Under the Dome: Grind Dealers & Power Factions (D&D campaign setting)
Who Controls Chaos in Your D&D Campaign? Under the Dome, Grind is survival. It fuels engines.It powers magic.It stabilizes the unstable. And because of that, it is never truly free. Every grain of refined chaos passes through someone’s hands—and those hands belong to people who understand a simple truth: Control...
Voices from Below (Aether Skies & undercities A D&D campaign setting)
Rumors, Myths, and Urban Legends of the Underside Every city has rumors. In Aether Skies, they don’t just spread through taverns and trade routes—they travel through metal beams, along tensioned cables, and across the hollow spaces beneath the world. In the underside, stories aren’t just told. They are passed...
Under the Dome: Grind (A D&D resource from a post apocalyptic fantasy setting)
Fuel, Currency, and Control in a Post-Apocalyptic D&D Campaign In Under the Dome, survival runs on a single substance: Grind. Every light that flickers back to life after a storm.Every engine that roars across a broken district.Every desperate deal made in shadowed alleys. It all traces back to the...
The Underside: Life Beneath the Sky Cities (Aether Skies TTRPG Setting)
Shadows, Survivors, and Stories Below the Platforms Every sky city has a face it shows the world. Gleaming towers. Docking spires. Carefully maintained markets and controlled aether systems humming with purpose. And then there is everything beneath it. The underside. A maze of hanging structures, exposed beams, forgotten maintenance corridors,...
Under the Dome: Unusual Monsters (A post Apocalyptic fantasy D&D setting)
When Survival Makes Room for the Unacceptable Under the Dome, mutation is feared. It is monitored, cataloged, quarantined—and when necessary, destroyed. Chaos-touched creatures are reminders that the storms outside the barrier never truly went away. They are evidence that the Dome’s protection is imperfect. Officially, the policy is...
Life Above the Clouds: Hardship and Survival in the Sky Cities (Aether Skies: A TTRPG setting)
The Realities of Living Where the Ground Is Gone From a distance, the floating cities of Aether Skies look magnificent. Brass towers gleam in the sunlight. Skyships glide between docking spires. Vast currents of shimmering aether hold entire civilizations suspended above an endless sea of clouds. To travelers...
Under the Dome: The Value of Names (A D&D post apocalyptic fantasy setting)
Identity, Records, and Social Control in a Post-Apocalyptic D&D Campaign In Under the Dome, identity isn’t just personal. It’s administrative. A name is not simply what people call you.It’s a record in the system. Your name connects you to housing permits, ration allocations, work contracts, education tracks, and compliance...
Feeding the Sky Cities (Aether Skies TTRPG Campaign Setting)
Food, Gardens, and Survival in Aether Skies In many fantasy worlds, food is simple. Heroes eat roasted boar in taverns. Farmers harvest endless wheat fields. Forests provide game, berries, and timber without much thought. The land supports the people, and life moves on. In Aether Skies, the land...
Under the Dome: The Child Who Remembers the Storm (A D&D adventure)
A Story-Driven D&D Adventure About Memory, Control, and Chaos In Under the Dome, chaos storms don’t just reshape land and magic. They reshape memory. This adventure centers on a single, unsettling truth:one child remembers a storm differently than everyone else. Not emotionally.Not symbolically. Accurately. And that makes them dangerous. Some Memories Don’t...
Dead Air Over Kerfluffle (A D&D Aether Skies adventure)
An Urban Horror One-Shot for Aether Skies Genre: Urban Paranoia / Investigative HorrorLocation: KerfluffleThemes: Voice, identity, mimicry, and the fear of being replaced Kerfluffle survives by sound. Shared noise. Communal rhythm. Scrap-percussion echoing through the streets like a heartbeat. In a floating city where everything can fall, voices...
Under the Dome: Designing a New Dome (A D&D post apocalyptic setting)
Worldbuilding and Adventure Design for a Post-Apocalyptic D&D Campaign In Under the Dome, every city answers the same question differently: Who gets to survive? No two Domes are alike—not because the chaos storms differ, but because the people who built them did. A Dome is not just shelter.It is...
Creatures That Choose You (Aether skies D&D campaign setting)
Unique Pets of the Aether Skies In most fantasy worlds, pets are simple things: dogs, cats, horses—maybe something exotic if magic allows it. In Aether Skies, nothing is simple. The sky is saturated with aether. Dreams bleed into reality. Engines hum like living things beneath the great Aether...
Under the Dome: The Creatures We Keep (D&D campaign setting)
Designing Companions and Pets in a Post-Apocalyptic D&D Campaign [caption id="attachment_89367" align="alignright" width="281"] Players love weird pets and familiars.[/caption] In Under the Dome, chaos reshaped the world — but it didn’t erase companionship. This post explores how pets and companion creatures function in a post-apocalyptic fantasy campaign, and...
Names Matter: Titles, Call Signs, and What People Refuse to Say (Aether Skies D&D campaign Setting)
How identity becomes leverage in Aether Skies In most fantasy RPGs, a name is just a label.In Aether Skies, a name is a position. What someone calls you—and just as importantly, what they refuse to call you—reveals power, debt, fear, and survival strategy. Names shift depending on...
Under the Dome: Controlled Faith (A TTRPG and D&D Setting)
Worldbuilding Belief in a Post-Apocalyptic D&D Campaign In Under the Dome, faith does not disappear with the gods. It mutates. Belief doesn’t need deities to be dangerous. There are no gods beneath the Dome. No answered prayers.No divine miracles.No holy authority waiting beyond the chaos storms. And yet — people still...


