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Nerdarchy > At The Gaming Table  > D&D Background Spotlight: The Far Traveler

D&D Background Spotlight: The Far Traveler

Creatures That Choose You (Aether skies D&D campaign setting)

Wonder, Distance, and the Cost of Leaving Home

The Far Traveler background is about being somewhere you don’t belong—and may never truly belong. Far Travelers come from distant lands, strange cultures, lost worlds, or places most people only know through rumor.

For players, Far Travelers explore curiosity, loneliness, and cultural friction. For GMs, they are living world-building tools who make the setting feel vast and mysterious.


What Does It Mean to Be a Far Traveler?

A Far Traveler is someone not from here. This could mean:

  • From a distant continent or isolated kingdom

  • Raised in a hidden civilization or lost city

  • Born on another plane of existence

  • A refugee from a fallen culture

  • A pilgrim who crossed the world for a reason

Their origin doesn’t need to be exotic—but it feels exotic to everyone else.

Key Questions for Far Traveler Characters

To deepen the character, ask:

  • Why did I leave my homeland?

  • What do people always get wrong about where I’m from?

  • What customs do I refuse to abandon?

  • Do I plan to return—or can I?

These questions help culture become character.


Roleplaying a Far Traveler at the Table

Far Travelers thrive in social and exploratory play. They may:

  • Misinterpret local customs (or overthink them)

  • Be asked invasive or ignorant questions

  • Treat mundane things as fascinating—or unsettling

  • Carry habits that seem strange but deeply normal to them

Far Travelers don’t just explore the world—the world explores them.


Far Traveler Roleplaying Strengths & Weaknesses

Dreams of Fire Nathaniel Wayne Council of Geeks

Art from Dreams of Fire: An Illustrated Fantasy Novel by Nathaniel Wayne. Dreams of Fire is a fantasy adventure in a world divided between electropunk technology wielding humans and magical Fey creatures. [Illustrated by Natalie Linn]

Optional d8 Tables

Roll once on each table or choose what fits your distance-crossed past.

Roleplaying Strengths (d8)

d8 Strength
1 Broad worldview
2 Cultural adaptability
3 Natural curiosity
4 Unusual skills or knowledge
5 Calm in unfamiliar situations
6 Open-minded problem solving
7 Unique social perspective
8 Resilience from long journeys

Roleplaying Weaknesses (d8)

d8 Weakness
1 Cultural misunderstandings
2 Homesickness
3 Social isolation
4 Romanticizing home
5 Difficulty trusting local norms
6 Viewed as an outsider
7 Pressure to represent an entire culture
8 Fear of losing one’s identity

These weaknesses reinforce that distance isn’t just physical.


Story Arcs for Far Traveler Characters

Far Travelers naturally generate world-spanning narratives.

1. Echoes of Home

News from the homeland reaches the party.

GM Twist: The news is incomplete—or misleading.


2. The Last of Us

The Far Traveler may be one of the last of their people.

GM Twist: Someone else claims the same title.


3. Cultural Collision

A local tradition offends the Far Traveler deeply.

GM Twist: Changing it would destabilize the region.


4. The Road Back

A chance to return home finally appears.

GM Twist: Home has changed—or expects the Far Traveler to.


5. A Stranger No More

The Far Traveler gains fame or influence locally.

GM Twist: Acceptance comes with strings attached.


Using Far Travelers as a GMWest Marches RPG campaign style

Far Travelers allow GMs to:

  • Introduce distant lands without exposition dumps

  • Explore cultural misunderstanding respectfully

  • Show the scale of the world naturally

  • Ask players to define customs and beliefs collaboratively

They are invaluable for planar campaigns, exploration games, and political intrigue.


Final Thoughts

The Far Traveler background is about distance—geographic, cultural, and emotional. It asks a quiet but powerful question:

When you’ve crossed the world… where is home now?

Handled well, Far Travelers add wonder, tension, and perspective that makes every setting feel larger and more alive.

Thanks for reading. Until Next Time, Stay Nerdy!!

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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