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Nerdarchy > At The Gaming Table  > Picking Up the Pieces in Zoo Mafia (A go wild TTRPG)

Picking Up the Pieces in Zoo Mafia (A go wild TTRPG)

Picking Up the Pieces in Aether skies (D&D campaign setting exploration)

How Societies Rebuild After Winter Chaos in Zoo Mafia

Winter doesn’t just take lives.
It reshuffles the board.

In Zoo Mafia, our animal mafia tabletop RPG set in a 1920s-inspired zoo, the end of winter isn’t a victory lap. It’s an audit.

By the time the ice melts and the nights grow shorter, the zoo looks the same to human eyes. Pens are repaired. Paths are swept. Feeding schedules resume like clockwork. To the keepers, everything is “back to normal.”

But the animal underworld knows better.

Winter chaos leaves gaps.
And gaps always get filled.

In Zoo Mafia, early spring isn’t about celebration. It’s about claiming what’s left behind.


When the Noise Stops, the Counting Begins

Winter in Zoo Mafia is a season of scarcity, quiet violence, and surgical cleanups. When it finally ends:

  • Some bosses didn’t make it
  • Some crews vanished overnight
  • Some alliances froze solid and shattered

No one announces it. There are no funerals. Only absences.

A bench that’s suddenly empty.
A guard route that goes unwatched.
A speakeasy that never reopened after the snow fell.

Rebuilding the underworld starts with noticing who isn’t there anymore.


Power Vacuums Are Dangerous — and Temporary

Every winter cleanup creates a power vacuum.
And in a mafia RPG setting like Zoo Mafia, no vacuum lasts long.

When a don disappears:

  • Lieutenants scramble for legitimacy
  • Rival crews probe borders
  • Neutral factions suddenly take sides

The biggest mistake? Moving too fast.

Early spring rewards crews who practice:

  • Observation over aggression
  • Quiet claims instead of loud takeovers
  • Boundary testing through small, deniable jobs

A crate moved here.
A lookout post claimed there.
A rumor planted carefully in the right ear.

This is the season where smart crews grow without firing a shot.


Rebuilding Isn’t Repair — It’s Redefinition

Societies don’t rebuild by restoring what was lost.
They rebuild by deciding what matters now.

In this noir tabletop RPG, encourage players to ask:

  • Who controls food storage after winter shortages?
  • Which smuggling routes survived the cold?
  • What favors still carry weight — and which froze solid?

Old rules may no longer apply. A weak boss may turn ruthless. A minor gang may step into legitimacy. A trusted ally may decide it’s finally their turn.

Spring is when new codes replace old ones.


Zoo Mafia After the Cleanups

In Zoo Mafia, winter cleanups are silent and precise. When spring arrives:

  • Empty enclosures become neutral ground
  • Abandoned tunnels turn into contested territory
  • Former enforcers sell protection independently

Keepers notice increased animal “restlessness,” but they don’t understand why.

The animals do.

Every rebuilt space carries a story.
Every story can be exploited.


Player Hooks: Rebuilding the Animal Underworld

This phase of play is about agency beyond simple jobs. Let players:

  • Claim a fallen crew’s meeting spot
  • Decide who inherits a disappeared boss’s debts
  • Mediate disputes — or profit from them
  • Choose whether the new order is fairer… or far harsher

This is where reputations solidify.
The crew stops being survivors and starts becoming players.


The Quietest Season Is the Most Dangerous

Winter was loud.
Spring is subtle.

Everyone is watching.
Everyone is counting.
Everyone is waiting for someone else to make the first mistake.

If you are a fan of Zoo Mafia and want to be notified when we go live on Kickstarter make sure you head over to the follow page to get notified. If you want to be on the newsletter to get all the details as we release them you can sign up here.

In Zoo Mafia, picking up the pieces isn’t about healing.

It’s about deciding who gets to hold them
when the next winter comes.

Thanks for reading.
Until next time — stay nerdy.

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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