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Nerdarchy > Uncategorized  > Granglehold: Where the Sky Sags Low. Aether Skies floating cities
beastkin, aether skies, granglehold city

Granglehold: Where the Sky Sags Low. Aether Skies floating cities

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Desperation, Innovation, and the Edge of Collapse in Aether Skies

Suspended by creaking tethers and half-forgotten debts, the city of Granglehold does not rise above the world. It hangs—heavy with guilt, corruption, and hope that smells like ozone and desperation. Last week we delved into a city called Piatracas.

To outsiders, Granglehold is a city of grime and greed. To its people, it’s a city of survival.

This blog post peels back the rust-flaked layers of Granglehold’s floating husk, revealing a setting rife with political tension, innovation under pressure, and grim opportunities for players willing to gamble everything.


🏙️ Granglehold at a Glance

  • Founded by: Former penal laborers, refugees, and exiles from Orashul and Piatracas

  • Population: Primarily humans, beastkin, half-elves, and discarded elementals

  • Government: A barely functioning municipal assembly—most decisions come from corporate and gang pressure

  • Power Source: Aether reactors salvaged from wrecks; semi-legal experimental nodes

  • Known For: Cut-rate engineering, black-market spellwork, toxic skies, and desperate genius

  • Aesthetic: Think Blade Runner meets District 9 floating on rusted struts


⚙️ A City on the Edge

Granglehold wasn’t built—it formed, like a scab.

After the War of the Cities, survivors, criminals, and undesirables were denied entry into more “civilized” skyports. So they made their own. Stitching together shipwrecks and salvage, they suspended their homes in the unstable skies near permanent Aether turbulence.

Every system here is one tremor away from failure.

  • Elevators fail mid-ride.

  • Street lamps flicker in forgotten tongues.

  • Some districts are only reachable by rat-gliders—single-person zip-rigs jury-rigged from cloth and courage.

Yet in all this ruin, Granglehold thrives—not in comfort, but in spite.


💉 Innovation Through NecessityAether skies beast kin

Granglehold doesn’t invent because it wants to. It invents because no one else will save them.

  • Aether Splice Labs—run by outlawed technomancers, stitching magic into metal without safety rituals

  • Street Doctors—perform enchantments on a budget, often using expired glyphs or semi-living runes

  • The Patchmen—a cult-like mechanic guild that believes broken tech has souls and must be “healed” through rituals and flame

Player Hook: Your suit, weapon, or familiar was born here. It’s not supposed to exist—and someone wants it back.


🧪 Dark Economy, Darker Secrets

Granglehold’s economy is a web of black-market magic, indentured labor, and dubious mercenary work. It’s a place where:

  • Necro-aetheric components are common in household power systems

  • Wards are currency in some sectors

  • Children are “enrolled” in gang-run courier schools and trained to memorize spells they don’t understand

The elite hoard the clean air. The poor burn alchemical sludge. And somewhere deep below the core platform, a hole pulses with energy that no one admits to studying.

Adventure Hook: A voice has begun broadcasting from that hole—one only dreamers and Aether-sensitive PCs can hear.


🏟️ Aetherball, Granglehold-Style

If Piatracas plays brutal, Granglehold plays dirty.

  • Games are often held in half-collapsed arenas.

  • Team captains double as loan sharks and warlords.

  • Fans bet on injury, sabotage, and death as much as victory.

But every now and then, a game ends in pure beauty—a moment of magic and raw athleticism that reminds even the most jaded that Granglehold was born from people who refused to die.

Player Tip: Want to run an Aetherball-themed noir arc? This is your field.


⚠️ Moral Ambiguity & Roleplay Gold

Granglehold excels as a setting for:

  • Characters with dark pasts or troubled loyalties

  • Revolutionaries unsure if they’re making things better

  • Exiles who still believe in redemption

Here, players will make choices with no good outcome—but every choice matters.

GM Note: Use Granglehold when you want the world to push back. Let players earn their hope. And let that hope be fragile, precious, and real.


🧷 Final Thought: Scraps and Sovereignty

Granglehold is not noble. Not clean. Not safe.
But it is free, in a way the shining cities will never understand.

Its people are tired. Dangerous. Ingenious. They build their gods from scrap and feed them spite. And in a sky that’s slowly collapsing, Granglehold might be the only city still willing to fight back.

Thanks for reading. Until Next Time, Stay Nerdy!!

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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