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Out of the Box D&D Encounters

Nerdarchy > Dungeons & Dragons  > Out of the Box D&D Encounters (Page 4)
Dungeons and dragons

Out of the Box D&D Encounters, Series 2, #16 – “Stomp”

Out of the Box Introduction

orc There are two approaches to scaling encounters for players when using lower CR monsters. The first is to just add more of the same. The second is to change how they are used, or use them in a way in which they act in concert with another monster type or mechanic.
As you might guess, I am more of a fan of the latter over the former. Changing perspectives or tactics is what “Out of the Box” is all about. Furthermore, I like to draw upon other games or activities as inspirations at times.
The game I would like to call upon this time is one that was a tactical tabletop game that I used to play that involved, well, let’s say giant battle robots with pilots inside. There are a few out there. Pick your favourite as a reference and we’ll call it fair. The game in question isn’t as important as the visual.
Furthermore, the visual from inside this construct isn’t as important as the visual from those facing these constructs.
RPG Game Master

Out of the Box D&D Encounters, Series 2, #15 – “The Lucky Catch”

Out of the Box Introduction

One of the greatest inspirations any Dungeon Master can have is actually pretty obvious: Other DMs. Seeing how others create and design encounters can colour how we do things, sometimes for years to follow. I’ve had two great DMs in my own past with radically different styles who both create brilliant worlds to both imagine and play in, as well as create investment in their players.
Their styles, though different, achieve this by inspiring the players with their challenges and their point of view. Celebrity DMs like Matt Mercer, Chris Perkins and Matt Colville are also different, and all are brilliant in their own way…but I’d like to include one more in that list. Jerry Holkins. Jerry is more familiar to most as “Omin Dran” in Chris Perkins’ Acquisitions Incorporated campaign. Jerry is also a brilliant DM in his own right and has such a unique point of view as to make him my inspiration for this article. [EDITOR’S NOTE: Jerry Holkins can be seen weekly as the DM for Acquisitions Incorporated: The C Team.]

Out of The Box D&D Encounters, Series 2, #14 – “Frog Princess”

Out of the Box introduction

Out of the Box D&D

If you run out of ideas to challenge your players, there’s always Tiamat from the Rise of Tiamat adventure.

If I hear any refrain commonly online and with other Dungeon Masters, it’s “but my players are X level. How do I challenge them?”

Truth be told, challenging players of any level isn’t hard. It only requires you address the players behind the characters and not the sheets those players use as references. Setting up the encounter ahead of time properly will really set up any encounter correctly. The setting may add to any deception or misdirection as needed.
Some DMs forget their player characters may be optimized for certain aspects, considering others to be either unimportant or “unfair.” I’ve seen tables where the Old School brigade of D&D players tank their Charisma scores for physical or spellcasting characteristics (unless they need them to do so). I’ve seen others completely take the minimum on Strength or Intelligence scores, and argue they lack any importance to the game outside of specific circumstances.
West Marches RPG campaign style

Out of the Box D&D Encounters, Series 2, #13 – “Here, Kitty Kitty”

Out of the Box introduction

D&D displacer beast

Classic image of a displacer beast from the 1st edition Advanced Dungeons & Dragons Monster Manual. [Art by David A. Trampier]

When D&D players, and indeed player characters, think of monsters, they tend to think of them as simply combat applications or access roads to treasure. They forget the majority are born, live, mate, grow and live full lives until the PCs find them. In these unknown moments, there are a lot of ways to take a simple monster encounter.
Some old school D&D dungeons would present moments where goblin or orc young would be encountered, giving the PCs a moral dilemma. This same opportunity exists for an entire range of monsters and beasts, be they bears, owlbears, werebears, or giant zombie were-dino-bears (any use of that last entry is entirely upon the Dungeon Master. I’m not to blame).
Many (if not all or some) types of monsters are almost exclusively seen in their adult form, and are androgynous sacks of hit points with a certain number of attacks. This is especially true if the exact nature of these creatures is not fully known. Whereas it is true creatures like demons or devils are not “born” per se, this truth is not upheld for other monsters from other non-prime material plane locales. This is a lost opportunity.
character voice

Out of the Box D&D Encounters, Series 2, #12 – “The Walls Have…arms?”

Introduction

D&D bugbear encounters

I recently viewed a collaboration between Matt Colville and Satine Pheonix. During that, Matt brought up an evocative image of a monster’s hand coming through to grab an unwitting player character.
That image stuck and is the inspiration for the following “Out of the Box.” It brings in some familiar and some new elements.
For instance, the concept of doors as traps isn’t new, nor is the concept of a living trap like a mimic. Those have been used already within the confines of this venue. However, by using a little trickery, we can take this concept in a new direction.
We’ll use two things to achieve this: bugbears and illusions. Why Bugbears? Not because they’re one of Matt’s favourite monsters, despite the irony. Nope.
We’re selecting bugbears because they have two aspects that fit the tone and function of this encounter.

Out of the Box D&D Encounters, Series 2, #11 – “Building Bridges”

[caption id="attachment_22980" align="aligncenter" width="640"] This D&D party looks like they could use a team-building retreat. Say no more! This Out of the Box encounter is better than a trust fall for the party.[/caption] Introduction Have you ever needed an icebreaker encounter for either a new group, or...

Out of the Box D&D Encounters, Series 2, #10 – “Fish Bowl”

D&D encounter

Did someone say fish bowl? Better not mess with The Xanathar’s goldfish. Cover to Xanathar’s Guide to Everything from Wizards of the Coast. [Art by Jason Rainville]

Introduction

Terrain is everything to an fifth edition Dungeons & Dragons encounter. It determines the intent and feel. It determines what monsters can be used or what spells might work. It sets the stage.
But what if the terrain were to change…say almost instantly? What if the player characters weren’t ready for a change in terrain and were placed into a setting they may not be ready for? This is the basis for the fish bowl encounter.
Imagine, if you will, the exploration of a setting like a wizard’s tower, dungeon, or other interior setting. The setting might be so mundane as to allay any suspicions…until one or more player characters do something – seemingly innocent, to change the course of the entire moment. Then, out of nowhere, there might be one or more player characters fighting to survive while the rest scramble for solutions to the problem at hand.
That’s Fish Bowl. A mad and unexpected scramble to solve a problem. It’s part trap, part encounter, and entirely unexpected.

Out of the Box D&D Encounters, Series 2, #9 – Bandersnatched

[caption id="attachment_14716" align="alignright" width="219"] Night hag as seen in the fifth edition Dungeons & Dragons Monster Manual. [Art courtesy of Wizards of the Coast][/caption] Introduction In a previous encounter within Series 1 (Auntie Knows Best) there was mention of a Hag Eye. This device was being employed...

character build

Out of the Box D&D Encounters, Series 2, #8 – Road Crew

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Svirfneblin D&D out of the boxSocieties all over the world have their own way of doing things. Regardless where you are from, I bet you’d be surprised how cultures on the other side of the world did some of the most common things. The way we make a meal, prepare a home, treat the loss of a loved one, or manufacture materials or products might be done in a completely different way in a far-flung culture. This objective truth should also apply to the realms within fantasy. Volo’s Guide to Monsters goes into some of these cultural aspects, and this is just the tip of the iceberg.

out of the box encounters

Out of the Box D&D Encounters, Series 2, #6 – Lonely Boat

mimic

A Mimic doesn’t have to appear like the traditional treasure chest.

Out of the Box hasn’t featured an aquatic encounter in a long time, so I think we’re overdue. I’m not sure how many followers and players will remember this simple rule of physics, but the material of an item (its density) is less important than its shape and volume (based on displacement). If an object is the right shape as to spread out its volume to account for its density, so long as it’s water resistant or water proof, it should float. That’s why boats made of steel float.

Therefore, if we take a creature out of its element (Mimic) and put it in a place where it’s adapted to fit something (a boat and not a chest), we have a creature in a place we’d never expect to find it. This is less of a classic re-skin and more of an adaptation, which occurs in nature all of the time.

dungeons and dragons

Out of the Box D&D Encounters, Series 2, #5 – Spider Mine

spiderInspiration for encounters can come from a number of sources. Common ones are books, movies and other literary or performance arts. This latest one comes from one you might not expect – an old game. Minesweeper. In this case, the field isn’t a logic exercise to reveal where a mine or other explosive device might be. Instead, we will use a natural creature – a spider.

Out of the Box D&D Encounters, Series 2, #4: Calliope

I have personally looked through a Monster Manual and told myself that a particular monster could not be used to its potential without me being accused of being a “dick Dungeon Master.” One of those creatures is a Harpy. They may have a low intelligence, but they’re smart enough to use the Luring Song to cause grievous harm to a target and then fly away if things get too tough. If Harpies were ever paired with something to take advantage of a target incapacitated by the Harpies’ song, then things could get pretty rough in a very short while. This will lead to bad player-DM relations in a very short span of time, especially if the source of that Charm effect keeps leaving and flying away at range. Harpies need to fly away because they have a very soft AC and are not that formidable in combat. They rely on numbers and evasion.

Out of the Box D&D Encounters, Series 2, #3: Ascension

DryadsIt is a widely known fact that life comes in many shapes, forms and varieties. The lifeforms in fantasy add to this melange. However, we tend to see those fantasy creatures as certain “accepted” forms. The mythologies of the world, too, add to this list of accepted forms. Nearly all ancient races had some form of a giant, dragon, vampire and ghost. Some of those forms have made it into Dungeons & Dragons nomenclature. Modern movies, comics, and other fiction have certainly gone to some length to further break the back of this limitation, but there are still many more steps to walk on that journey.

What I would like to do here is take something from mythology and the D&D universe and further alter it, to expand its range and variety within the game. Not only that, but I would like to add an element back from earlier fantasy that seems to only exist in the realms of horror now. There was a time when Fey were feared as they might abduct children and place changelings in their place. Elves were notorious for that. Redcaps were more common (now introduced in Volo’s) and were murderous little cretins. Sprites, Pixies and Brownies (no, not made of chocolate) were dangerous little tricksters. The Feywild was a dangerous place where time is fluid and unpredictable, as were its residents. Their motivations were (and still are) alien to mortals.