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Inheritance Without Land (Aether Skies D&D campaign setting)

The Star Who Wouldn’t Stay Dead (A D&D 5e character background and build)

Legacy in a World Where Nothing Stays Put

In most fantasy worlds, inheritance is simple.

Land passes from parent to child. Titles are tied to soil. Graves mark where a family began and where it ends.

In Aether Skies, there is no land to inherit.

The cities float.
The ground is unreachable.
And everything that matters can be lost to the clouds in a single bad season.

Legacy still exists — but it looks very different.


What You Can Inherit When You Own Nothing Permanent

Without land, inheritance in Aether Skies becomes portable, conditional, and fragile. What passes from one generation to the next isn’t property — it’s access.

The most common inheritances are:

  • Jobs

  • Debts

  • Ship Shares

  • Knowledge that should not exist

These legacies don’t come with ceremonies. They arrive quietly, often at the worst possible time.


⚙️ Passed-Down Jobs: The Weight of Continuity

In the sky cities, professions endure longer than people.

Engine tenders, dock wardens, signal readers, chant leaders — many roles are passed down not because of tradition, but because no one else knows how to do them safely.

A child might inherit:

  • a maintenance post no one wants

  • an engine rhythm only their family remembers

  • responsibility for a system that will fail without them

Refusing such a role isn’t rebellion — it’s endangerment. Entire districts may depend on a single inherited skillset.

Legacy here isn’t prestige.
It’s obligation.


💰 Inherited Debt: What the Dead Leave Behind

Debt is the most common inheritance in Aether Skies.

Winter survival, emergency fuel, smuggled food, favors called in too late — these costs don’t vanish when someone dies. They transfer.

A character might inherit:

  • an unpaid favor owed to a sky captain

  • a loan taken to stabilize an aether core

  • protection money promised to the wrong faction

Some debts are financial.
Others are personal.

And some are enforced by people who don’t care whether the original debtor is still breathing.


🚢 Ship Shares: Owning a Fraction of Survival

Skyships are rarely owned outright. They’re divided into shares — fractions bought, traded, stolen, or inherited.

A single ship share might grant:

  • voting rights in crew decisions

  • partial claim to profits

  • responsibility for repairs

  • obligation to answer distress calls

Inheriting a ship share can be a blessing… or a trap.

The ship might be cursed.
The crew might hate the heir.
The ship might expect the inheritor to step into a role they aren’t ready for.

In Aether Skies, a ship remembers who belonged to it.


📚 Forbidden Knowledge as Legacy

Some families don’t pass down wealth.
They pass down secrets.

Blueprints that violate city law.
Maps of unstable air routes.
Hymns that interfere with aether flow.
Names that should not be spoken.

This knowledge is rarely written. It’s memorized, coded, or hidden in ritual. Often, the inheritor doesn’t realize what they’ve been given until it’s too late to give it back.

Knowledge inheritance is dangerous because it attracts attention — from governments, factions, and things that remember when the skies were different.


🏙️ How Cities Treat Legacy

🟦 Orashul — Regulated Succession

Inheritance is audited. Jobs require certification. Unauthorized legacy transfers are criminalized — officially.

🔥 Granglehold — Function Over Family

If you can do the job, you keep it. Bloodline is irrelevant. Failure is not forgiven.

🕯️ Theopholis — Moral Inheritance

Spiritual debts and honors pass between generations. Sin can be inherited just as easily as virtue.

🥣 Kerfluffle — Communal Memory

Nothing belongs to one family alone. Legacy is shared — but never forgotten.

🌫️ Haven — Fragmented Inheritance

Some legacies arrive incomplete. Memories, roles, and debts surface out of order — or belong to multiple people at once.


🎲 GM Tools: Using Inheritance in Play

1. Delayed Legacies

Let inheritance appear mid-campaign, not at character creation.

2. Conflicting Claims

Two NPCs believe they inherited the same thing — and both may be right.

3. Unwanted Responsibility

Make legacy inconvenient, dangerous, or morally compromising.

4. Inheritance as Pressure

A legacy can force characters into alliances they’d otherwise avoid.


🧩 Adventure Hooks Built on Inheritance

  • The Job No One Else Can Do: A PC inherits a role tied to a failing city system.

  • Debt of the Dead: A creditor demands repayment — or service.

  • The Ship That Knows Your Name: A vessel recognizes an heir it shouldn’t.

  • The Knowledge That Wants Out: Forbidden information begins surfacing on its own.

  • Erased Legacy: Someone has removed all records of a family’s inheritance — intentionally.


Final Thought: Legacy Floats, Too

In Aether Skies, nothing stays rooted.

Not cities.
Not power.
Not memory.

Inheritance isn’t about what you own.
It’s about what you are expected to carry forward, whether you want to or not.

And sometimes the heaviest legacy isn’t something passed down by the living —

It’s what the dead never got to finish.

Thanks for reading. Until Next Time, Stay Nerdy!!

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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