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Nerdarchy > Dungeons & Dragons  > Out of the Box D&D Encounters  > “One Crow, Two Crow, Three Crow, Scarecrow” – Out of the Box D&D Encounters #49

“One Crow, Two Crow, Three Crow, Scarecrow” – Out of the Box D&D Encounters #49

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sccarecrowA continuing challenge, especially for starting DMs, is how to take the mundane and make it special. Fortunately, there are a wide array of D&D monsters that fit the bill. Each has their specialty. Mimics can stand in as mundane items. Piercers look like stalagtites, as do Darkmantles. Grey Oozes can resemble wet stone or pools of water. After a time, though, players will come to expect this. Then it’s time to bring out classic themes from horror and surprise player characters when they least expect it. In a dungeon setting, they might well be ready for something. When travelling from “this town or village” to “that town or village” in patrolled or protected lands, the player characters will let their guard down. Farmlands are perfect for this setting, as they are cultivated lands typically already under the auspice of a local sheriff, regent, baron or other leader. They should be safe.

That’s when you can spring the surprise.

Doing that sort of thing early in a campaign can set the tone for the entire event. This is perfect for when a DM intends to later add a Hag, evil Wizard, or other supernatural foe as a central villain to a campaign. It provides the correct “feel” for the rest of the adventure or campaign. Tension is an important element for some campaigns and will define the nature of the ongoing undercurrent to all other events that follow.

scarecrow

(Photo credit: Wikipedia)

This specific encounter will draw upon the cultural acceptance or fear of scarecrows, as well as the almost ubiquitous presence of their intended target … crows. Both set within farmlands should be a normal and expected occurrence, allowing any DM to spring this encounter on lower-level parties with little or no set-up.

Environment: Farmlands

Suggested level: 2, adding 1 Scarecrow and 1 Swarm of Ravens per level after.

Description: The road is the same. More dirt trail with more ruts made by wagons laden with goods, and more corn fields lined with tall grass. Crows caw in the distance and scarecrows stand a silent vigil over crops. The birds either circle and caw at the crops’ guardians to mock them or to warn them of your passage. You cannot say which.

You’ve seen it all before a myriad times.

Or maybe not. A successful Wisdom (Perception) roll (DC:15) will pick up something unusual. The “eyes” of this/these scarecrow(s) flash with an eerie green light. A further successful Arcana check (DC:12) will determine something magical is at hand. Otherwise, it might be the fatigue of walking long hours, or it may just be the leaves of the corn flashing before their button eyes. Sometimes a DM just has to shrug and be vague.

As the players take their eyes off the birds, they may ignore this sight (or perhaps not) as their minds may be playing tricks on them, and continue on with their travel. When they look back at these silent guardians, the birds are no longer at their posts.

crow

(Photo credit: Wikipedia)

The Scarecrows are now active and will cross the cornfields quickly. If the party failed their perception check, they will not have seen the green flash, and will thus be Surprised by the incoming scarecrow(s). It/They will burst out of the tall cornfields and wade into melee with the group. Once the Scarecrow(s) enter melee, a Swarm of Crows (Ravens) will enter the melee one round later. One swarm will enter for each Scarecrow in play. The hope is to make this combat confusing and chaotic. Feel free to tune this encounter up or down as the DM desires, adjusting for any difficulty. The intent is to create shock and fear, not to wipe out the party. If it fits within the theme of the party, have any defeated scarecrows burn or create a strange magical sigil into the road upon their death. That sigil might (Arcana, DC:15) be the signature of a specific Hag, Wizard or other related magical foe. This attack, therefore, could be the first salvo in the long campaign to defeat this dark and sorcerous villain. That sort of detail is completely up to the DM in question.

Monsters: Scarecrow (Monster Manual, page 268), Swarm of Ravens (page 339, Monster Manual)

Treasure: A plot hook!

Complications: Given the special abilities of both monsters in this encounter, balancing is important. The intent is to create fear and paranoia, not to wipe the party. The supernatural and unexpected nature surrounding this combat should create plot hooks and drive the players forward, if only for revenge. Keep in mind that, although the scarecrow (or scarecrows) will not retreat, the swarms of crows just might. Furthermore, should a party be defeated, they might find themselves outside the hut of a Hag and forced into some sort of magical deal to release them from a gigantic cooking pot … or in the prisons of a magical overlord who punishes all non-tax-paying residents who enter his realm. That’s the call of the DM in question.

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Mike Gould

I fell into gaming in the oddest of ways. Coming out of a bad divorce, my mom tried a lot of different things to keep my brother and I busy and out of trouble. It didn't always work. One thing that I didn't really want to do, but did because my mom asked, was enroll in Venturers. As an older Scout-type movement, I wasn't really really for the whole camping-out thing. Canoe trips and clean language were not my forte. Drag racing, BMX and foul language were. What surprised me though was one change of pace our Scout leader tried. He DMed a game of the original D&D that came out after Chainmail (and even preceedd the Red Box). All the weapons just did 1d6 damage, and the three main demi-humans (Elf, Dwarf and Halfling) were not only races, but classes. There were three alignments (Lawful, Neutral and Chaotic). It was very basic. I played all the way through high school and met a lot of new people through gaming. My expected awkwardness around the opposite sex disappeared when I had one game that was seven girls playing. They, too, never thought that they would do this, and it was a great experiement. But it got me hooked. I loved gaming, and my passion for it became infectious. Despite hanging with a very rough crowd who typically spent Fridays scoring drugs, getting into fights, and whatnot, I got them all equally hooked on my polyhedral addiction. I DMed guys around my table that had been involved in the fast-living/die young street culture of the 80s, yet they took to D&D like it was second nature. They still talk to me about those days, even when one wore a rival patch on his back to the one I was wearing. We just talked D&D. It was our language. Dungeons and Dragons opened up a whole new world too. I met lots off oddballs along with some great people. I played games like Star Frontiers, Gamma World, Car Wars, Battletech, lots of GURPS products, Cyberpunk, Shadowrun, Twilight 2000, Rolemaster, Champions, Marvel Superheroes, Earth Dawn...the list goes on. There was even a time while I was risiding with a patch on my back and I would show up for Mechwarrior (the clix kind) tournaments. I was the odd man out there. Gaming lead to me attending a D&D tournament at a local convention, which lead to being introduced to my paintball team, called Black Company (named after the book), which lead to meeting my wife. She was the sister of my 2iC (Second in Command), and I fell in love at first sight. Gaming lead to me meeting my best friend, who was my best man at my wedding and is the godfather of my youngest daughter. Life being what it is, there was some drama with my paintball team/D&D group, and we parted ways for a number of years. In that time I tried out two LARP systems, which taught me a lot about public speaking, improvisation, and confidence. There was a silver lining. I didn't play D&D again for a very long time, though. Then 5E came out. I discovered the Adventurer's League, and made a whole new group of friends. I discovered Acquisitions Incorporated, Dwarven Tavern, and Nerdarchy. I was hooked again. And now my daughter is playing. I introduced her to 5E and my style of DMing, and we talk in "gamer speak" a lot to each other (much to the shagrin of my wife/her mother...who still doesn't "get it"). It's my hope that one day she'll be behind the screen DMing her kids through an amazing adventure. Time will tell.

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