Results for: weave
Five Questions for Your RPG Character: Secrets, Fears and Memories
It’s probably safe to say most of us have been in that moment where you go around the table at the beginning of the game and introduce your character. You talk about what they look like. Some people go into detail about what their character...
DMing a Killer Mystery Arc in D&D
Mysteries are one of my favorite things in tabletops. It’s like a big puzzle to solve, but with talking to people and assessing their motives. Sometimes there’s even a little larceny involved. I have to admit, I’m a fan. Then again, I have to be,...
Split the party! Trials and triumphs of a full-time nerd in a part-time world
Without a GM to run the tabletop RPG, whether it’s Dungeons & Dragons or whatever game your group is playing, the party’s continuing adventures will be put on hold. But what if one or more of the players can’t make it to your next session?...
“A Walk in the Woods” – Out of The Box D&D Encounters #37
Introduction: The Players Handbook is loaded with spells that could be the key to an interesting encounter. One that strikes me as having a lot of potential is Awaken (Players Handbook, page 216). According to the spell, it grants a 10 Intelligence to a single...
Ecology of the Mage Eater – Fast and Dirty Monsters
Spell Casters of the worlds beware. The Mage Eater lurks above stalking and hunting lone travelers with magical abilities. I present to you the Fast and Dirty Monster: The Mage Eater. Dungeons and Dragons 5th edition presents many useful creatures to use against your player...
Presenting an Adventure Hook for 5E D&D
Dungeons and Dragons Fifth Edition Adventure Hook – Faslemil’s Glade by J. Scott Garibay LOCATIONS Faslemil’s Glade – A quiet area where Faslemil is buried \ Population 0 Scrilstarg – Village near Faslemil’s Glade \ Population 800 Wilmvoln Tower – Former home and arcane laboratory...
Game Master Tips — Rewarding Player Choices In Your Roleplaying Game
Want your players to have a better game? Then reward their choices from character creation onward. Every role-playing game I’ve ever been involved in has benefited from the GM setting up a synergy between his game and the player’s choices. This is one of the...