Out of the Box D&D Encounters, Series 2, #47 – “The Stray”
Out of the Box introduction
If there is one thing consistent with nearly every campaign I have played or Dungeon Mastered, at least one player will try to turn something (if not a lot of things) into either mounts or companions. There seems to be a little of “the collector” in all of us, but in these players the collection of creatures or things is king. It can be hard to either justify or facilitate such players, as their choices may be neither logical nor timely. Circumstance and choice often work against these players. Even worse, some groups always have the player who seeks to stir the pot and sabotages such efforts.
Out of the Box D&D Encounters, Series 2, #46 – “Your Deal”
Out of the Box introduction
Player characters have tool proficiencies they never use. That’s a fact. I cannot remember the last time any character used a gaming set at my table, either when I was a player or a Dungeon Master. Outside of bards, I cannot remember another character using a musical instrument. Therefore, let’s create a circumstance where at least the gaming set comes into play.
Out of the Box D&D Encounters, series 2, #45 “For Whom the Bell Tolls”
Out of the Box introduction
Different players have different playstyles. this can be a challenge for a Dungeon Master who might be attempting to engage conflicting styles of play at the same time. Failure to do so can lead to player disengagement and boredom. It’s always a risk and tends to be on the mind of many DMs. Therefore this encounter will combine two aspects of the roleplaying game experience. The intention behind this is to get all of the players cooperating in some degree.
Out of the Box D&D Encounters, Series 2, #44 – “Airquarium”
Out of the Box introduction
There are two occasions when a Dungeon Master might wish to make an encounter something other than an obvious combat encounter. The characters may be wounded or otherwise diminished to the point where combat is a lethal risk. Or, the party of adventurers may be so averse to combat as to wish to avoid such at any cost. The latter can be prevalent when running a game for younger players.
Out of the Box D&D Encounters, Series 2, #43 – “The Broker”
Out of the Box introduction
Out of the Box D&D Encounters, Series 2, #42 – “Empty Chair”
Out of the Box introduction
I cannot speak for others, but I grew up with a lot of superstitions. My mother was very superstitious, but I cannot say if it was a factor of her generation, age, culture, or what have you. All I know is that I inherited many of these superstitions, and it may have lead to my own world view. Some of them I inherited were forgotten until unlocked by an action, word, or reference. One such occurrence recently unlocked this forgotten lore.
Out of the Box D&D Encounters, Series 2, #41 – “Down the Well”
Out of the Box introduction
Out of the Box D&D Encounters, Series 2, #40 – “Snowblind”
Out of the Box introduction
Out of the Box D&D Encounters, Series 2, #39 – “Dangerous Fruit”
Out of the Box introduction
Out of the Box D&D Encounters, Series 2, #38 – “Shadowboxing”
Out of the Box introduction
Out of the Box D&D Encounters, Series 2, #37 – “Ambition”
Out of the Box introduction
Out of the Box D&D Encounters, Series 2, #36 – “Ouroboros”
Out of the Box introduction
Out of the Box D&D Encounters, series 2, #35 – “Alone”
Out of the Box introduction
Out of the Box D&D Encounters, Series 2, #34 – “Hourglass”
Out of the Box introduction
Out of the Box D&D Encounters, Series 2, #33 – “Shatterfell”
Out of the Box introduction
This series has used items as the centerpiece to encounters previously, but the vast majority have been utilized in an external and obvious way – as things to be held and used. Only one such item (Series 1, Jailbreak) featured an item that could be used as an internal or pocket-dimensional manner.
What I would like to explore is the concept of an item one could both wield, as well as have a para-dimensional experience within. As if one could enter into a weapon with the life stealing property without having to die in the process, so to speak. This weapon may, itself, come with its own tale, or even be sentient. In the latter case, one would have to enter into the item somehow to converse with the intelligence within – a dangerous proposition given any extenuating circumstances.