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Nerdarchy > Uncategorized  > What Would It Be Like to Play D&D in a World with Monsters Like Godzilla and King Kong?

What Would It Be Like to Play D&D in a World with Monsters Like Godzilla and King Kong?

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Imagine this: You’re playing D&D, and instead of the usual dragon terrorizing the countryside or a lich plotting from their dark tower, there’s something bigger—much bigger—looming on the horizon. The ground trembles, the air grows heavy with electricity, and soon you realize what’s coming isn’t a run-of-the-mill monster. No, this is a kaiju, a titan of mythic proportions like Godzilla or King Kong. And now, the stakes have just skyrocketed.

But what would it actually be like to run a D&D campaign where colossal beasts like Godzilla and King Kong roam the world? Would these titans be protectors, gods to be revered, or would they be threats so dangerous that even the bravest adventurers tremble in their boots? Let’s break it down.


Monsters or Protectors?

Here’s the thing: both Godzilla and King Kong are complicated creatures. They aren’t your average “big bad monsters” that you simply need to kill to win the day. Godzilla, for instance, often fluctuates between destroyer and protector in the movies, depending on the threat. He’s an agent of balance, stepping in to fight when something threatens the world’s natural order (or, you know, when another kaiju shows up to challenge his title). On the other hand, King Kong is often portrayed as more sympathetic, a misunderstood giant who protects his home, whether it’s Skull Island or some long-forgotten corner of the world.

In a D&D setting, these two titans could easily fall into either role. Depending on how you spin it, they could be the protectors of ancient forests, islands, or entire regions. They could even be revered as gods by local civilizations, who worship them in exchange for protection from larger threats—like, say, other kaiju or cosmic-level calamities.

But let’s be honest: while they could be allies, there’s always the looming question of whether they can be controlled. In many stories, Godzilla and Kong both end up causing chaos simply by existing. Whether they mean to or not, their sheer size and power can topple cities, reshape landscapes, and crush the ambitions of would-be kings. In your campaign, even if these titans aren’t the villains, their presence would cause tension. Do the players rally behind them, hoping they can steer these giants toward a greater threat? Or do they try to take them down before the collateral damage becomes too great?


Running a Game in a Kaiju-Infested World

Let’s dive into what it would actually feel like to run a D&D game with these types of monsters. The worldbuilding alone would be so much fun. The key difference from a traditional setting is scale—both in terms of physical size and narrative stakes.

In a world with kaiju, everything would be bigger, more dangerous, and more primal. Cities would have to be built with defenses not just against bandits or marauding dragons but also against the possibility of an entire city block being obliterated by a single swipe from a colossal monster. Imagine kingdoms and empires scrambling to create alliances with titanic creatures or devising magic and technology to repel them. Whole regions might be abandoned because a kaiju decided to make it their stomping ground.

The vibe of the game would shift toward survival, awe, and respect for forces that the players simply can’t fully understand or control. These are not creatures you fight head-on, at least not until the players are high-level and armed with legendary weapons. Instead, the focus would be on diplomacy, strategy, and sometimes just plain running when one of these behemoths appears on the horizon.

For a DM, managing these larger-than-life threats could be an epic juggling act. Maybe the players are tracking Godzilla’s movements, hoping to divert him away from a major city. Or maybe they’re trying to make peace with Kong to enlist his aid against an even greater evil. The challenge comes in crafting a story where these titans aren’t just backdrop but integral to the story—looming, unpredictable forces that players must navigate.


The Kaiju Campaign Arc

Let’s say you’re running a long-term campaign in a kaiju-filled world. How would that arc look?

In the beginning, the players might only hear rumors—whispers of a “walking mountain” in the north or the sudden destruction of a coastal town by an unknown force. Perhaps their first encounter with a titan is indirect, arriving at a settlement that’s been flattened and is now crawling with survivors who speak of “a god in the shape of a lizard.”

As the campaign progresses, the players might need to secure ancient knowledge about these titans. Maybe the only way to fight back against these creatures is to unlock the secrets of the world’s oldest civilizations or craft magical items of legendary power (hint: I’ll come back to that axe Kong uses in Godzilla vs. Kong, You can check out one way of creating that here). There’s an inherent mystery to kaiju that could hook your players: What are they? Where did they come from? And more importantly, what do they want?

By the time your players are high-level, they may face a choice: ally with a titan to save the world from an even bigger threat or try to take these monsters down once and for all.


Introducing Conflict with Kaiju

But what if Godzilla or Kong is the problem? Maybe the world’s delicate balance has been upset, and the titans are now waking up. Godzilla could be reacting to the reckless use of magic, his appearance signaling that the party’s actions have tipped the scales too far in one direction. Perhaps Kong has been driven mad by some dark force, and the players need to find a way to restore his mind before he becomes an even greater threat.

Or maybe there’s another layer—a rival titan, perhaps a more malevolent force that challenges Godzilla or Kong. Think of titans like Mothra, Ghidorah, or Mechagodzilla. Throw these into the mix, and now you’ve got a world on the brink of chaos, with your players caught in the middle. They’ll need to decide: do they let these titans battle it out, risking even more devastation? Or do they intervene, somehow trying to stop what seems like an unstoppable force of nature?

Final Thoughts

Playing in a world filled with kaiju like Godzilla and Kong opens up an entire realm of storytelling possibilities. These monsters are more than just bosses to defeat—they’re forces of nature, gods in their own right. Whether they’re allies or enemies, their presence shapes the world in dramatic, unforgettable ways.

So, are Godzilla and Kong protectors or monsters to be destroyed? That’s for you and your players to decide. What’s certain, though, is that any campaign with these titanic forces will be a wild, larger-than-life ride.

Thanks for reading. Until Next Time, Stay Nerdy!

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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