There can be no denying that dragons are a huge part of D&D. After all, they’re half the name. Most of the time they function as adversaries: a monster to slay in order to save a princess or town. In a few cases, good-aligned dragons can function as mentors or allies to a party of adventurers. However, interest in playing a character of draconic descent must have increased in recent years, because the last three editions of Dungeons & Dragons have had playable races of draconic descent, with the dragonborn even being featured in the fourth edition and fifth edition Player’s Handbooks. Dragonborn have continued to be a popular selection for many players. But their inclusion as a mainstream race has always baffled me, because even before they were introduced, there was another great candidate for a playable D&D race of draconic descent: half-dragons, the children of true dragons and their mortal lovers.
Of all the new elf subraces in Mordenkainen’s Tome of Foes, eladrin are the most mystical and mysterious. As a subrace of elves that make their home in the Feywild, the eladrin are the closest a player character can get to playing a fairy in D&D. They are described as being capricious and changeable, and their ability to change seasons reflects this. This can make roleplaying an eladrin a challenge. However, if one looks to the original lore that inspired the Feywild in fifth edition Dungeons & Dragons, then roleplaying an eladrin as a fey trickster can be both fun and rewarding.
In the world of Dungeons & Dragons clichés, there is perhaps no more universally reviled archetype than the chaotic good drow ranger. Once upon a time, drow were the evil counterpart to elves, raiding surface cities and living in a matriarchal society that worshipped the Queen of Spiders. Then came RA Salvatore and his incredibly popular character Drizzt Do’Urden, the first drow in the Forgotten Realms to throw off the mantle of evil forced on the drow and attempt to redeem himself and his heritage. Drizzt’s popularity lead to a drow player character boom inspired by or modeled on Salvatore’s work and the increased appeal of drow overall. So called “Drizzt clones” have become so cliché as to be outright banned by many Dungeon Masters.