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Nerdarchy on Why Does Your DM Hate Fun/Flying D&D Characters

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In this 18-minute video on Nerdarchy the YouTube channel Nerdarchists Dave and Ted discuss having characters in fifth edition Dungeons & Dragons. Several races that can fly have been added to D&D since the release of 5E from sources like Elemental Evil Player’s Companion, Sword Coast Adventurer’s Guide, Strixhaven: A Curriculum of Chaos and The Wild Beyond the Witchlight.

The conversation begins with Dave and Ted explaining this topic’s relevance considering the plethora if flying races available to players these days. For a long time there was only the variant tiefling from the largely forgotten Sword Coast Adventurer’s Guide and the aarakocra from Elemental Evil Player’s Companion. More recently they’ve been joined by the owlin from Strixhaven and the fairy from Witchlight.

The thrust of the video aim to explore reasons why Dungeon Masters often feel apprehensive about such characters. They examine some reasons why this may be the case and offer ideas for reducing this apprehension, perhaps even turning it completely around by considering the myriad opportunities arising from the presence of flying characters.

In the video Dave and Ted proffer suggestions for handling flying characters. This includes simply not allowing them in a campaign of course but moreso lots of guidance and tips for how these fliers can enrich the D&D experience. Not the least of these is for a DM to have a plan in mind for such things. This means not only a plan for how to balance this feature so it doesn’t become a problem but also thinking about how these characters’ ability can become a useful asset to a DM.

Do you have any stories from your 5E D&D games about flying characters and the ups and downs they bring to a campaign? Let us know in the comments and as always, stay nerdy!

Playing a flying character involves risk and taking chances we’ve got a module all about this! Taking Chances is a collection of games of skill and chance for Fifth Edition. Inside you’ll find new and different games for both characters and players to engage with, using their in-game skills and proficiencies for some and relying on the luck of the dice for others. Along with the games are establishments where characters can discover and play them. The largest of these, Union Salon, introduces several new tool kits and even more games giving characters a chance to use their tools in arena-style battles as well as to investigate a mystery. Check it out here!

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