
Belly Up to the Bar: Getting the Most Out of Speakeasies in Zoo Mafia
If the zoo streets are the arteries of Furton City, then the speakeasies are the beating heart. These hidden watering holes aren’t just places to knock back peanut rum or gamble away a week’s take—they’re where power shifts, deals go down, and trouble starts. A Zoo Mafia campaign without speakeasies is like a bootlegger without a getaway car: you’re missing half the fun. Last week we discussed a potention new kingpin. Check out Molto Salamandra here.
So how do you get the most out of them? Let’s break it down by perspective.
For Players: More Than Just Drinks and Jazz
1. Establish Your Hangout
Your crew needs a regular joint. Is it a seedy rat-run bar behind the reptile house? A glitzy flamingo-front lounge with feathers for days? Claim a spot, and let it be your home turf. It’s your Cheers, but with more gunfights.
2. Work the Room
Don’t just sit in the corner. Mingle. Maybe the bartender ferret knows who’s muscling in on your racket. Maybe the parrot lounge singer has a secret patron. Your character’s Magnetism and Moxie aren’t for rolling dice only—they’re for working a crowd until something cracks.
3. Stir the Pot
Speakeasies are pressure cookers. Maybe your raccoon bruiser gets drunk and breaks a chair over a rival’s head. Maybe your grifter ferret blows their cover when the wrong mark recognizes them. These aren’t just scenes—they’re the start of arcs.
4. Remember the Humans
In Zoo Mafia, humans aren’t supposed to notice the mob. What happens when a drunk zoo patron wanders into the “private” lounge and sees you all at the card table, smoking cigars? Do you silence them, bribe them, or let them flee and deal with fallout later?
For Zoo Keepers: A Stage for Drama
1. Make Each Speakeasy Unique
Not every joint should feel the same. One is loud and wild, with a gorilla jazz band pounding out beats. Another is whisper-quiet, where whispers carry more weight than bullets. Give them a hook—smells, sounds, rumors—so players know where they are even before you name it.
2. NPCs as Anchors
The bartender, the bouncer, the singer—these should be recurring characters with secrets, grudges, and needs. A bartender who’s also a gossip broker. A bouncer who used to run with the crew but washed out. A singer who’s the boss’s lover and the informant for the cops.
3. Keep the Heat On
Every speakeasy scene should have a powder keg waiting to blow. Rival crew shows up. Police raid the place. The boss demands tribute. Don’t let the bar be safe downtime—let it look like safety until the knife drops.
4. Tie Speakeasies to the Crew’s Business
Maybe the crew launders money through the till. Maybe they run the backroom gambling. Maybe it’s just their watering hole, but rivals are always sniffing around. Whatever the case, make it matter. A speakeasy isn’t just scenery—it’s leverage.
Example Sparks for Speakeasy Scenes 
-
A jazz set is interrupted by a shootout. The band keeps playing, because business as usual.
-
A rival crew smashes bottles, demanding tribute, while the bartender begs the PCs to step in.
-
A human raid threatens exposure—do the animals go full mobster or play dumb like “innocent” zoo critters?
-
A backroom card game spirals when someone accuses the penguin safecracker of palming an ace.
-
The singer slips a note to a PC mid-song: “They know. Get out.”
Closing Toast
A Zoo Mafia campaign thrives on contradictions: comedy and grit, secrecy and spectacle, animals and gangsters. Speakeasies are where all of that collides. For players, they’re a chance to flex personality and push trouble. For Zoo Keepers, they’re perfect pressure cookers. If you are a fan of Zoo Mafia and want to be notified when we go live on Kickstarter make sure you head over to the follow page to get notified. If you want to be on the newsletter to get all the details as we release them you can sign up here.
So don’t just let the crew grab a drink. Let them grab a drink, make a deal, start a fight, and set the city on fire.
No Comments