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Dark Paths: Lightbound (PDF)


The Fifth Edition content in this module continues our exploration down new, darker paths for adventurers to follow. Beginning down one of these dark paths leads to power but at a perilous cost. Heroes of the dark face insurmountable odds and face challenging decisions whether it is worth the cost to fight against such forces by tapping into the same source of insidious influence as their terrible foes.

What secrets will the blazing light of the Shimmer reveal? In this new scenario format we’re creating dynamic encounters you can drop into your game at any time. Not quite an adventure and much more than a random encounter these circumstances engage characters and players with components to construct their own unique story with guidance from the Game Master. Future modules connect together to form non-linear narrative tools for your group to create their own unique stories.

In this scenario something sinister takes hold of the local clergy. The absolute certainty of what is right and good holds as much potential evil as wickedness and embraces it but whispers with a voice validating what one already believes to be right. Adventurers become drawn into the drama through an innocuous stay at an inn when a zealous priest seeks to bring the Shimmer’s searing light to nonbelievers. At some point during the stay Something Happens! A zealous acolyte springs a carefully laid trap and turns pleasant dreams into indoctrinating nightmares.

  • Adventure scenario for four 7th level characters
  • Alternate Scenario — Is it all a dream?
  • New Magic Item — Necklace of Tongues
  • New Primal Path — Path of the Dreamwalker
  • Villainous Crossover! — Lord of Dead Dreams


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