Last week I spoke about letting you play a Jedi, or as close as I can make it, in Dungeons and Dragons. D&D is full of fantastic abilities and with just a little re-imagining and adding a custom warlock patron we can bring Star Wars to Dungeons and Dragons.
Play a Jedi in Dungeons and Dragons 5th Edition
Let’s look at the tenants of being a Jedi. Peace, Knowledge, Serenity and Harmony. All of this for the ones that get to kick the most ass in all the universe. They are peace keepers who use their powers to bring people to justice and tend to work for or with the government to ensure peace.
All the while doing this remaining calm, even under pressure and always doing the right thing. That is of course open to interpretation.The warlock has a lot of diversity built in with essentially two choices built into the class. You have to take a pact and you get a patron. Most Jedi I would assume have the pact of the blade and that is how they ‘get’ their light saber. If you make a pact of the chains you could get a force assistant that aids you in your actions. I would even go so far as to say use the stats for the options and it could be a force being that allows you another ‘attack option. Lastly you have the pact of the chains. I think this would be more for the knowledge or spell castery type Jedi that are not interested in mixing it up with light sabers.
The things that a Jedi needs to be able to do is use the force, have it be able to manipulate objects. They would need to be able to sense things that are going on. The ability to sense the force, essentially would be just a ribbon ability that the DM uses to get information across to the players and is probably the strongest ability a Jedi has. To Dungeons and Dragons however it is nothing more than a story crutch or helper. Nothing mechanical to worry about.
So with that let’s dive into our Custom Warlock Patron
The Force (Jedi)
Your Patron is the Force. It is not a single being but the energy that flows through all things. By serving the force you put its desires above your own as you strive to be a better individual by making a better whole. You are a peace keeper and protector. You bring justice to those that need it and a swift defeat to those who stand up to you.
Expanded spell list.
The force lets you choose from an expanded list of spells when you learn a warlock spell. The following are added to the warlock spell list for you.
- Mage Armor, Detect Magic
- Enhance Ability, Heat Metal
- Haste. Nondetection
- Arcane Eye, Confusion
- Telekinesis, Bigby’s Hand
At 1st level you have the ability to be attached to the force irrevocably. You can feel the force flowing through all things and can sense it in others. You can use it to guide the story and your decisions. Your DM can give you story clues and even premonitions that the Force can show you, based on how attuned you are.
Also at 1stlevel your force attunement opens you to more skills. Choose one additional skill that is fitting to your character concept and you are now proficient. Typical skills chosen are athletics, acrobatics, perception or any of the 4 knowledge skills: arcana, nature, history or religion. Get your DMs approval on your selection.
Quickness of Action
At 6th level your Attunement to the force has allowed you move with more speed. You can use a bonus action to take the move or disengage action.
Solidity of Thought
At 10th level your mind has become attuned to the Force and grants you advantages on mental saving throws that would make you lose control of your actions.
A Surge of Purpose
At 14th level you can push yourself beyond your normal limits for a brief moment. On your turn you can make one addition action on top of your regular action and bonus action. You must finish a short or long rest before you can use this again.
So things to point out about choosing this class. Your cantrip Eldritch blast can be your forceful use of the force and repelling blast invocation will give you the force push that you might be looking for. You can just use the invisible descripter for the effect of you magic. No need for a visible effect. Your mental powers that a Jedi uses are typically only supposed to work on the weak minded so feel free to use charm person and suggestion to wonderful effects. After all there is a Jedi hand movement when you attempt to effect another mind.
Mage hand among other cantrips/spells have great flavor for a Jedi character when used and decribed in just the right way. Also remember that the characters we see in the movies are always higher level characters not the Jedi in training that low level ones are. Typically Dungeons and Dragons present that you are still an apprentice until you reach 3rd level.
Please let me know what you think down below. Until Next Time, Stay Nerdy!
The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table op role player for about 20 years 17 of which with the current group. I have played several itterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite being Quarrios.