Creatures That Choose You (Aether skies D&D campaign setting)
Unique Pets of the Aether Skies In most fantasy worlds, pets are simple things: dogs, cats, horses—maybe something exotic if magic allows it. In Aether Skies, nothing is simple. The sky is saturated with aether. Dreams bleed into reality. Engines hum like living things beneath the great Aether...
Under the Dome: The Creatures We Keep (D&D campaign setting)
Designing Companions and Pets in a Post-Apocalyptic D&D Campaign [caption id="attachment_89367" align="alignright" width="281"] Players love weird pets and familiars.[/caption] In Under the Dome, chaos reshaped the world — but it didn’t erase companionship. This post explores how pets and companion creatures function in a post-apocalyptic fantasy campaign, and...
Names Matter: Titles, Call Signs, and What People Refuse to Say (Aether Skies D&D campaign Setting)
How identity becomes leverage in Aether Skies In most fantasy RPGs, a name is just a label.In Aether Skies, a name is a position. What someone calls you—and just as importantly, what they refuse to call you—reveals power, debt, fear, and survival strategy. Names shift depending on...
Under the Dome: Controlled Faith (A TTRPG and D&D Setting)
Worldbuilding Belief in a Post-Apocalyptic D&D Campaign In Under the Dome, faith does not disappear with the gods. It mutates. Belief doesn’t need deities to be dangerous. There are no gods beneath the Dome. No answered prayers.No divine miracles.No holy authority waiting beyond the chaos storms. And yet — people still...
Inheritance Without Land (Aether Skies D&D campaign setting)
Legacy in a World Where Nothing Stays Put In most fantasy worlds, inheritance is simple. Land passes from parent to child. Titles are tied to soil. Graves mark where a family began and where it ends. In Aether Skies, there is no land to inherit. The cities float.The ground...
The Soundtrack of the Skies (Aether Skies D&D campaign setting)
Music, Noise, and Silence in a World of Engines and Storms In Aether Skies, silence is rare. Even at rest, the world hums—engines idling, aether lines vibrating, wind tearing at hull plating. The sky cities are never quiet. They can’t be. To fall silent is to signal...
Under the Dome: Beyond the Barrier (D&D – TTPRG)
D&D Adventure Ideas for a Post-Apocalyptic Fantasy Campaign Under the Dome is a post-apocalyptic fantasy campaign setting where civilization survives beneath massive arcane domes—barriers built to shield cities from chaos storms capable of rewriting reality itself. Most adventures take place inside those domes. This one doesn’t. This is an...
After the Final Whistle (A D&D adventure in Aether Skies)
An Urban Hunt Adventure in the Skies Genre: Espionage Thriller / Urban Pressure CookerSetting: A floating city immediately after a major Aetherball matchThemes: Panic, misinformation, loyalty, time pressure, hidden enemies The crowd hasn’t even finished cheering when the sky starts to close. In Aether Skies, danger rarely arrives...
Rebuilding Under the Dome: How Power, Wealth, and Control Shape Recovery (A post apocalyptic D&D fantasy setting)
Rebuilding does not follow suffering. It follows money. When winter chaos storms tear across the Dome and reality buckles under their force, destruction is widespread — but recovery is not. When the storms recede and the lights stabilize, reconstruction does not begin where the damage was worst. It...
Welcome to Crystalia: Running a D&D Campaign in the Shimmering Bastion
Crystalia, the heart of the "Under the Dome" campaign setting, is a gleaming, chaotic-fearing metropolis that has stood firm for over a millennium. Encased beneath a magical dome that filters out wild magic and the worst of the monster hordes, this city is a multifaceted...
Rebellions in Color and Chord: Art as Resistance in the Sky Cities
How Creative Expression Becomes a Weapon Against Oppression in Aether Skies In a world where floating cities rise on towers of Aether and the surface festers with corruption and memory, art isn’t just decoration—it’s warfare. Across the skybound spires of the Aether Skies, culture is tightly controlled....
Mind Over Madness:Introducing Psionics into Under the Dome
“The storms tear your flesh. The mages break your bones. But the mind? The mind survives. The mind bites back.”—Drassa Vo, Stormkin Dreamshaper With the release of the Psion class in Dungeons & Dragons playtest material, players and Dungeon Masters alike are looking for settings that...
Mind Over Magic: How Psionics Fit Into the World of Aether Skies
Integrating the New Psion Class into a World of Floating Cities, Eldritch Horrors, and Aether-Fueled Dreams The recent release of the Psion class playtest by Wizards of the Coast opens a door for players and storytellers alike to explore psychic power in a way that’s distinct...
⚔ Brutal Justice: Moral Grayness in Under the Dome
How Players and GMs Can Wield Ruthless Consequences in Their Games “It’s not about right or wrong—it’s about what survives.”—Breaker’s Bounty regular, after throwing a rival into the Black Sands In the world of Under the Dome, survival doesn’t leave much room for polished ideals. Laws are...
Sky Whales of Aether Skies: Leviathans, Lore, and Story Hooks
How Titanic Creatures Shape Your Campaign World and Adventure Opportunities In the soaring world of Aether Skies, not all that floats is crafted by hands. Far above the surface, among the drifting cities, storm channels, and eldritch storms, glide the sky whales—enormous, ancient leviathans that are...


