
Behind the Velvet Curtain: Designing and Using Speakeasies in Zoo Mafia
In Zoo Mafia, a well-designed speakeasy is more than a backdrop for illicit deals and late-night jazz—it’s a narrative engine, a hotbed of gossip, power, and danger wrapped in velvet and smoke.

Zoo Mafia RPG Black Ops Edition
Whether you’re running a gritty, noir-infused campaign or a more whimsical take on animal underworlds, a good speakeasy can elevate your sessions and immerse your players in the seedy side of zoo society.
This post will walk you through how to design standout speakeasies, use them effectively in your sessions, and create recurring locations that players return to again and again.
Why Speakeasies Matter in Zoo Mafia
During Prohibition, speakeasies were hubs of crime, music, rebellion, and secrecy. In Zoo Mafia, they serve a similar purpose: they are neutral ground (most of the time), a place where criminals gather to drink, scheme, and flaunt their status. These venues are perfect for:
- Introducing new factions or NPCs
- Delivering secret jobs or contracts
- Setting up social conflict or intrigue
- Serving as a battleground for influence, not bullets
Speakeasies represent the underworld’s living room—a public place for private agendas.
Building a Memorable Speakeasy
A good speakeasy should have character. Think of it like a character of its own, complete with quirks, connections, and secrets. Here are four key elements to consider:
1. A Unique Theme or Gimmick
Don’t settle for “dark bar with a jazz band.” Make your speakeasy distinct and unforgettable:
- The Velvet Burrow: An upscale rabbit-run lounge with hidden card tables in burrow-like tunnels.
- The Precious Pea: A swanky herbivore-only venue that serves fermented veggie spirits.
- Going Bananas: A wild, raucous joint run by primates with banana-based cocktails and swinging rope chandeliers.
Your theme should reflect the neighborhood, the clientele, and the gang in charge.
2. Signature Drink or Dish
Speakeasies are remembered for what they serve. Give yours a house specialty tied to the zoo’s fauna:
- Octail Martini (served with a tentacle twist)
- Carrotshine (illegal fermented root liquor)
- Peach-Peanut Highball (popular in Scarborough’s raccoon scene)
Letting players order or sample these drinks adds flavor—sometimes literally.
3. Tight Ties to Factions or Jobs

It’s Crime Time Baby!
Every speakeasy should be tied to at least one power player:
- Run by a mob boss (like Bunny Malone or Carlos Hambino)
- Neutral ground for rival gangs
- A known hub for freelance jobs
The bartender might serve as a quest-giver. The back room might host high-stakes card games. Make sure there’s always something going on.
4. Rumors and Secrets
Fill your speakeasy with whispers and half-truths. Players should walk out with new leads or suspicions every time they visit. Consider a Gossip Table:
- “Did you hear King Tom’s claws were clipped?”
- “The raccoons are looking for a lost ledger…”
- “Someone’s trying to buy out the jazz band permanently.”
Use rumors to fuel your Fronts and future sessions.
Running Speakeasy Scenes in Zoo Mafia
Speakeasies are perfect for freeform scenes that encourage character roleplay. Here’s how to make them sing:
1. Open with the Senses
Describe what the players see, hear, and smell. Jazz riffs. Sooty lighting. Scented cigar smoke. A server weaving through tables carrying a tray of pine-nut sours. Make it visceral.
2. Introduce Conflict Without Combat
Use speakeasies for tense social encounters: a rival seated at the next booth, a bartender with info but a grudge, or a job that sounds too easy. Push on the Sly, Magnetism, and Awareness stats.
3. Let the Heat Build
Speakeasies can be safe, but not forever. Maybe someone rats out a meeting, or the fuzz (zoo security or humans) raids the place. Don’t be afraid to have your cozy club go up in smoke—literally.
Bonus: Tables to Inspire You

It’s clobbering time!
Quick Speakeasy Hooks:
Roll | Hook |
---|---|
1 | A famous crooner is performing tonight—someone wants them silenced. |
2 | A secret tunnel under the bar leads to the lion enclosure. |
3 | The bartender is an informant. But for which family? |
4 | The owner’s Marker just got called in. They’re desperate. |
5 | A human is trying to sneak in and film the bar. |
6 | A rival gang slipped something into the latest shipment of booze. |
Final Thoughts
Speakeasies in Zoo Mafia aren’t just places to get a drink—they’re living, breathing pieces of the underworld puzzle. When built with care and a touch of flair, they become anchor points for drama, intrigue, and unforgettable roleplay.
So the next time your players stroll into a dimly lit lounge with saxophones wailing and secrets thick in the air, remember: behind every velvet curtain is an opportunity to make the zoo a little more wild.
Looking for more Zoo Mafia content? Check out our playbook breakdowns, faction write-ups, and storytelling tips for running your best animal-centric crime drama yet.
Thanks for reading. Until Next Time, Stay Nerdy!!
No Comments