Loader image
Loader image
Back to Top

Blog

Nerdarchy > Dungeons & Dragons  > Adventure Hooks  > “What the Hell is an Orrery?”—Using Cosmic Wonders in Your Fantasy RPG
Handcrafted Orrery with 1 planet, 5 moons, 2 suns

“What the Hell is an Orrery?”—Using Cosmic Wonders in Your Fantasy RPG

One With Everything: Playing an All-Monk D&D Party
Speak With Dead #35: Lingering is Such Sweet Sorrow

Picture this: your adventurers stumble into a dusty, forgotten chamber. A mechanical monstrosity fills the room—a whirring, clattering machine of spinning spheres, golden rings, and softly glowing selection of crafted orreryslights. Is it a puzzle? A portal to another realm? A deadly trap? Or all three? Cue your players frantically searching for Arcana checks.

You’ve just introduced an orrery into your game.

And you’re probably thinking, “Wait, what the hell is an orrery?” Good news—I’m here to help you understand this beautiful, bizarre contraption and, most importantly, show you how to use it to inject some cosmic grandeur (and mischief) into your fantasy RPG campaigns. If you are like me and are into crafting there are some examples here in the photos. But if you want a guide check out friend of the channels video here.


What the Hell is an Orrery?

Let’s break it down. An orrery is a mechanical model of a solar system, complete with moving spheres that represent planets, moons, and even stars. First invented in the early 18th century (real-world fun fact), it’s like an ancient steampunk planetarium that fits in your study or wizard’s tower—assuming you have a decent amount of gold to burn. Think gears, rings, and spheres all rotating in careful harmony.

It’s basically the lovechild of an astronomy lesson and a Rube Goldberg machine.

In a fantasy RPG, though? It’s so much more. An orrery can be a gateway to other planes, a doomsday countdown device, or a cosmic artifact of immense power. Heck, it might even be sentient. (Cue the nervous laughter of your players.)


Why Add an Orrery to Your Game?

Orreries are magical, mysterious, and inherently dramatic. They can serve as:

  • Mystical Puzzles: A room-sized orrery that players must manipulate to unlock a hidden vault or prevent a catastrophe.
  • Cosmic Clues: A way to reveal secrets about your world’s celestial mechanics or planar alignment—maybe the moons are behaving strangely?
  • Plot Devices: Tie the orrery to a villain’s grand plan to realign the stars, shift a plane of existence, or summon an ancient being.
  • Magical Artifacts: Shrink that orrery down into a portable size, slap on some enchantments, and watch your players scramble to protect it.

There’s no wrong way to use an orrery—except not using it, because come on, they’re cool.


Ideas for Orrery-Focused Adventures

1. The Orrery of Calamity

A reclusive wizard has built a massive orrery to predict celestial alignments. The bad news? The device now shows a cataclysmic event—a star is set to collide with the world. Is the wizard a madman, or is the orrery truly foretelling doom? Your party must uncover the truth and decide whether to stop the alignment or harness its power.

Twist: The “star” in question is actually an ancient celestial creature imprisoned in the void for eons.


2. The Puzzle of Rings and Spheres

Deep within an ancient ruin lies a massive orrery. Adventurers quickly realize it’s no ordinary mechanism—it’s a planar lock. By rotating the spheres to align with specific constellations, they can Fancy solar system orreryopen doorways to other planes of existence.

Challenge: Each successful alignment sends a surge of magical energy through the room, forcing players to contend with elemental guardians or traps while solving the puzzle.

High Stakes: Misaligning the spheres could unleash unspeakable horrors from the Far Realm.


3. The Cosmic Heist

A renowned astronomer has crafted the Orrery of Infinite Paths, a legendary artifact that can predict the movements of celestial bodies and reveal hidden planar gates. A rival faction or villain hires the party to steal it, but things get complicated when the orrery turns out to be alive—and it doesn’t want to go anywhere.

Complication: Once activated, the orrery starts shifting the local plane, causing strange gravity wells and time loops in the area.

Comedic Note: The orrery insists on asking riddles mid-escape, because it’s “part of the cosmic experience.”


Magical Orrery Ideas

Need a smaller, portable version for your players to use? Here are some magical orreries you can add to your campaign:

Orrery of Planar Alignment
Wondrous Item, Very Rare

This intricately crafted miniature orrery pulses with soft light. Once per day, the bearer can activate it to shift the local planar alignment slightly, causing minor planar effects.

  • Roll 1d6 for a Random Effect:
    1. Gravity increases briefly; enemies have disadvantage on Dexterity saves for 1 minute.
    2. Local air becomes dense and difficult to breathe; creatures without magic protection gain exhaustion.
    3. A nearby portal to a random plane opens briefly, releasing harmless motes of fire, ice, or shadow.
    4. The bearer gains Truesight for 1 minute as they “see the threads of the cosmos.”
    5. Gravity reverses for 10 seconds—objects and creatures hover briefly before settling.
    6. A tiny cosmic guardian (a starry mephit or pseudo-dragon) emerges to aid the party for 1 hour.

Orrery of the Astral Key
This orrery, no larger than a dinner plate, allows the bearer to travel to the Astral Plane when all spheres are aligned. It requires 1 hour to attune, and aligning the spheres takes time—and knowledge of the stars.

Narrative Fun: Give players a quest to gather missing components to “complete” the orrery, slowly unlocking its full planar travel potential.


How to Add Whimsy to Your Orrery

An orrery is inherently majestic, but that doesn’t mean it has to be grim or ominous. Add a touch of whimsy!

  • The orrery squeaks and sputters unless properly oiled. (A sentient gelatinous cube may volunteer as a lubricant.)
  • It hums a soothing celestial tune as it spins, like a lullaby sung by the stars.
  • A mischievous NPC claims the orrery predicts personal horoscopes and tries to sell fortunes based on its movements.
  • If players tamper with the orrery too much, it releases a booming voice: “DO NOT TOUCH THE PLANETS!”

Conclusion: Spin the Stars, Shape Your World

An orrery is more than just a cool mechanical wonder—it’s a storytelling engine that spins epic mysteries, puzzles, and cosmic intrigue into your RPG. Whether it’s predicting the end of the world, unlocking planar gates, or serving as the centerpiece of a celestial heist, the humble orrery has infinite potential.

So the next time your players enter a mysterious wizard’s tower or a dusty ruin, ask yourself: why settle for another old tome when you can give them the entire cosmos, spinning and glowing before their eyes?

And if they ask, “What the hell is an orrery?” just smile and say, “Something that’ll make this session legendary.”

Now get out there and spin those stars!

Thanks for reading. Until Next Time, Stay Nerdy!!

Share
Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

No Comments

Leave a Reply