled Faith (A TTRPG and D&D Setting)
Worldbuilding Belief in a Post-Apocalyptic D&D Campaign In Under the Dome, faith does not disappear with the gods. It mutates. Belief doesn’t need deities to be dangerous. There are no gods beneath the Dome. No answered prayers.No divine miracles.No holy authority waiting beyond the chaos storms. And yet — people still...
Inheritance Without Land (Aether Skies D&D campaign setting)
Legacy in a World Where Nothing Stays Put In most fantasy worlds, inheritance is simple. Land passes from parent to child. Titles are tied to soil. Graves mark where a family began and where it ends. In Aether Skies, there is no land to inherit. The cities float.The ground...
The Soundtrack of the Skies (Aether Skies D&D campaign setting)
Music, Noise, and Silence in a World of Engines and Storms In Aether Skies, silence is rare. Even at rest, the world hums—engines idling, aether lines vibrating, wind tearing at hull plating. The sky cities are never quiet. They can’t be. To fall silent is to signal...
Under the Dome: Beyond the Barrier (D&D – TTPRG)
D&D Adventure Ideas for a Post-Apocalyptic Fantasy Campaign Under the Dome is a post-apocalyptic fantasy campaign setting where civilization survives beneath massive arcane domes—barriers built to shield cities from chaos storms capable of rewriting reality itself. Most adventures take place inside those domes. This one doesn’t. This is an...
After the Final Whistle (A D&D adventure in Aether Skies)
An Urban Hunt Adventure in the Skies Genre: Espionage Thriller / Urban Pressure CookerSetting: A floating city immediately after a major Aetherball matchThemes: Panic, misinformation, loyalty, time pressure, hidden enemies The crowd hasn’t even finished cheering when the sky starts to close. In Aether Skies, danger rarely arrives...
Rebuilding Under the Dome: How Power, Wealth, and Control Shape Recovery (A post apocalyptic D&D fantasy setting)
Rebuilding does not follow suffering. It follows money. When winter chaos storms tear across the Dome and reality buckles under their force, destruction is widespread — but recovery is not. When the storms recede and the lights stabilize, reconstruction does not begin where the damage was worst. It...


