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Nerdarchy > At The Gaming Table  > Races of Resistance: Creating Unique Playable Races for a Gritty Setting

Races of Resistance: Creating Unique Playable Races for a Gritty Setting

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In gritty, post-apocalyptic, or chaos-wracked settings, traditional fantasy races can sometimes feel out of place. Elves who live for 700 years and perfect art forms don’t always mesh well with rusting spires, toxic rain, and mutant-hunting mercenary bands. That’s where custom races—ones built from struggle, survival, and adaptation—truly shine.

In Under the Dome, a dark, arcano-industrial setting shaped by reality-warping chaos storms, survival is its own form of power. The world doesn’t reward nobility—it rewards adaptation. And from that, a new lineage of playable races emerges: twisted survivors, chaotic evolutions, and subterranean scavengers.

Here’s how races like Nibblers, Chaotians (Stormkin), and Fleshforged (inspired by Simic Hybrids) can help you build gritty, grounded character options in any campaign—and templates for creating your own.


1. The Nibblers: Survivors of the Undercity

“You call us rats. Fine. We survive. We thrive. When your bones turn to dust, we’ll still be here, laughing in the dark.”

Design Theme: Adaptability, stealth, community-driven scavengers.
Setting Fit: Perfect for urban decay, sewer networks, or collapsed societies.

Nibblers are wiry humanoids adapted to the underbellies of crumbling cities. Born in tunnels, ducts, and ruined infrastructure, they’re masters of small-space survival and scavenging. Mechanically, they lean into Dexterity and Intelligence, climb speeds, darkvision, and the ability to craft makeshift tools or weapons using found materials. Culturally, they embody resilience through community—loyalty to the swarm means everything.

Key Features to Steal for Your Game:

  • A race built around movement and resourcefulness, not raw power.
  • Flexible size (Small or Medium) to reflect environmental adaptation.
  • Tool proficiencies that reflect upbringing (e.g., tinker’s tools, thieves’ tools).

Use Case Tip: Great for any setting with an underclass, mutant caste, or scavenger society—whether you’re playing Mad Max-style desertpunk or a fantasy city falling apart.


2. Chaotians (Stormkin): Born of the Storm

Magical weather effects for D&D might not allow characters to draw three cards, then put two cards from their hand on top of their library in any order. [Art by Chris Rahn]

“We are not broken. We are what comes after the breaking.”

Design Theme: Mutation, volatility, elemental chaos.
Setting Fit: Anywhere chaos magic or environmental catastrophe has reshaped the world.

Chaotians are people infused with raw chaos energy—either born during a storm or transformed by one. No two are exactly alike, and their abilities manifest as strange, barely-contained powers. Some hover off the ground. Some spark with volatile energy. Others phase in and out of sync with reality. As a race, they are defined by their unpredictability.

Mechanically, Chaotians might have a table of potential mutations to choose from (or roll on), offering unique movement options, resistances, or minor spell-like abilities—balanced by drawbacks or social stigmas.

Key Features to Steal for Your Game:

  • Embrace randomness: build modular traits that change slightly over time or allow players to choose from a chaos-mutation list.
  • Build in narrative consequences. Stormkin are survivors, but not always accepted. Their powers are unstable and often feared.

Use Case Tip: These are ideal for games where magic is wild or forbidden, or where mutation and adaptation are tied to trauma, catastrophe, or divine wrath.


3. The Fleshforged (Simic Hybrid Inspired): Engineered Evolution

speak with dead

A flesh golem as seen in the fifth edition Dungeons & Dragons Monster Manual. [Image courtesy Wizards of the Coast]

“Perfection is not a gift. It is built, bone by bone, nerve by nerve.”

Design Theme: Biotech augmentation, body horror, forced or chosen evolution.
Setting Fit: Alchemical societies, fleshcrafting cults, post-magitech ruins.

Fleshforged characters are the result of deliberate tampering—bioengineered hybrids made by flesh warpers, alchemists, or chaos-born phenomena. Inspired by Simic Hybrids, they are biologically modular, designed to evolve over time through grafts, mutations, or experimental augmentation.

Mechanically, they start with one biological modification—climbing claws, toughened skin, sensory organs—and gain more over time through feats or “evolution milestones.” Unlike the Chaotians (who mutate from chaos), the Fleshforged are altered by design—though who did the designing isn’t always clear.

Key Features to Steal for Your Game:

  • A race built for customization and body upgrades.
  • Integrate feat trees tied to body modification.
  • Include optional rules for fusion with symbiotes, or conflict with a creator.

Use Case Tip: Perfect for characters dealing with themes of lost humanity, body horror, or transformation as survival. Excellent for darker science-fantasy campaigns.


Design Principles for Gritty Races

When designing your own custom races for darker or industrial-fantasy games, keep these guidelines in mind:

  1. Origin Through Struggle:
    Every trait should feel earned—whether through mutation, cultural development, or survival mechanisms. Avoid “naturally gifted” and instead design for resilience, adaptation, and consequences.

  2. Customization Is Key:
    Let players tweak or evolve their character’s form—especially in settings where magic or tech is unstable. Create optional upgrade paths or milestone-based changes.

  3. Narrative Weight:
    Don’t just make “cool mutants.” Tie each race into the politics, history, and power structures of your world. Are they feared? Exploited? Secretly running things?

  4. Built-In Cost:
    Whether it’s social prejudice, instability, or physical toll, gritty settings are defined by what you pay for power. Work drawbacks or instability into your races mechanically or narratively.


Closing Thoughts

When the world breaks, new life adapts. In gritty, post-collapse settings, your playable races should reflect the scar tissue of survival, the unnatural evolution of biology and magic, and the fierce ingenuity of beings who refuse to die quietly.

Nibblers, Stormkin, and the Fleshforged aren’t just new stat blocks—they’re living echoes of the setting itself. Let them shape your story, your world, and your players’ path through it.

Thanks for reading, Until Next Time, Stay Nerdy!!

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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