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Nerdarchy > Dungeons & Dragons  > Defend the Forests of Your 5E D&D World with a Radiant Treant

Defend the Forests of Your 5E D&D World with a Radiant Treant

Excavating Unearthed Arcana that Didn't Make the Cut, Part 1
Play Your Next 5E D&D Game with Pride as a Circle of Manifestation Druid

A while back I wrote about Treants. These glorious creatures exist in the realms of Dungeons & Dragons but why do we not have a variety of options such noble creatures. Other creature types have martial versions and spellcaster options and ones with extraordinary abilities. Sure, it is easy to combine some monsters together but not everyone is ready to do this. For those folks and any Dungeon Masters interested in more treant variety I am making my first treant for fifth edition D&D.

Glorious protector of nature

Radiant Treants are holy warriors of the forest. The first were created by gods of nature who imbued treants with the ability to cause plant life to thrive in their presence and to more easily ward off negative energy harmful to certain plants.

Holy Warriors. These treants are sometimes born on divine or holy lands or born near powerful temples to the gods. The holy energy not only fills the area but the land and by transference the treants themselves. As they grow they absorb and become a more powerful treants surging with the desire to spread and grow more like them as well as protect the forest and those dwelling there who treat it with respect.

Radiant treants can literally glow with radiant light. This light causes plant life to bloom and grow at a visual rate to any onlookers. Their divine connection allows them to not only spread their energy to life around them but to safely extract nutrients from the ground below and recover from wounds instantly.

Radiant Treant

Huge Plant, Neutral Good

Armor Class 16 (natural armor)

Hit Points 149 (13d12 + 65)

Speed 30 ft.

  • Strength 23 (+6)
  • Dexterity 8 (-1)
  • Constitution 21 (+5)
  • Intelligence 12 (+1)
  • Wisdom 16 (+3)
  • Charisma 12 (+1)

Damage Resistances Bludgeoning, Necrotic, Piercing

Damage Immunities Radiant

Senses passive Perception 13

Languages Common, Druidic, Elvish, Sylvan

Challenge 10 (5,900 XP)

Proficiency Bonus +4

False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.

Siege Monster. The treant deals double damage to objects and structures.

Regeneration. So long as the Radiant Treant is in contact with the ground at the start of its turn it regains 15 hit points.


Multiattack. The treant makes two Slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 +6) bludgeoning damage plus 4 (1d8) radiant damage.

Radiant Blast. Ranged Weapon Attack: +3 to hit, range 180 ft., one target. Hit: 22 (4d10) radiant damage.

Animate Trees (1/Day). The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can’t speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Healing Touch (3/Day). The treant touches another creature. The target magically regains 18 (4d8) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Bonus Action

Aura of Growth. The radiant treant can turn this aura on or off as a bonus action. If the aura is on natural plants within 30 feet grow at an alarming rate. The ground becomes difficult terrain to those who are not allies of the treant.

If you like this monster perhaps you would like other monsters with a good alignment. Why not check out our own Bestiary of Benevolent Monsters? This is our take on making some monsters to either combat evildoers or to add a spice of the good monsters into your homebrew world. Inside you’re find 30 new creatures along with general and specific adventure hooks and new lore. Check it out here.

Thanks for reading. Until next time, stay nerdy!

*Featured image — The Tuinvale Treefolk from Magic: The Gathering’s Throne of Eldraine expansion makes a terrific representation for the raidant treant. [Illustration by Jason A. Engle]

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table op role player for about 20 years 17 of which with the current group. I have played several itterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite being Quarrios.

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