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Nerdarchy > Dungeons & Dragons  > Out of the Box D&D Encounters  > Out of the Box D&D Encounters, series 2, #31 – “Beardtoberfest”

Out of the Box D&D Encounters, series 2, #31 – “Beardtoberfest”

Out of the Box D&D Encounters, Series 2, #30 - "Alt-itis"
Out of the Box D&D Encounters, Series 2, #32 "Don't Feed the...Flowers?"

Out of the Box introduction

A question that comes up a lot has to do with something we, as gamers, take for granted. Games. I cannot recall the number of times I have heard the question “how can I give my players games and puzzles they can do in a (insert community)?” The answer is actually pretty simple, especially for those Dungeon Masters who may live in more rural settings. Community fairs and festivals are a great resource for mundane competitions of all kinds. When one takes simple competitions like tests of strength, accuracy and endurance into consideration, the variations become endless. Consider the games presented in any carnival midway, or competitions like those associated with lumberjacks or “mountain men”. You’ll have a WIDE array of games easily replicated in a medieval society.

dwarves

A dwarf as seen in the fifth edition Dungeons & Dragons Player’s Handbook. [Image courtesy Wizards of the Coast]

Better yet, add the cultural flavour of one fantasy race or another, and you’ll have an incredible variety of games any appropriate festival might have. To illustrate this, I will present a festival and game from my own table. Beardtoberfest. This dwarven festival is one celebrating many aspects of dwarven life. Strength, endurance, heavy, savoury foods and of course, ale.
Presenting it in a believable manner only requires the right timing and setting. For my setting, this is one of the many racial harvest festivals. For the dwarves in my setting it’s a way to celebrate “dwarfness” while spreading cultural aspects through healthy competition and good food. Without risking the creation of an entire town for this festival to occur in, let’s have this celebration occur in a tented setting where a group of dwarves have set up around a well-traveled path or road.

Environment

Wilderness/open road

Level

Any

Description

The road has been long and boring, but the distant smell of sausages and ale drive the characters forward. Rounding the bend and passing a small copse of trees, several small tents, a few wagons led by donkeys, and a few colourful banners come into view.
Dwarves dressed in strangely colourful garb wander about as they finish setting up tents and securing the donkeys. A few braziers in front of one cart smoke sausages hung with care, while another long cart has an obvious headboard set up with wooden targets made from dials cut from trees. These dials (or crosscuts) have concentric rings painted in bright colours, and carry the marks of many weapon strikes.
One tent has a dwarf erecting a banner showing a beard attached to a rock, and another tent has a massive dwarf loading a pair of matched wooden sleds with many stones.
And yet, one tent has two female dwarves setting out a display of several knitted and woven fake beards made from yarn. There is a wide selection of colours of beards, as well as knitted caps made to look like horned helms. Another is a wagon covered in a hooped tent with barrels, kegs and such in full display. A curved makeshift bar lay at the back of the wagon, manned by a stout dwarf with an inky black beard.

Welcome to Beardtoberfest.

All dwarves present at the fair are hill dwarves, and as such will use the Commoner description (Monster Manual, page 345), but with the hill dwarf racial features and ability score adjustments (Player’s Handbook, page 20). Depending on the player characters’ individual choices, the options are as follows.
Sjolnir’s Sausages
A heavy set dwarf with a bright red beard serves these delectable sausages. The sausages cost 1 sp each and are hot, slightly spicy, and very filling. Sjolnir is warm and welcoming. He is a passionate cook with a keen nose and palette for flavours (advantage on smell and taste Perception checks to determine ingredients in recipes).
Banu & Bara’s Beautiful Beards
Two dwarven ladies, a mother and daughter couple, host a colourful tent outside which sits a rack of elaborate woven fake beards in a rainbow of colours. Furthermore, there are several knitted caps fashioned to look like the stereotypical Viking helms in several earth tones mimicing metal. The beards and caps are purely decorative and offer nothing more than a fun fashion statement. The beards and caps are sold separately, and are 5 sp each.
Banu, the mother, has long silver hair tied into several tight braids each ending in a small bronze clasp. She’s firm and aloof, but warms up quickly in the presence of children. Bara is pretty, (Charisma 14) a dreamer and a bit of a romantic. She may be tempted to offer attractive males a lower price on their products, often curtailed by Banu’s firm hand on the deal.
Abraham’s Fine Ales
Standing behind a small semi-circular bar attached to the back of a wagon is a hill dwarf with a massive black beard woven into a single large braid clasped in silver decorations. Abraham is the proud purveyor of several ales varying in darkness and strength. He takes great pride in all his work, and will be very vocal in inviting all guests to Beardtoberfest to taste his wares.
  • Shield Maiden Pale Ale – 1 sp/mug, 5 gp /keg
  • Gold Axe Amber Ale – 2 sp/mug, 8 gp/keg
  • Blood Raider Red Ale – 3 sp/mug, 10 gp/keg
  • Valkyrie’s Call Stout – 4 sp/mug, 15 gp/keg
Hill Dwarf D&D
Holdrim’s Handaxe Challenge

 

Holdrim is a younger dwarf, but nonetheless an ambitious barker and skilled at challenging onlookers to try their best at his game. His shorter but elaborate chestnut brown beard is finely combed and oiled. He will offer a free throw to new players, but will also be wary of those more experienced (advantage on Wisdom (Insight). Here’s the game.
There are two large oaken tree crosscuts, presenting a target approximately 2 feet in diameter. They are painted with concentric rings, with indicators for different point values. It costs 5 sp per play. The contestant can choose which target they want (left or right), and have to best Holdrim in the game. Each play consists of three throws. The point value for each throw is determined by the attack roll for a thrown handaxe, which are supplied by Holdrim. Outside axes are not permitted and are considered cheating. Whoever has the highest total of three throws wins.
Holdrim has played this game many times, and knows the exact distance. Therefore he gains advantage on each roll. Furthermore, he has a 12 Dexterity and proficiency. This gives him +3 on each roll.
Those who best Holdrim will win a thin copper wire woven band worth 1 gp.
The Brandwynn Beard Challenge
Borim Brandwynn runs a stand where the very tolerances of endurance and pain are challenged. Each play costs 1 sp.
There are heavy stones with leather straps attached. Characters are encouraged to test their mettle and attach a strap to their hair (beards preferred, but he’ll understand if those less endowed want to play…even if he has to roll his eyes to allow it). Characters will bend over a stone and Borim will attach a stone to their hair or beard. Then they will stand. For each turn they hold the stone aloft then roll a Constitution saving throw at the beginning of that turn. If they succeed against a DC of 14, they can hold that stone aloft. For each turn they do so, they earn 5 cp. If they can pass 10 full turns, they will win a silver beard comb worth 10 gp instead of the 50 cp (5 sp), as well as Borim’s undying respect.
Urfin’s Undeniable Strength Challenge
A massive hill dwarf, Urfin stands out from the rest of the fwarves here. (16 Strength). Urfin’s bald pate is tattooed with tribal symbology indicating allegiance to mountain goats as a totem. He will flex proudly in an attempt to cajole and taunt PCs into competition. He will especially seek out the stronger members of the party, always proud and seeking worthy opponents.
If the a PC accepts his boastful challenges, the game will play out as follows. Each play costs 5 gp.
The objective is to pull their heavy stone sled the farthest. The way this is done is by making Strength checks. Each participant makes 5 Strength checks. The total of those 5 checks determines the result. Whoever has the highest grand total dragged their block over the greatest distance as marked by the white powder stripes. Urfin has been doing this a long time, so he has his technique down. He gains a further +2 on each Strength check. If a character wins the contest, they’ll be awarded double their fee (10 gp).
All contests are meant in the spirit of fun and competition (in some cases). If the DM expects his group might be trouble, feel free to add at least one Guard (Monster Manual, page 347) per PC, but with hill dwarf racial traits and ability score adjustments.

Complications

Unless the PCs become violent or otherwise anti-social, there should be no complications outside of a good time. In fact, proper heroic competition may award the PCs with future allies. It’s is fully expected this festival be incorporated into existing towns and villages, and may have several games not so listed above. So long as the them is dwarven, there may well be a mountain dwarf version of the festival above.
It’s doubtful duergar would have such an event, given their dour nature, but since this series is intended to twist expectations, feel free to alter that fact for your own table. No clan names were given for the dwarves to allow for ready insertion into existing political structures, but if one is truly desired, I humbly offer “Ironbeard”.
[NERDITOR’S NOTE: I’m thinking bearded devils would make a fine encounter to spice things up at a Beardtoberfest.]

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Mike Gould

I fell into gaming in the oddest of ways. Coming out of a bad divorce, my mom tried a lot of different things to keep my brother and I busy and out of trouble. It didn't always work. One thing that I didn't really want to do, but did because my mom asked, was enroll in Venturers. As an older Scout-type movement, I wasn't really really for the whole camping-out thing. Canoe trips and clean language were not my forte. Drag racing, BMX and foul language were. What surprised me though was one change of pace our Scout leader tried. He DMed a game of the original D&D that came out after Chainmail (and even preceedd the Red Box). All the weapons just did 1d6 damage, and the three main demi-humans (Elf, Dwarf and Halfling) were not only races, but classes. There were three alignments (Lawful, Neutral and Chaotic). It was very basic. I played all the way through high school and met a lot of new people through gaming. My expected awkwardness around the opposite sex disappeared when I had one game that was seven girls playing. They, too, never thought that they would do this, and it was a great experiement. But it got me hooked. I loved gaming, and my passion for it became infectious. Despite hanging with a very rough crowd who typically spent Fridays scoring drugs, getting into fights, and whatnot, I got them all equally hooked on my polyhedral addiction. I DMed guys around my table that had been involved in the fast-living/die young street culture of the 80s, yet they took to D&D like it was second nature. They still talk to me about those days, even when one wore a rival patch on his back to the one I was wearing. We just talked D&D. It was our language. Dungeons and Dragons opened up a whole new world too. I met lots off oddballs along with some great people. I played games like Star Frontiers, Gamma World, Car Wars, Battletech, lots of GURPS products, Cyberpunk, Shadowrun, Twilight 2000, Rolemaster, Champions, Marvel Superheroes, Earth Dawn...the list goes on. There was even a time while I was risiding with a patch on my back and I would show up for Mechwarrior (the clix kind) tournaments. I was the odd man out there. Gaming lead to me attending a D&D tournament at a local convention, which lead to being introduced to my paintball team, called Black Company (named after the book), which lead to meeting my wife. She was the sister of my 2iC (Second in Command), and I fell in love at first sight. Gaming lead to me meeting my best friend, who was my best man at my wedding and is the godfather of my youngest daughter. Life being what it is, there was some drama with my paintball team/D&D group, and we parted ways for a number of years. In that time I tried out two LARP systems, which taught me a lot about public speaking, improvisation, and confidence. There was a silver lining. I didn't play D&D again for a very long time, though. Then 5E came out. I discovered the Adventurer's League, and made a whole new group of friends. I discovered Acquisitions Incorporated, Dwarven Tavern, and Nerdarchy. I was hooked again. And now my daughter is playing. I introduced her to 5E and my style of DMing, and we talk in "gamer speak" a lot to each other (much to the shagrin of my wife/her mother...who still doesn't "get it"). It's my hope that one day she'll be behind the screen DMing her kids through an amazing adventure. Time will tell.

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