Neutral Ground Isn’t Neutral (Zoo Mafia TTRPG of animal noir crime)
Shared Spaces as Pressure Points, Ambush Zones, and Fragile Diplomatic Tables in Zoo Mafia
In Zoo Mafia, our noir animal mafia tabletop RPG set inside a 1920s crime zoo, the most dangerous territory isn’t owned by anyone.
It’s the territory everyone needs.
Every zoo has places no one officially controls:
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Water sources
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Vet wings
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Transfer tunnels
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Quarantine halls
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Shared feeding prep areas
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Night holding corridors
On paper, these spaces are neutral.
In reality?
They’re the most volatile locations in the entire zoo.
Because everyone depends on them.
And no one can afford to lose access.
Why Neutral Ground Exists at All
Neutral spaces exist because the zoo must function.
Animals must:
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Drink
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Receive medical care
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Be transported
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Be isolated when sick
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Rotate between exhibits
If one family controlled these spaces outright, they could:
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Starve rivals
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Deny medical treatment
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Block movement
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Demand tribute for survival
Neutral ground doesn’t form out of respect.
It forms out of mutual fear.
The Three Lies of Neutral Ground
In any crime-themed RPG setting, shared space creates tension. In Zoo Mafia, that tension is constant.
Lie #1: Nobody Is Watching
Wrong.
Neutral zones are where:
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Informants linger
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Rivals scout
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Alliances quietly form
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Debts get collected
If you step into neutral ground, assume someone logged your arrival.
Lie #2: Violence Doesn’t Happen Here
Violence absolutely happens here.
It’s just:
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Faster
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Quieter
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Deniable
No prolonged fights.
No chaotic brawls.
Just quick, brutal messages.
The danger isn’t the fight.
It’s who hears about it afterward.
Lie #3: Deals Made Here Are Safe
Deals made in neutral ground are visible.
Visibility creates leverage.
If someone sees you meeting an enemy, now you have explaining to do.
In the Zoo Mafia RPG, information spreads faster than blood.
Types of Neutral Ground (And How They’re Really Used)
Shared spaces aren’t passive. They’re tools.
Water Sources — The Thirst Tax
Water means survival.
Political Uses:
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Quiet intimidation
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Supply manipulation
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Rumors of contamination
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Negotiated access
Adventure Hooks:
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A family blocks access during peak heat
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Someone spikes water with sedatives
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A hidden stash is sealed inside plumbing
Vet Wings — Life and Death Politics
Medical space is sacred… until it isn’t.
Political Uses:
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Intelligence gathering
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Quiet disappearances
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Favor trading
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Record tampering
Adventure Hooks:
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A rival’s surgery creates opportunity—or requires protection
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Medical records expose an undercover identity
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A sedated target is vulnerable but heavily guarded
Transfer Tunnels — The Shadow Highways
These are the closest thing the zoo has to streets.
Political Uses:
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Smuggling lanes
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Escape routes
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Hidden meeting spots
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Ambush funnels
Adventure Hooks:
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Tunnel closures force factions into confrontation
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Someone maps a secret bypass route
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A transfer crate contains contraband… or a witness
Quarantine Zones — Weaponized Isolation
Nobody wants to go here.
Which makes it perfect.
Political Uses:
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Hiding injured assets
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Secret negotiations
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Evidence disposal
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Forced isolation as punishment
Adventure Hooks:
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A faked illness allows someone to vanish
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A quarantine lock traps multiple factions together
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Supplies disappear from sealed areas
Running Neutral Ground Scenes (GM Advice)
For Game Masters running this indie tabletop RPG, neutral ground scenes should feel like:
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Everyone is tense
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Nobody wants to start something
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Everyone is ready if something starts anyway
Add:
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Time pressure
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Third-party witnesses
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Limited escape routes
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Social consequences for violence
Neutral ground is about pressure, not explosions.
Player Strategy: How to Survive Neutral Ground
Arrive Early
Control positioning.
Know exits.
Spot watchers.
Bring Less Muscle
Too many crew members escalates tension.
Neutral ground punishes obvious force.
Never Be the Loudest Presence
If humans notice unusual tension, everyone loses.
Assume You’re Being Recorded (Socially)
Even without cameras, someone is remembering.
Neutral Ground as Ambush Territory
The best ambushes happen where:
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Targets must go
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Backup is limited
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Movement is controlled
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Noise must stay low
Neutral ground creates forced vulnerability.
The trick is making it look like:
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An accident
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A medical emergency
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A keeper interruption
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A structural failure
In a noir tabletop roleplaying game like Zoo Mafia, plausibility is deadlier than force.
Neutral Ground as Diplomatic Stage
The strongest players don’t just survive neutral ground.
They weaponize it.
They:
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Make visible deals
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Stage public alliances
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Arrive lightly guarded
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Force rivals to behave
Sometimes the power move isn’t violence.
It’s standing there without fear.
The Truth Every Don Learns
Neutral ground isn’t peace.
It’s a pause button.
And pauses never last forever.
Thanks for reading. Until Next Time, Stay Nerdy!!








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