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Nerdarchy > At The Gaming Table  > Behind the Velvet Curtain: Designing and Using Speakeasies in Zoo Mafia
9 d6 dice with custom images of Owl Cappone, Machinegun Otto, and Carlo Hambino from the Zoo Mafia RPG

Behind the Velvet Curtain: Designing and Using Speakeasies in Zoo Mafia

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In Zoo Mafia, a well-designed speakeasy is more than a backdrop for illicit deals and late-night jazz—it’s a narrative engine, a hotbed of gossip, power, and danger wrapped in velvet and smoke.

Gril trying to sleep with her brain talking to her.

Zoo Mafia RPG Black Ops Edition

Whether you’re running a gritty, noir-infused campaign or a more whimsical take on animal underworlds, a good speakeasy can elevate your sessions and immerse your players in the seedy side of zoo society.

This post will walk you through how to design standout speakeasies, use them effectively in your sessions, and create recurring locations that players return to again and again.


Why Speakeasies Matter in Zoo Mafia

During Prohibition, speakeasies were hubs of crime, music, rebellion, and secrecy. In Zoo Mafia, they serve a similar purpose: they are neutral ground (most of the time), a place where criminals gather to drink, scheme, and flaunt their status. These venues are perfect for:

  • Introducing new factions or NPCs
  • Delivering secret jobs or contracts
  • Setting up social conflict or intrigue
  • Serving as a battleground for influence, not bullets

Speakeasies represent the underworld’s living room—a public place for private agendas.


Building a Memorable Speakeasy

A good speakeasy should have character. Think of it like a character of its own, complete with quirks, connections, and secrets. Here are four key elements to consider:

1. A Unique Theme or Gimmick

Don’t settle for “dark bar with a jazz band.” Make your speakeasy distinct and unforgettable:

  • The Velvet Burrow: An upscale rabbit-run lounge with hidden card tables in burrow-like tunnels.
  • The Precious Pea: A swanky herbivore-only venue that serves fermented veggie spirits.
  • Going Bananas: A wild, raucous joint run by primates with banana-based cocktails and swinging rope chandeliers.

Your theme should reflect the neighborhood, the clientele, and the gang in charge.

2. Signature Drink or Dish

Speakeasies are remembered for what they serve. Give yours a house specialty tied to the zoo’s fauna:

  • Octail Martini (served with a tentacle twist)
  • Carrotshine (illegal fermented root liquor)
  • Peach-Peanut Highball (popular in Scarborough’s raccoon scene)

Letting players order or sample these drinks adds flavor—sometimes literally.

3. Tight Ties to Factions or Jobs

Bee puppet wearing a headset.

It’s Crime Time Baby!

Every speakeasy should be tied to at least one power player:

  • Run by a mob boss (like Bunny Malone or Carlos Hambino)
  • Neutral ground for rival gangs
  • A known hub for freelance jobs

The bartender might serve as a quest-giver. The back room might host high-stakes card games. Make sure there’s always something going on.

4. Rumors and Secrets

Fill your speakeasy with whispers and half-truths. Players should walk out with new leads or suspicions every time they visit. Consider a Gossip Table:

  • “Did you hear King Tom’s claws were clipped?”
  • “The raccoons are looking for a lost ledger…”
  • “Someone’s trying to buy out the jazz band permanently.”

Use rumors to fuel your Fronts and future sessions.


Running Speakeasy Scenes in Zoo Mafia

Speakeasies are perfect for freeform scenes that encourage character roleplay. Here’s how to make them sing:

1. Open with the Senses

Describe what the players see, hear, and smell. Jazz riffs. Sooty lighting. Scented cigar smoke. A server weaving through tables carrying a tray of pine-nut sours. Make it visceral.

2. Introduce Conflict Without Combat

Use speakeasies for tense social encounters: a rival seated at the next booth, a bartender with info but a grudge, or a job that sounds too easy. Push on the Sly, Magnetism, and Awareness stats.

3. Let the Heat Build

Speakeasies can be safe, but not forever. Maybe someone rats out a meeting, or the fuzz (zoo security or humans) raids the place. Don’t be afraid to have your cozy club go up in smoke—literally.


Bonus: Tables to Inspire You

Monkey with a stick sneaking up on a sleeping lion

It’s clobbering time!

Quick Speakeasy Hooks:

Roll Hook
1 A famous crooner is performing tonight—someone wants them silenced.
2 A secret tunnel under the bar leads to the lion enclosure.
3 The bartender is an informant. But for which family?
4 The owner’s Marker just got called in. They’re desperate.
5 A human is trying to sneak in and film the bar.
6 A rival gang slipped something into the latest shipment of booze.

Final Thoughts

Speakeasies in Zoo Mafia aren’t just places to get a drink—they’re living, breathing pieces of the underworld puzzle. When built with care and a touch of flair, they become anchor points for drama, intrigue, and unforgettable roleplay.

So the next time your players stroll into a dimly lit lounge with saxophones wailing and secrets thick in the air, remember: behind every velvet curtain is an opportunity to make the zoo a little more wild.


Looking for more Zoo Mafia content? Check out our playbook breakdowns, faction write-ups, and storytelling tips for running your best animal-centric crime drama yet.

Thanks for reading. Until Next Time, Stay Nerdy!!

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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