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Nerdarchy > Dungeons & Dragons  > Out of the Box D&D Encounters  > “A Walk in the Woods” – Out of The Box D&D Encounters #37

“A Walk in the Woods” – Out of The Box D&D Encounters #37

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treeIntroduction: The Players Handbook is loaded with spells that could be the key to an interesting encounter. One that strikes me as having a lot of potential is Awaken (Players Handbook, page 216). According to the spell, it grants a 10 Intelligence to a single plant or beast under the right circumstances. It also allows plants the ability to move. Speech in one language is also included. From what I can see, this effect is permanent. Now, imagine applying that entire array of abilities to any number of beasts or plants. Not only can this spell effect expected beasts like horses, dogs, elephants and fish, as well as plants like trees and shrubbery, but also to fungi and “giant” beasts. The only limit is a starting Intelligence of 3 or less and size of Huge or less, and the category of “beast” or “plant.”

This awakened beast or plant could fulfill multiple roles in your campaign or encounter. Since it has average human intelligence, human-like senses, and can speak a language, you could run this as a roleplaying encounter in addition to a combat or puzzle encounter. That’s your choice. This beast or plant could be a full NPC or companion to another NPC. In this case, “A Walk in the Woods” is intended as a social encounter, but also a more specialized version of a social encounter in that the NPC in question is an Awakened Tree with a service to offer. In essence, this is a merchant who happens to be a tree.

For this encounter to work, you’ll need a forest. This forest should be of a decent size, but one that is hard to traverse for more reasons than just having trees in it. Treacherous gullies, jutting rock formations, or even a forest that exists on a steep incline of a mountain are all valid choices. Feel free to use these or any others you might think of.

For the purposes of this encounter, the Awakened Tree will be acting as a way to connect two parallel roads at different (and difficult to access) elevations. This encounter is a method of arranging travel through difficult terrain that would otherwise slow, hamper and endanger the party. I would only use this encounter if those conditions are met, or if you have need to insert something akin to this in your world.

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Environment: Wilderness/Forest
Suggested levelAny, depending on your campaign. Recommend 2-4.

Description: The party finds themselves at the end of a path through the wilderness. The trees and underbrush have become thick and overgrown. Nettles and vines make the journey even more frustrating. The terrain rises despite this growth, making forward movement even more arduous. Frustrated, the party will typically start discussing or arguing about what they should do. Should they turn back, camp and start fresh tomorrow morning, or plug on and make what progress they can before it becomes too dark to safely proceed?

All you’ll need as DM is for the players to ask something akin to the following: “What do we do now?”

If they do, then they’ll hear a voice, deep and methodical, speaking from above them. It will offer, “You could ask.”

Many Leaves (the Awakened Tree) will then wait and watch the party. He’ll judge their actions and questions/comments to ascertain if they will do him or the surrounding wood any harm. If they question him further, he will be elusive in his answers. Remember, he is trying to find the truth behind their motivations. Should Many Leaves think the party will do him harm, he will not reveal himself. If they try to engage him in a positive and meaningful way, then feel free to have Many Leaves reveal himself.

This is not only an opportunity for great roleplaying, but a chance to reveal Many Leaves’ story. Social engagements like this can be hard to gauge. If you need a guide, consult “Conversation Reactions” (page 245, DMG) to figure out if Many Leaves will answer any given request or question. Start with him as an “Indifferent Creature.” Treat him in every regard as any other NPC, despite the fact he is an Awakened Tree. Should the players gain his trust, he will reveal himself the next morning (or sooner should they wish to move through the thick wood before then). You can then have Many Leaves tell his tale to those who would ask.

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Many Leaves will weave a tale of a former friend and ally (Feel free to insert an important figure from your own world here … note that only Bards and Druids currently have access to the Awaken spell). He will tell them in his ponderous manner about how he was once only a simple sapling, but was sung into awareness many years ago by a young girl named Elise. Of course, to an “old sap” like Many Leaves, these “fleshy two-legs” are all “young.” He will tell them of their many walks though these woods, and how he had carried her through these treacherous woods so she would never come to harm in its many crevasses and tangles of nettles. He will not know of any current political or other events that the player characters may be currently enduring, unless the DM chooses to have such event affect the current woods in which Many Leaves presides. He will wax nostalgic about his time with Elise, and will have no understanding of what the vagaries of class or race are when pressed for specifics. He may go on about simpler times, when few roads carved through his “people,” and he may yearn for such a time again.

Should the players actually be patient enough for him to ramble on about this at length, he will recognize them as “soulful beings” and may offer to travel along among his boughs to cross this wood. Should this unfold in this manner, crossing this wood to the upper reaches will take only an hour or less, as Many Leaves’ superior knowledge of the terrain as well as his ability to avoid obstacles due to his size and expertise, will allow him to travel in a near straight line upward. Even a Ranger with Forest or Mountain as Favorite Terrain will not be able to move as fast, as Many Leaves is considered to have both as “favorite.” The only faster way over this terrain will be to fly.

Should this event unfold as such, he will regale his passengers with tales of saplings growing to full trees, of litters of fox kits living under his roots, and of the time a Goblin tried to chop him down – and was kicked over a gully for his trouble.

treeThis is also an excellent opportunity for the DM to drop any vague lore about the surrounding region that an Awakened Tree might have experienced. Odd weather conditions, noises, sights or unusual creatures travelling his forest might be valid clues to pass on while he transports the player characters. Once he has gotten them to the top where they need to be (likely at the edge of a forested area), Many Leaves will bid them farewell. However, Awakened Trees have long memories of all the good and the bad. If they treat him well, he will never forget and may even return to help them back down the mountain. However, should they treat him poorly, he will likewise never forget and may take the chance to make future travel through these woods hazardous for cruel and evil characters.

Monsters: “Many Leaves” – Awakened Tree (Monster Manual, page 317)

Treasure: A possible future ally. Priceless.

Complications:  The complications are pretty clear, and are all based purely on the player characters’ social interactions with Many Leaves. They will need to be on their most respectful and patient behaviors for this odd NPC. However, if they can pull that off, they may well end up with a loyal ally who can help them through the local treacherous wooded terrains for years to come.

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Mike Gould

I fell into gaming in the oddest of ways. Coming out of a bad divorce, my mom tried a lot of different things to keep my brother and I busy and out of trouble. It didn't always work. One thing that I didn't really want to do, but did because my mom asked, was enroll in Venturers. As an older Scout-type movement, I wasn't really really for the whole camping-out thing. Canoe trips and clean language were not my forte. Drag racing, BMX and foul language were. What surprised me though was one change of pace our Scout leader tried. He DMed a game of the original D&D that came out after Chainmail (and even preceedd the Red Box). All the weapons just did 1d6 damage, and the three main demi-humans (Elf, Dwarf and Halfling) were not only races, but classes. There were three alignments (Lawful, Neutral and Chaotic). It was very basic. I played all the way through high school and met a lot of new people through gaming. My expected awkwardness around the opposite sex disappeared when I had one game that was seven girls playing. They, too, never thought that they would do this, and it was a great experiement. But it got me hooked. I loved gaming, and my passion for it became infectious. Despite hanging with a very rough crowd who typically spent Fridays scoring drugs, getting into fights, and whatnot, I got them all equally hooked on my polyhedral addiction. I DMed guys around my table that had been involved in the fast-living/die young street culture of the 80s, yet they took to D&D like it was second nature. They still talk to me about those days, even when one wore a rival patch on his back to the one I was wearing. We just talked D&D. It was our language. Dungeons and Dragons opened up a whole new world too. I met lots off oddballs along with some great people. I played games like Star Frontiers, Gamma World, Car Wars, Battletech, lots of GURPS products, Cyberpunk, Shadowrun, Twilight 2000, Rolemaster, Champions, Marvel Superheroes, Earth Dawn...the list goes on. There was even a time while I was risiding with a patch on my back and I would show up for Mechwarrior (the clix kind) tournaments. I was the odd man out there. Gaming lead to me attending a D&D tournament at a local convention, which lead to being introduced to my paintball team, called Black Company (named after the book), which lead to meeting my wife. She was the sister of my 2iC (Second in Command), and I fell in love at first sight. Gaming lead to me meeting my best friend, who was my best man at my wedding and is the godfather of my youngest daughter. Life being what it is, there was some drama with my paintball team/D&D group, and we parted ways for a number of years. In that time I tried out two LARP systems, which taught me a lot about public speaking, improvisation, and confidence. There was a silver lining. I didn't play D&D again for a very long time, though. Then 5E came out. I discovered the Adventurer's League, and made a whole new group of friends. I discovered Acquisitions Incorporated, Dwarven Tavern, and Nerdarchy. I was hooked again. And now my daughter is playing. I introduced her to 5E and my style of DMing, and we talk in "gamer speak" a lot to each other (much to the shagrin of my wife/her mother...who still doesn't "get it"). It's my hope that one day she'll be behind the screen DMing her kids through an amazing adventure. Time will tell.

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