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Nerdarchy > At The Gaming Table  > Meet the Families: Designing Memorable NPCs in Zoo Mafia
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Meet the Families: Designing Memorable NPCs in Zoo Mafia

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Every great crime story has its iconic families—the powerful bosses, the loyal underlings, and the ambitious outsiders trying to carve out their own piece of the pie. Zoo Mafia thrives on these dynamics, bringing the world of organized crime to life through its colorful cast of animal gangsters. Whether you’re running a game where animals live in secret among oblivious humans or one where the world is fully anthropomorphic, designing memorable NPCs is essential to creating a gripping and immersive underworld.

In this guide, we’ll explore how to craft compelling crime families, from big-name bosses like Owl Capone and Carlos Hambino to their enforcers, bookkeepers, and informants.


Step One: Establishing the Crime Family’s Identity

Not all crime families are alike. Each should have a distinct flavor, style, and niche in the criminal world. A few questions to consider:

  • What kind of criminal activity do they specialize in? Bootlegging? Gambling? Extortion? Smuggling exotic goods?
  • How do they maintain their power? Fear? Loyalty? Political influence?
  • What is their reputation? Are they ruthless killers, slick manipulators, or honorable criminals?

These elements will determine how the family interacts with the world—and how the players fit into the picture.


Step Two: Creating the Crime Boss

The crime boss sets the tone for the entire family. They are the face of the operation, the mastermind behind the schemes, and the one who calls the shots.

Key Bosses in Zoo Mafia

Owl Capone – The Unseen Kingpin

  • Species: Owl
  • Business: Information brokerage, racketeering
  • Personality: Mysterious, patient, and omnipresent
  • Signature Move: “Silent Wings” – When Owl Capone wants someone gone, no one ever sees it coming.
  • Quote: “Knowledge is power. And I have more than you.”

Owl Capone is the ghost that haunts the city. He doesn’t need to be seen to be feared—his network of informants ensures he knows everyone’s secrets. He rarely speaks directly to anyone, preferring to send messengers and cryptic letters.

Carlos Hambino – The Muscle with a Plan

  • Species: Warthog
  • Business: Smuggling, protection rackets
  • Personality: Gruff, cunning, but fair to those who prove themselves
  • Signature Move: “Iron Tusk” – When negotiations fail, Carlos handles things personally.
  • Quote: “You cross me, you get buried. Simple as that.”

Carlos is a more direct and physical boss. He values loyalty above all else but is ruthless when betrayed. While he has a rough exterior, he’s not reckless—every move he makes is calculated.

Bunny Malone – The Charismatic Matriarch

  • Species: Rabbit
  • Business: Gambling, blackmail
  • Personality: Charming, strategic, and absolutely ruthless
  • Signature Move: “Lucky Rabbit’s Foot” – When things seem to go her way, it’s no coincidence.
  • Quote: “You want to win big? The house always wins, sweetheart.”

Bunny Malone runs her operations like a social club—friendly on the surface but deadly underneath. She thrives on making people feel comfortable, only to pull the rug out when they least expect it.


Step Three: Building the UnderlingsVariety of Zoo Mafia RPG animals posing together

Every boss has their inner circle, the ones who keep the operation running. These characters make great recurring NPCs for the players to interact with—whether as allies, rivals, or enemies.

Types of Underlings

The Enforcer – The Muscle

  • Example: Clyde “The Club” (Bunny Malone’s right hand)
  • Role: Handles the dirty work, keeps people in line
  • Traits: Loyal, aggressive, but maybe not the sharpest tool in the shed

The Fixer – The Problem Solver

  • Example: Dolly Hopper (Bunny Malone’s favorite face in the crowd)
  • Role: Deals with tricky situations, smooths things over when needed
  • Traits: Clever, silver-tongued, and always two steps ahead

The Bookkeeper – The Numbers Guy

  • Example: Ricky the Raccoon (Keeper of the Velvet Burrow’s ledger)
  • Role: Manages the books, keeps track of debts and payments
  • Traits: Greedy, paranoid, and maybe hiding a few secrets of their own

The Informant – The Eyes and Ears

  • Example: Squeaks the Rat (low-level snitch with a nose for trouble)
  • Role: Gathers intel, trades information for favors
  • Traits: Nervous, opportunistic, but always valuable

Step Four: Adjusting for the Setting

How these families operate depends on the style of Zoo Mafia being played.

Option 1: The Secret World (Animals Hiding from Humans)

  • Theme: Tension and deception—keeping their double lives secret is crucial.
  • Criminal Activities: Smuggling out of enclosures, bribing zookeepers, sneaking into human establishments.
  • How They Operate: Meetings in hidden tunnels, using coded messages, running a speakeasy behind the primate exhibit.

Example:

  • Bunny Malone might run a secret gambling den inside the zoo’s abandoned reptile house, while her enforcers pass messages through trained birds.
  • Carlos Hambino’s crew might use hollowed-out logs in the exhibit to smuggle contraband.

Option 2: The Fully Anthropomorphic World (Zootopia-Style Society)

  • Theme: Full-fledged crime empire, political intrigue, and large-scale power struggles.
  • Criminal Activities: Territory wars, corrupt politicians, public shootouts, and blackmail.
  • How They Operate: Openly running businesses, bribing law enforcement, maintaining “legitimate” fronts.

Example:

  • Owl Capone might own a luxurious nightclub where every conversation is recorded for leverage.
  • Carlos Hambino’s gang might control the underground boxing scene, making sure the right fighters win—or lose.

Step Five: Making NPCs Dynamic

A memorable NPC isn’t just a name on a page—they need personality, motivation, and evolving relationships with the players. Here are some quick tips:

  • Give them quirks – Maybe Clyde always carries a lucky coin, or Squeaks never sits with his back to a door.
  • Create rivalries – Perhaps Dolly Hopper and Ricky the Raccoon can’t stand each other, leading to potential backstabbing.
  • Let them react to the players – If the players wrong Carlos Hambino, make them feel the consequences. If they impress Bunny Malone, she might offer them bigger jobs.

Final Thoughts

Crime families are the backbone of Zoo Mafia, whether in the shadows of a human world or ruling an animal-led metropolis. By designing unique bosses, diverse underlings, and dynamic power struggles, Zookeepers can create an unforgettable setting full of intrigue, danger, and opportunity.

No matter what kind of game you run, one thing’s for sure—once you’re in the family, there’s no getting out.

If you are a fan of Zoo Mafia and want to be notified when we go live on Kickstarter make sure you head over to the follow page to get notified. If you want to be on the newsletter to get all the details as we release them you can sign up here.

Thanks for reading.  Until Next Time, Stay Nerdy!!

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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