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Nerdarchy > Roleplaying Games  > Zoo Mafia  > Zoo Mafia: The Grifter—Master of the Long Con
Zoo Mafia Wolf

Zoo Mafia: The Grifter—Master of the Long Con

Zoo Mafia: The Safecracker—Unlocking the Crew’s Potential
Zoo Mafia: The Button—Precision Under Pressure

If Zoo Mafia were a play, the Grifter would be the star performer. Equal parts actor, con artist, and puppeteer, the Grifter is the crew’s face and finesse, weaving lies and spinning stories to get what Zoo Mafia Wolfthe team needs. Whether you’re playing a smooth-talking orangutan, a dapper raccoon with a knack for accents, or a fox who can charm their way into any room, the Grifter playbook offers endless opportunities to dazzle. But it’s not all glamorous banter and clever disguises—this role comes with its share of challenges. Check out the Safecracker here. Let’s dig into what makes playing a Grifter shine (and stumble).


The Good: Why Playing a Grifter Feels Like Magic

1. You’re the Master of Manipulation.
A Grifter doesn’t just talk their way out of trouble—they talk their way into opportunities no one else sees. Need to sweet-talk a rival crew into thinking you’re an ally? Need to bluff your way past security disguised as “maintenance personnel”? That’s your bread and butter. Every con you pull off is a testament to your wit and creativity. You have Magnetism and know how to use it.

2. You’re a Network Builder.
You don’t just play people; you build relationships. Friends in low (or high) places are your secret weapon. Maybe you’ve got a bartender who feeds you juicy intel, a jeweler who appraises stolen goods without asking questions, or an old flame in the mayor’s office who owes you a favor. Your network is as much a part of your arsenal as any weapon.

3. Every Job is a Stage.
Let’s be honest: you love the drama. Whether you’re playing the eccentric millionaire, the desperate delivery worker, or the earnest journalist just looking for a scoop, every job is an opportunity to perform. The Grifter thrives on crafting identities and stepping into roles.

4. You’re the Team’s Diplomat.
Not every problem in Zoo Mafia can—or should—be solved with bullets or brute force. As the Grifter, you’re the voice of reason, the negotiator who turns enemies into allies and dodges conflicts the team can’t afford. When words are the weapon, you’re the sharpest in the game.


The Challenges: Why Grifting Isn’t Always Easy

1. Lies Pile Up Fast.
The more identities, stories, and cons you juggle, the harder it is to keep them all straight. Slip up once, and the whole house of cards can come tumbling down. And when someone realizes you’ve been playing them? Let’s just say the fallout can be…explosive.

2. You’re Only as Good as Your Cover.
Grifting is all about preparation. Forget a key detail, or get caught without the right costume or prop, and things can unravel fast. A Grifter caught unprepared is just a smooth-talker with no backup plan, and that’s a dangerous place to be.

3. High-Risk, High-Reward.
The Grifter’s cons often mean putting themselves in the lion’s den—sometimes literally, in Furton City. You’re the one who gets close to the rival boss or steps into the casino dressed as a high roller. And if your deception fails, the consequences can be deadly.

4. You Walk a Fine Line.
Being the team’s face means you’re often in the spotlight, but it also means you can overshadow others if you’re not careful. Balancing your time in the limelight with letting your crew members shine can be tricky, but it’s essential for a great game.


Tips for Playing a Stellar Grifter

1. Know When to Bluff and When to Bail.
Part of being a great Grifter is knowing when to push your con and when to cut your losses. If you’re caught mid-lie, don’t double down if it’s going to sink the whole crew. A hasty retreat (or a quick pivot) can save the day as often as a flawless performance.

2. Build a Gallery of Personas.
The Grifter isn’t just a talker—they’re a shapeshifter. Develop a handful of go-to identities for different situations: the slick businessman, the clueless tourist, the disgruntled employee. Having a repertoire ready to go makes jumping into the con that much smoother.

3. Play the Long Game.
Not every con has to pay off immediately. Lay groundwork for future scores by building relationships, planting rumors, or sowing seeds of doubt in your enemies. The Grifter excels at playing three moves ahead, so think strategically.

4. Make Your Grifter Unique.
A Grifter’s charm isn’t just in what they do—it’s in who they are. What motivates your character? Are they a true believer in the art of the con, or are they just trying to survive in a cutthroat world? Maybe they have a soft spot for kids or an unshakeable love of opera. Add quirks that make your Grifter more than just a silver tongue.


Final Thoughts: The Art of the Grift

Playing a Grifter is a chance to step into the role of Furton City’s ultimate smooth operator. You’re the puppet master pulling the strings, the performer dazzling the crowd, and the wild card who can turn a bad situation into a golden opportunity.

Sure, it’s risky. Sure, the lies can catch up with you. But when you nail a con and leave everyone—including your GM—marveling at your ingenuity, there’s no better feeling.

So grab your props, warm up your voice, and get ready to spin a tale no one will see through. The stage is yours.

Have a favorite Grifter moment? Drop it in the comments! Bonus points if it involves a disguise so convincing that even your own crew didn’t recognize you.

If you are a fan of Zoo Mafia and want to be notified when we go live on Kickstarter make sure you head over to the follow page to get notified. If you want to be on the newsletter to get all the details as we release them you can sign up here.

Thanks for reading. Until Next Time, Stay Nerdy!

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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