Hey guys, Professor Bill here from Comic Book University, and two things happened on last Friday’s live chat with Nerdarchy. First off, I was promoted. Dave invited me to be a fill-in player for the “Open Legend” game we’ll start playing this Friday (weekly – noon EST) and I said, sure.
Game Systems – DC Adventures (the current, superb Mutants and Masterminds TRPG published by Green Ronin) and the Marvel Super Heroes Adventure Game (a wonderful card-based 1998 TSR TRPG, now out of print). Two distinct rules sets were used (the need for which is clear after reading the game setting).
Game Attributes – All players physically gathered around a standard gaming table.
Hey, guys, Professor Bill here, and I’m playing in the Nerdarchy “Open Legend” game on Friday’s at noon Eastern Standard Time. Actually, I’m the auxiliary player, so when someone else can’t make the game, then I show up last minute. Nonetheless, I want my character to be on point and I figured I’d share my concepts with you. And, of course, I made him with superheroes in mind.
Have you ever played a possessed character? How about a Malkavian from World of Darkness? I love the crazy character, the haunted ones; they have so much to offer.
Now I think most Vampire: The Masquerade players and GMs know that the Malkavians aren’t necessarily crazy, that in fact they are speaking to someone through a dimensional wormhole or some other such story, but to everyone else they seem perfectly mad. Imagine if you were warped from the ’80s into the future “McFly!” and you saw all these people walking down the street talking to themselves? You don’t know what Bluetooth is, so they all look crazy to you.
I’m not a huge fan of the murder hobo; I don’t know too many people who are. Every so often you have the option to really stick it to the murder hobo by saying the peasant he just killed was the arch priest of the Beggar God. That’s one of my personal favorites. And the next peasant that’s killed is the arch priest of the rival church of the Beggar God. That’s my second favorite.
Do you have a rogue in your ranks? Lots of players chose the rogue because they want that key moment, that time to shine.
The general combat classes always get that. The fighter with swinging swords and chopping battle axe, the monk hitting twenty times per round, the barbarian raging through a horde of orcs. Even many of the other classes get to shine in combat, like the wizard and his trusty fireball or the cleric with her flame strike. And do not get in the way of a druid in bear form.
You know what I don’t like about superhero movies? The “big bad” is always getting whacked. I mean, how do you kill Doctor Doom or the Red Skull? The cool thing is that, just like in the comics, they can always come back.
It’s not just an awesome Queen song. It’s about wanting to play more than one character in your life, or giving meaning to the life of your character.
Hey, guys, Professor Bill here, and I want to talk about one of my favorite parts of role playing … choosing my own death. It doesn’t have to be emo, there are many reasons why you would want your character to die. Maybe you want to play a different character. With me, I figure that a character can only be known for but so many accomplishments. I mean, sure you’ve slain that ancient red dragon, but lots of people in many games around the world have, too.
Saga (written by Brian K. Vaughan with artwork by Fiona Staples) is just one of those comics you need to read. The perfect combination of action, romance, drama and inappropriateness is definitely what makes this a story to indulge in. It’s basically like an epic space odyssey of a couple, Alana and Marko, two separate alien races (both super hot, horned, winged aliens with attitude, peoples) escaping the life they lived as military personnel to two opposing racial forces in a war between the planet Landfall (Alana’s home) and its satellite wreath (Marko’s native moon). In order to start anew with their newly-birthed (from forbidden love) child, Hazel, they are forced to flee in secret and hopefully escape the never-ending war between their two races, which they want nothing to do with. This world, mind you, is full of magic and strange scientific advancements similar to recent Star Wars movies, so you see a lot of creepy and strange characters which makes it intriguing and makes you want to keep reading!
[caption id="" align="alignright" width="326" class="zemanta-img"] The Incredible Hulk #1 (May 1962). Cover art by Jack Kirby and Paul Reinman. (Photo credit: Wikipedia)[/caption] I don’t normally do a shout-out for a solitary YouTube channel, especially one that is fairly new, but the channel called Comic Book University...
[caption id="attachment_11297" align="aligncenter" width="563"] They're looking a little rough around the edges, but I've had these Marvel Comics Pocket Books nearly 40 years.[/caption] Long before Civil Wars, Spider-Man clones, Infinity Gauntlets, Secret Wars and movie franchises, Marvel Comics drew in readers with what today would be...
[caption id="attachment_10572" align="alignright" width="434"] Space Glider, one of the original Micronauts, came with a removable helmet and a jet pack with wings that sprang open.[/caption] In 1976, just in time for the science fiction craze which would be kicked off by Star Wars, the Mego toy...