Free fiction from Ty Johnston
As some of you might know, after 20 years as a newspaper journalist, nowadays I make my living as a fiction writer, mostly in fantasy and horror though I occasionally dip into other genres. Over the last decade or so some of my short stories have become available to read on one website or another, and a number of my shorter e-books are currently free to read. For those who might be interested, I thought I would provide a brief guide along with links to the stories or e-books.
Concerning the e-books, where available I will provide a link to the Amazon page for those of you with a Kindle or who use a Kindle app, but I will also provide a link to a site called Smashwords where you can download the free e-book in whatever format you desire.
Let’s get going.
Free e-books from Ty Johnston
Mage Hunter: Episode 1: Blooded Snow
A hunt for raiding barbarians turns upon the hunters. But far worse is to come for the sleepy villages of northern Ursia and the soldiers who protect the villagers. The Dartague barbarians have had enough of the Ursians encroaching upon their mountainous borders, and the raids are but a feint to draw out soldiers while a much larger attack is in the works. His squad mates slain, Sergeant Guthrie Hackett finds himself alone in the winter wilderness on the border between his homeland and the nation of barbarians. He discovers the Dartague have a new leader, a wyrd woman who is behind the border assault. Worse yet for the sergeant, he has fallen under the attention of an ice witch, an inhuman creature with secret goals of her own. Seeking to survive, Hackett tries to make it back to his own countrymen, only to find there is relatively little safety for him anywhere in the northern regions.
This e-book is serial fiction, the first in a five-part series that tells the tale of Guthrie Hackett and how he comes to learn a few things about himself while trying to survive an approaching war with outlanders.
Review: Challenger, a free role-playing game

The cover of the Challenger RPG.
In the early days of tabletop role-playing games, mainly meaning the early days of Dungeons & Dragons, there was a certain amateur charm and excitement to the products. The artwork was decent, but not quite up to professional levels. The writing was personal, not full of corporate speak, with the occasional error. Even the rules were somewhat questionable, fairly simple but not always making sense.
The Challenger free role-playing game reminds of those days.
Obviously an amateur work, though a work of love, the Challenger game is written as if one of your gaming buddies was sitting across a table from you while excitedly telling you about his or her latest creation. The rules are simple, especially by modern standards, but they still seem to get the job done. The focus is upon rolling fewer dice so the role-playing aspects of the game can shine through, all while working hard to present a