Feasts in D&D: More Than a Meal — A DM & Player Guide to Using “Feast” in Your Story
In Dungeons & Dragons, a feast is far more than a table full of roasted boar and overflowing tankards.It’s a narrative tool, a cultural symbol, a spell, a plot hook, a reward, a temptation, and sometimes a trap. How the term is used—from the DM’s...
Feast of Favors: Power, Hunger, and Thanksgiving in the Zoo Underworld
By The Keeper’s Ledger When the Zoo’s streets grow cold and the smell of roasted peanuts drifts through the air, every crew knows what season it is — Feast Season. Not the polite family dinner kind, but the kind where every plate comes with a price...
Feast Above the Clouds: Gratitude, Gluttony, and Survival in Aether Skies
A Reflection on Celebration and Hunger in a World That Shouldn’t Still Be Flying In the floating cities of Aether Skies, every meal is a miracle.Grain doesn’t grow in the skies. Livestock can’t graze on steel. Every loaf of bread, every strip of smoked skyfish, every...
Wizard Subclass: The Symbiotic Sage
“It whispers equations in my sleep. It twists runes in the corner of my vision. Knowledge isn’t something I study anymore—it’s something I am.” This is the last of the series of symbiotic subclasses.The Symbiotic Sage represents a wizard who has bonded with a magical symbiote—an...
The Rise of Solo RPGs: Why Playing Alone Is One of the Fastest-Growing Trends in Tabletop Gaming
For decades, tabletop RPGs have been defined by groups around a table, bags of dice on hand, and the unpredictable chaos that happens when a party of adventurers tries to solve a simple problem in the most convoluted way possible. But in recent years, another...
Under the Dome: Getting Together — Trust in a World That Forgot How
Most adventuring parties meet in a tavern.Under the Dome, meeting in a tavern is one of the fastest ways to get robbed, stabbed, conscripted, or eaten. Trust is rare under the Dome. Scarcity erodes it. Hunger kills it. Chaos warps it.But connection—real connection—is still possible. And...
Unique Ways to Get the Party Together: A DM & Player Perspective
One of the most deceptively challenging moments in any tabletop RPG isn’t the dragon fight or political intrigue—it’s Session Zero’s question: “So… how do you all meet?”The classic tavern intro gets the job done, but after a few campaigns it can feel like you’re pouring...
Getting Together in Zoo Mafia: Seven Stylish Ways to Form a Crew
How your mismatched mobsters become family (or something like it). Every Zoo Mafia campaign needs a moment — the moment — when a bunch of morally flexible animals decide, for one reason or another, that they’re better off together than alone.In a world of crooked capos,...
Getting Together: Uniting Your Party in Aether Skies
Unusual Beginnings for Adventurers in a World of Clouds, Secrets, and Storms In most tabletop campaigns, “the party meets in a tavern.”In Aether Skies, that’s almost impossible. Taverns exist, yes — but they cling to the sides of floating cities, perched over a cursed world, humming with...
Warlock Subclass Spotlight: The Symbiote
“It lives in me. I live because of it. We hunger.” The Symbiote is unlike any other Warlock patron. While most warlocks strike bargains with distant powers—archfey, fiends, eldritch beings beyond the stars—this patron is far more intimate. The Symbiote isn’t elsewhere, whispering across dimensions. It...
The Dice-Laden Arsenal: A New Way to Smash Things
In most D&D games, magic weapons give neat, tidy bonuses like +1 to hit and damage. It’s clean, elegant, balanced… and just a little boring. But what if we threw that balance out the window, right into a gelatinous cube? Welcome to the “Extra Dice” weapon system,...
Children of the Living Stone
A New Playable Race for Dungeons & Dragons Origins from the Elemental Plane of Earth Among the endless caverns and crystal halls of the Elemental Plane of Earth, there are beings born not of parentage but of pressure, time, and will. These are the Lithari, creatures shaped...
Under the Dome: The Hunt — What You Chase, and What Chases You
Out in the wastes, nothing grows that isn’t trying to eat you.Under the Dome, it’s not much different. The Hunt isn’t just about killing. It’s about purpose. About motion. About the thin red thread that keeps you alive one more day while something bigger, meaner, or...
Adventure: When the Hunters Become the Hunted
An ethical wilderness mystery for parties of levels 3–6 Premise The small frontier village of Tern Hollow has long relied on the surrounding forests for game to see them through the harsh winters. But this year, the hunters return empty-handed—or not at all. Those who have survived...
Zoo Mafia The Hunt: Predators, Prey, and the Circle of Crime
In Zoo Mafia, the word hunt carries more than one meaning. It’s not just about tooth and claw — it’s about pursuit, obsession, and survival. Whether your crew’s tracking down a rat who double-crossed the family, dodging a relentless keeper patrol, or stalking a rival...


