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Nerdarchy > Uncategorized  > Make Secrets Part of the Strategy in Aether Skies and more

Make Secrets Part of the Strategy in Aether Skies and more

Cleric Domain: The Host – A Playtest Subclass of Divine Symbiosis

Turning Backstory into Tactical Leverage in Aether Skies (and Beyond)

In many campaigns, character secrets exist only as dramatic flair: a hidden lineage, a forbidden pact, a shameful crime. They sit in the backstory, waiting for a GM to poke them.

But in Aether Skies, secrets aren’t just flavor—they’re weapons. They can be burned in the heat of the moment to turn the tide of a battle, sway a crowd, or shatter an enemy’s confidence.

When secrets become part of the tactical toolkit, the table leans in. Suddenly, every choice carries both narrative weight and mechanical consequence.


🔑 The Aether Skies Approach

The floating cities are built on lies, half-truths, and hidden deals. Everyone has something to hide—politicians, engineers, priests, even your fellow crewmates.

Why should secrets only matter in downtime roleplay? When brought into combat or tense encounters, they can create incredible cinematic moments.

Examples from Aether Skies:

  • The Bard of Hollow Winds reveals he’s descended from the Skyflensed, terrifying an elemental invader into retreat.

  • A spy-athlete on an Aetherball team breaks the law mid-match by igniting a banned Aether flare to save a teammate—knowing the scandal will follow them forever.

  • The Beastkin engineer reveals she was once part of the Aethernati and knows the kill-code for the assassin automaton bearing down on the crew.

Each secret is spent like a resource. Once it’s out, it can’t be hidden again. The choice is permanent, and the fallout always ripples outward.


🛠️ Mechanics for Secret-Burning

Here are some ways to bring secrets into gameplay—whether in Aether Skies or traditional D&D:

🎭 1. Secret as Advantage

Reveal a personal secret to gain advantage on a crucial roll or force an enemy disadvantage.

  • D&D Example: A rogue admits to once serving in the same thieves’ guild as the enemy captain—forcing hesitation.

  • Aether Skies Example: A priest admits to breaking Theopholis law, swaying a pious mob to let the crew pass.

🔥 2. Secret as Resource

Burning a secret gives a one-time surge of power (max damage, auto-success, or narrative control)—but the GM adds a lasting complication.

  • D&D Example: The warlock channels their patron openly, obliterating the foe—but now the church hunts them.

  • Aether Skies Example: A pilot reveals their bloodline ties to Haven to force eldritch winds to obey—attracting the nightmares of Haven in return.

🧩 3. Secret as Social Nuke

Revealing a secret in a social or public scene can immediately change the balance of power.

  • D&D Example: A paladin denounces their oath mid-trial, swaying the jury.

  • Aether Skies Example: An Aetherball player accuses their rival team of corruption mid-match, shocking the crowd into chaos.


🎲 GM Tools for Making Secrets Matter

  1. Ask for Them at Session Zero. Encourage players to give you two secrets: one personal, one political/world-based.

  2. Give Them Mechanical Teeth. Tie secret reveals to advantage, rerolls, or automatic successes—but always with cost.

  3. Use Fallout Generously. Once revealed, secrets echo forward—NPC reactions, faction responses, personal guilt.

  4. Make It Player-Driven. Don’t force secrets out—let players decide when the timing is worth it.


🌌 Why This Works

  • Player Agency: Players choose when to reveal secrets, giving them control of their own drama.

  • Cinematic Play: Secrets turn ordinary rolls into unforgettable moments.

  • Lasting Consequences: Once burned, a secret shapes the campaign forever.

  • Thematic Resonance: In Aether Skies, a world of spies, corruption, and eldritch whispers, secrets are more than baggage—they’re currency.


✨ Final Thought

In Aether Skies, everyone has a secret. Some are scars, some are weapons, some are ticking bombs.

By letting players spend secrets in the moment, you transform backstory from static fluff into active, tactical narrative fuel.

Because in the end, a sword can cut once.
But a secret? It can shatter a city.

Thanks for reading. Until Next Time, Stay Nerdy!!

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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