Night of the Broken Lights (A Zoo Mafia TTRPG Adventure)
A Zoo Mafia Adventure of Darkness, Noise, and Dangerous Opportunity
Most nights in the zoo are predictable.
The gates lock.
The lights dim.
The humans leave.
And the real business begins.
But tonight?
The lights don’t just dim.
They die.
In Zoo Mafia, our noir animal mafia tabletop RPG set inside a living zoo, routine is power. Schedules, lighting, patrols — they keep the fragile balance intact.
Tonight, that balance fractures.
The Hook: When Routine Breaks
A transformer blows somewhere beyond the perimeter fence.
Half the zoo goes dark.
Backup systems kick in — but only where they must.
Some exhibits are bathed in harsh emergency lighting.
Others vanish into total shadow.
Security systems reboot.
Electronic locks cycle.
Human radios crackle with confusion.
This isn’t just a blackout.
It’s a rupture in routine.
And routine is the only thing holding the zoo together.
What Makes This Night Different
A normal Zoo Mafia night is controlled chaos.
This night is uncontrolled chaos.
Here’s what changes:
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Cameras cycle off and on unpredictably
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Some gates unlock briefly during system resets
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Electric fencing deactivates in certain wings
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Emergency floodlights create blinding visibility
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Human security stays on-site far longer than usual
Darkness creates cover.
Generators create attention.
Every advantage comes with a cost.
The Central Conflict
When the lights go out, every faction thinks the same thing:
“This is my chance.”
Rivals will:
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Move stashes
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Push territory lines
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Set traps
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Attempt silent assassinations
Allies will:
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Ask for protection
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Panic and overcommit
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Call in favors immediately
Humans will:
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Patrol with flashlights
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Deploy portable floodlights
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Bring in external security
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Check enclosures more often
The zoo becomes unstable.
And instability is gasoline.
Possible Objectives
You can run this adventure as a sandbox or anchor it to a specific job.
1. The Locked Wing
A rival is trapped in a darkened exhibit after emergency gates misfire.
Do the crew rescue them…
or make sure they never leave?
2. The Generator Job
A portable generator powers a critical camera hub.
If it fails — quietly — an entire section goes unmonitored for exactly 12 minutes.
No more. No less.
3. The Transfer Tunnel
Backup power opens a maintenance tunnel normally sealed shut.
It won’t stay open long.
Whatever the crew wants from it, they must move fast.
4. The Panic Spiral
A loud animal triggers panic in a dark enclosure.
Humans respond aggressively.
The crew must contain the situation before scrutiny spreads zoo-wide.
5. The Assassination Attempt
A Don uses the blackout as cover for a hit.
The crew may:
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Protect the target
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Carry out the job
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Exploit the aftermath
Every choice creates ripples.
Running the Outage
Phase 1: The Flicker
Lights blink. Sounds shift. Tension rises.
Let players feel uncertainty before action.
Phase 2: The Dark
Some areas go pitch black. Others glow in emergency red.
Visibility becomes uneven:
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Deep shadows offer safety
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Floodlights create exposure
Movement choices matter more than rolls.
Phase 3: Human Response
Generators roar to life.
Guards arrive with:
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Flashlights
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Radios
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Portable cameras
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Temporary fencing
Darkness created opportunity.
Humans bring complication.
Phase 4: The Reset
Power stabilizes — slowly.
Whatever changed during the blackout stays changed.
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Territory lines shift
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Debts are created
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Evidence disappears
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Bodies may never be found
The zoo remembers this night.
Mechanical Emphasis
This Zoo Mafia RPG adventure rewards:
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Timing over aggression
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Silence over speed
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Patience over dominance
Consider emphasizing:
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Temporary bonuses while operating in darkness
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Increased risk in floodlit zones
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Escalating consequences for noise
Darkness protects.
But it also hides your enemies.
Tone & Atmosphere
Lean into:
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Flashlights cutting through mist
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Generator hum vibrating the ground
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Animals frozen in unnatural silence
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Shadows that feel alive
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Sudden bursts of harsh white light
This is Zoo Mafia at its most cinematic.
Aftermath Options
The blackout shouldn’t just be memorable.
It should matter.
Possible outcomes:
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A new Don rises
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A territory collapses
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Humans permanently tighten restrictions
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A hidden tunnel becomes common knowledge
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A crew earns a dangerous reputation
Chaos only has value if someone profits from it.
Why This Adventure Works
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This scenario:
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Disrupts routine without destroying the setting
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Makes humans an active, escalating threat
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Encourages opportunistic, fiction-first play
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Tests alliances under pressure
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Feels big without ever leaving the zoo
The lights going out isn’t the danger.
It’s what everyone decides to do while they’re off.
Thanks for reading. Until Next Time, Stay Nerdy!!







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