Beware the Feast Golem: A D&D Thanksgiving Encounter Worth Gobbling Up
Thanksgiving in the USA is a time of togetherness, gratitude, and… battling a sentient, shambling construct made of food? Welcome to the chaotic world of the Feast Golem, a deliciously devious monster that combines the spirit of the holiday with the chaos of Dungeons & Dragons. This encounter is bursting with food puns, flavorful mechanics, and a delectable reward for those brave enough to take it down—and maybe even eat it.
The Feast Golem: More Than Just Leftovers
The Feast Golem is a towering monstrosity crafted from mashed potatoes, gravy, roasted turkey legs, cranberries, and an unsettling glimmer of sentient stuffing. Created by an overeager mage with a flair for festive flair, this construct lumbers through the battlefield with the force of a pumpkin-laden freight train. And here’s the best part: it’s vulnerable to bite attacks. Bring your best appetite—er, weapons—and prepare for the strangest battle of your adventuring career.
So if you are looking for some silly fun go ahead and throw this at your party, or if you are in a serious game and the players are invited to some high drama party with no weapons then go ahead and use this and see how it all unfolds.
Encounter Setup
Imagine your party arriving at a harvest festival only to find the celebratory feast has come to life, rampaging through the town square. Locals are fleeing as gravy splashes like molten lava, and drumsticks fly like battering rams. The party must stop the Feast Golem before it devours the festival—or them.
The Feast Golem lumbers into view like a nightmare from the harvest table, a towering, wobbling construct of culinary chaos. Its massive torso is a bloated mound of mashed potatoes, with rivers of molten gravy oozing from cracks in its starchy surface. Two colossal turkey legs serve as its arms, each one dripping with grease and wielding the bone ends like crude clubs.
Its “head” is an enormous, wobbling pumpkin pie, its crust cracked and flaky, with glowing embers of cinnamon and nutmeg smoldering within its eyes. Cranberry sauce oozes down its form like ichor, splattering onto the ground with each lumbering step. Instead of feet, it waddles on thick pads of cornbread stuffing, which squish and reform with every step, leaving behind the scent of sage and butter.
A chaotic swirl of yams, candied pecans, and rogue dinner rolls orbit its midsection like a sticky, sugary belt. Occasionally, it lets out a thunderous bellow—part gravy-fueled gurgle, part fiery burp—as it swings its meaty appendages, ready to bring ruin to anyone who dares to ruin its feast.
Feast Golem
Large Construct, Unaligned
Armor Class: 14 (natural armor)
Hit Points: 136 (16d10 + 48)
Speed: 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 9 (-1) | 17 (+3) | 6 (-2) | 10 (+0) | 7 (-2) |
Saving Throws: Con +6
Damage Vulnerabilities: Piercing (from bite attacks)
Damage Resistances: Cold, Fire, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Poisoned
Senses: Darkvision 60 ft., Passive Perception 10
Languages: Understands Common but can’t speak
Challenge: 7 (2,900 XP)
Gravy Surge (Recharge 5–6):
The golem spews boiling-hot gravy in a 15-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much on a successful one. Any creature hit is covered in gravy and has disadvantage on Dexterity (Stealth) checks for 1 minute.
Turkey Leg Slam:
Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 18 (3d8 + 5) bludgeoning damage. On a hit, the target must succeed on a DC 14 Strength saving throw or be knocked prone by the sheer force of the meaty blow.
Stuffing Squeeze:
Multiattack: The golem makes two melee attacks with its stuffing-filled fists.
Weapon Attack: +8 to hit, reach 10 ft., one target.
Hit: 15 (2d10 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, the target is restrained and takes 10 (3d6) bludgeoning damage at the start of each of the golem’s turns.
Feast-Fueled Benefits: A Tasty Reward
Once the Feast Golem is defeated, the real reward begins—eating the golem’s remains. Adventurers who partake in the Feast Golem’s still-warm remains gain a temporary boon. A full serving requires 10 minutes to consume, and each participant may choose one of the following benefits:
- Stuffed with Strength: For the next 8 hours, your Strength score increases by 2, to a maximum of 22.
- Cranberry-Infused Clarity: You gain advantage on Wisdom saving throws and Perception checks for 8 hours.
- Gravy Shield: You are coated in a magical gravy glaze. For the next 8 hours, you have resistance to bludgeoning damage and are immune to being grappled.
A Word of Caution
However, indulgence has its price. Each creature that partakes in the Feast Golem’s remains must make a DC 14 Constitution saving throw. On a failure, they are overcome with lethargy and gain one level of exhaustion, as the rich food exacts its toll.
Closing: A Battle Worth Remembering
The Feast Golem is a perfect blend of hilarity and chaos, offering your party a truly unforgettable Thanksgiving-themed encounter. Whether they’re dodging flying turkey legs or basking in the glow of post-battle gravy blessings, this encounter is sure to leave players satisfied—but perhaps a little too full. So, gather your adventuring party, sharpen your bite attacks, and prepare for a feast unlike any other.
Happy Thanksgiving, and may your dice rolls be as bountiful as a cornucopia!
Thanks for reading. Until Next Time, Stay Nerdy!!
Share this:
- Click to share on Twitter (Opens in new window)
- Click to share on Facebook (Opens in new window)
- Click to share on Tumblr (Opens in new window)
- Click to share on Pinterest (Opens in new window)
- Click to share on Reddit (Opens in new window)
- Click to print (Opens in new window)
- Click to share on LinkedIn (Opens in new window)
- Click to share on WhatsApp (Opens in new window)
- Click to email a link to a friend (Opens in new window)
- Click to share on Telegram (Opens in new window)
- Click to share on Pocket (Opens in new window)
Ted Adams
The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.
No Comments