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Nerdarchy > Uncategorized  > D&D Adventure: “Still as Death – A Journey into the Forest of Stone”
Under the dome, Stone forest

D&D Adventure: “Still as Death – A Journey into the Forest of Stone”

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If you are looking to play some games around the city of Crystalia then you might need some adventures to help guide your way. There are a few posts about the city itself as well as this is the second D&Dencounter in a series pointing out some of the unique terrain around this crystal domed city. The last was an adventure in the Sea of Blades. Next week we might examine the Sea of Woe.

Setting: The Forest of Stone, north of Crystalia
Level Range: 6–9
Adventure Length: 2–3 sessions
Themes: Ancient mystery, crumbling legacy, cursed magic, moral ambiguity
Tone: Ominous, dreamlike, somber
Ideal for Parties Who Like: Investigation, wilderness survival, ancient secrets, curse-breaking


🌲 Introduction: The Forest That Doesn’t Grow

North of Crystalia lies a vast and ancient wood—frozen in time. The Forest of Stone, once a thriving redwood canopy, now stands eerily silent. Its trees are made of varied stone, immobile and unyielding, yet their presence feels uncomfortably alive.

The party is approached by an emissary from House Oothis or a desperate druid’s widow, seeking their help. Her child has been falling into trance-like fugues, drawing impossible runes that seem to match ancient carvings from deep within the petrified grove.


🧭 Adventure Hooks

  • 🪨 The Bowl of Uncursing: Rumors speak of a sacred pool in a secluded grotto, surrounded by crystalline petrified trees. Washing a cursed item in its waters once per year lifts powerful hexes. The next “open day” is approaching.

  • 🧑‍🌾 The Widow’s Request: The widow of Jonah (the slain druid) believes her child has a soul-bond to the forest’s guardian spirit—now dormant or corrupted.

  • 🧠 House Ashani’s Prospectors: Dispatched to find rare chaos crystal veins in the Forest of Stone, they never returned. House Ashani will pay well for recovery… or silence.


📍 Key Locations5th edition

  1. The Fallen Colossus

    • A 200-foot stone tree shattered across the forest, hollowed by time and home to cave-dwelling crystalclad wolves and earth-warped myconids.

  2. Runestone Circle

    • Arcane symbols (identical to those drawn by the widow’s child) pulse faintly with dormant planar energy. Restoring the circle triggers ancient Titanic echoes—a flashback vision of the forest’s living past.

  3. Grotto of the Blessed Bowl

    • Hidden by illusion and guarded by Wodewatchers (fey-turned-stone-horrors), the bowl can uncurse, but only if the PCs witness the forest’s last memory via a soul trial.


👾 Enemies & Threats

  • Wodewatchers: Statuesque guardians, once fey, now corrupted by centuries of stillness. Mechanically, treat them as Petrified Dryads with stoneform traits.

  • Stone Mimics: Pretending to be boulders, roots, or even camp furniture, these mimics feast on wanderers who seek shelter.

  • Shard Beetles: Glass-winged beetles that flense flesh from bone. Immune to poison, weak to thunder damage.

  • Titan’s Echo (Mini-boss): A temporal shade of a long-dead forest guardian—part elemental, part memory. It must be calmed, fought, or reasoned with before the Bowl can be used.


🎲 Mechanics: The Cursebreaking Ritual

To use the Blessed Bowl, players must:

  1. Bring a cursed item or individual to the forest.

  2. Trigger the flashback at the Runestone Circle to understand the curse’s nature.

  3. Pass a Soul Trial (Wisdom or Charisma saves, thematic roleplay scene).

  4. Use the Bowl during the “open hour” (sunrise on the solstice or via a special ritual component).


🧩 Optional Twists

D&D plant

Wood woads are one of my favorite creatures. And I put the posts together so imma include this picture of one. [Image courtesy Wizards of the Coast]

  • The curse is sentient, and now speaks to one party member through dreams.

  • A rival adventuring party was sent by House Moosheeni to capture the Bowl for themselves.

  • The widow’s child is a partial reincarnation of the forest’s guardian and may transform if they’re brought too close.


💬 Closing Encounter: The Forest’s Choice

If the players purify the Bowl but defile the forest (by harvesting crystal, killing guardians, etc.), the petrified woods will awaken as a titan-sized elemental bent on destroying Crystalia’s greed-fueled expansion.

Will the heroes defend the city that built the Dome—or the land that time forgot?


🧙‍♂️ DM Notes

  • Use dreamlike descriptions: “The air smells like forgotten rain,” or “You hear the wind whisper names only the trees remember.”

  • Make players feel small. Use verticality—falling stone branches, echoing glades, massive roots like highways.

  • Lean into moral ambiguity—is the curse evil, or protective?

  • Thanks for reading. Until Next Time, Stay Nerdy!!
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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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