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Nerdarchy > Dungeons & Dragons  > Out of the Box D&D Encounters  > “Mirror Mirror” Out of the Box D&D Encounter # 9

“Mirror Mirror” Out of the Box D&D Encounter # 9

"Aces High"- Out of the Box D&D Encounters
"A Standing Warning"- Out of the Box D&D Encounters #10

Introduction:

This encounter brings up two points that are commonly overlooked.

When anyone makes a campsite, there’s always some kind of preparation. No one simply makes a fire. There’s wood collection, digging or preparing a fire pit, and the like. These activities provide an opportunity for a DM to drop clues or create an encounter. Taking such common activities and making them uncommon can change how players behave during these moments. It might even make them look for things in new ways in other settings, making clues easier to pass on.

Secondly, players, especially experienced ones, are jaded when it comes to monster motivations. Goblins are thieves. Orcs are savages. Undead are mindless. Sometimes it pays to make a player question what they know. It makes them think in new ways and consider new directions. Overall, it may help them grow as a player. Many assumptions are correct for good reasons. Taking these assumptions as a solid rule all of the time can lead players into traps.

magic mirror encounter dmThe following encounter can turn what would normally be a cut-and-dried combat encounter into a social one. It questions judgement, honesty, motivations and greed.

For your consideration, I  present…

Out of The Box D&D Encounter #9 – “Mirror Mirror”

Environment: Wilderness -Forest/Swamp
Suggested Level: 4

One night as the party settles to camp for the night, the normal activities with making camp are interrupted with a strange discovery. As the party makes their fire pit, they uncover a small hand mirror that was buried in a shallow home of leaves, dead grass, or whatever surface in which they are digging. The mirror is covered in dirt and such, but once it’s cleaned up, anyone who peers into it’s reflective surface will see their reflection looking back at them – but as if they were a child version of themselves. The mirror will detect as magic, but possesses no other unusual properties. Later that night, conversations and such that occur around a campfire are added to with the distant sound of sobbing.

It will be obvious that a woman is sobbing, but her direction will be hard to ascertain given the echoing nature of the wilderness setting in which they are camping. A Survival (DC 14) will certainly help undead dmdetermine the direction.

What they will discover after a period of searching is the ghostly figure of a lady in fine robes with long braided hair. Her ghostly face weeps into her equally ghostly hands.

“It’s gone. It’s all gone..” she sobs.

The players can engage the spectral figure socially if they like. The figure is a Banshee. Normally such elven undead attack the living, but in this case all she wants is her mirror back. Resolving that should not be as easy as flatly asking and getting a straight answer. She has been dead a long time, so her social skills are foggy and long forgotten.

What should be required is either an Insight (DC 17) or even Investigation (DC 17) to determine this. To add to the event, the DM can optionally add a Wisdom (DC 13) saving throw for those within 20’ of the sobbing figure. Those that fail will also begin to cry. Crying characters will make the above mentioned Insight or Investigation rolls at Advantage, as they will feel her pain of loss. Characters are allowed to make a save at the end of each of their turns to end the crying effect.
If the characters realize that she is looking for the Mirror of Childhood and return it to her, she will cease crying and fade away, never to return, mirror and all. If the players try to trick her with another mirror, she will become enraged and attack.

Encounter Monsters:

Banshee – as per page 23 of the Monster Manual, except as noted in the description of the encounter.

Encounter Treasure:

Mirror of Childhood – Trinket. To the right buyer it might fetch anywhere from 25 to 250 gp (Roll 1d10 encounter undeadand multiply by 25)

Encounter Complications:

Unless the Banshee is destroyed, if she knows the players have the mirror she will not rest until she has it. This could lead to a number of pursuit-type encounters, or the Banshee turning on the friends or loved ones of the players to see its return.
It’s even possible that the players might find the mirror and ignore the Banshees cries. If that’s the case, it might become necessary to have the wailing occur each night until it gets results.
The players might even think that destroying the mirror is the answer. If they destroy the mirror in the presence of the banshee, the DM could have the Banshee descend into a rage and open with her Wail attack.
If the players sell the mirror to anyone, that new owner might inherit the nightly sobbing, which might then lead to having the players hired to deal with it yet again.

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Mike Gould

I fell into gaming in the oddest of ways. Coming out of a bad divorce, my mom tried a lot of different things to keep my brother and I busy and out of trouble. It didn't always work. One thing that I didn't really want to do, but did because my mom asked, was enroll in Venturers. As an older Scout-type movement, I wasn't really really for the whole camping-out thing. Canoe trips and clean language were not my forte. Drag racing, BMX and foul language were. What surprised me though was one change of pace our Scout leader tried. He DMed a game of the original D&D that came out after Chainmail (and even preceedd the Red Box). All the weapons just did 1d6 damage, and the three main demi-humans (Elf, Dwarf and Halfling) were not only races, but classes. There were three alignments (Lawful, Neutral and Chaotic). It was very basic. I played all the way through high school and met a lot of new people through gaming. My expected awkwardness around the opposite sex disappeared when I had one game that was seven girls playing. They, too, never thought that they would do this, and it was a great experiement. But it got me hooked. I loved gaming, and my passion for it became infectious. Despite hanging with a very rough crowd who typically spent Fridays scoring drugs, getting into fights, and whatnot, I got them all equally hooked on my polyhedral addiction. I DMed guys around my table that had been involved in the fast-living/die young street culture of the 80s, yet they took to D&D like it was second nature. They still talk to me about those days, even when one wore a rival patch on his back to the one I was wearing. We just talked D&D. It was our language. Dungeons and Dragons opened up a whole new world too. I met lots off oddballs along with some great people. I played games like Star Frontiers, Gamma World, Car Wars, Battletech, lots of GURPS products, Cyberpunk, Shadowrun, Twilight 2000, Rolemaster, Champions, Marvel Superheroes, Earth Dawn...the list goes on. There was even a time while I was risiding with a patch on my back and I would show up for Mechwarrior (the clix kind) tournaments. I was the odd man out there. Gaming lead to me attending a D&D tournament at a local convention, which lead to being introduced to my paintball team, called Black Company (named after the book), which lead to meeting my wife. She was the sister of my 2iC (Second in Command), and I fell in love at first sight. Gaming lead to me meeting my best friend, who was my best man at my wedding and is the godfather of my youngest daughter. Life being what it is, there was some drama with my paintball team/D&D group, and we parted ways for a number of years. In that time I tried out two LARP systems, which taught me a lot about public speaking, improvisation, and confidence. There was a silver lining. I didn't play D&D again for a very long time, though. Then 5E came out. I discovered the Adventurer's League, and made a whole new group of friends. I discovered Acquisitions Incorporated, Dwarven Tavern, and Nerdarchy. I was hooked again. And now my daughter is playing. I introduced her to 5E and my style of DMing, and we talk in "gamer speak" a lot to each other (much to the shagrin of my wife/her mother...who still doesn't "get it"). It's my hope that one day she'll be behind the screen DMing her kids through an amazing adventure. Time will tell.

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