Weapon Master – Customized Archetype for Fighter in D&D 5th Edition
Nerdarchist Ted here and today I am breaking the mold. Normally I do a board game review on Mondays and instead today I am going to give you a Customized Archetype for your fighter for Dungeons and Dragons 5th ed.
New Archetype for fighter in Dungeons and Dragons
The fighter presented in thePlayers Handbook is an all around fighter, able to pick up any weapon and excel almost equally with it. The Weapon Master is the opposite. They have toiled long hours in hard disciplined practice to truly master a weapon of choice.
As this is an archetype the rest of the fighters skills apply to anything the fighter chooses to wield but the remainder of the benefits only work when they are wielding the weapon of choice.
They dances around the battlefield executing maneuvers with such ease that few have heard of let alone mastered in the way he did.
The Weapon Master
The archetypal Weapon Master focuses his training time delving into the complicated fighting styles of a given weapon. Those who decide to travel this path are usually prone to disdain the use of any other weapon than the one chosen at the start of their training. They focus on the most challenging maneuvers.
Chosen Weapon. Beginning when you choose this path you must choose a weapon to be your chosen weapon. (i.e. long sword, battle axe, mace . . . It may be any weapon 1 or two handed) Once chosen it pertains to all abilities of this archetype. Once chosen it is very difficult to change. If a you wish to change their chosen weapon to another type they must spend 6 months in rigorous daily training when they become familiar with a new weapon type. (i.e they change from long sword to war hammer.)
Once the change has taken place a new chosen weapon has happened all benefits of this archetype only apply to the new chosen weapon and no longer apply to the previous chosen weapon.
Weapon Katas. At 3rd level You may now practice daily in the forms and styles of your chosen weapon to the extent that you are prepared for even the most complicated of situations.
After a long rest you may perform a 30 minute kata with your chosen weapon. Roll 3 d20 and record the results. Whenever you attack with your chosen weapon or you are attacked while wielding your chosen weapon you may substitute one of your recorded rolls for one of the d20’s rolled. You may only do this once per turn. When you take a long rest you lose the recorded numbers that have not been used.
Weapon Master Expanded At 7th level, you can chose a second weapon that you wish to master. You may use the features that pertain to your mastered weapon while wielding either of the chosen weapons. Note: This is a place holder for now until further play testing can be done in Dungeons and Dragons 5th edition.
Improved Critical. At 10th level you have honed your weapon skills even further. Achieving devastatingly accurate strikes with your chosen weapon(s). Your weapon attacks with your chosen weapon(s) score a critical hit on a natural roll of 19 or 20.
Retaliation. At 15th level your combat style leave little opening for your opponents to hit you easily. If your opponent hits you with an attack you can use your reaction to make an attack against them.
Weapon Specialization. At 18th level you have become an ultimate master of your chosen weapon. When you use this weapon to make an attack roll you can apply an extra 1d6 to your damage roll per attack.
So there you have it, a customized archetype for Dungeons and Dragons 5th edition. Let me know whether you like love it in the comments below and by now I am certain you know the drill:
Until Next time, Stay Nerdy!