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Zoo Mafia The Great End-of-Year Cleanse

The Great End-of-Year Cleanse for Aether Skies

Not a celebration—an enforced purge, reset, or ritual cleansing.

In the human world, the end of the year is about reflection, resolutions, and fresh starts.
In Zoo Mafia, it’s something far more dangerous.

It’s the Cleanse.

No champagne. No countdown. Just hoses, bleach, locked gates, and nervous crews scrambling in the dark.

When the keepers decide it’s time to “deep clean,” the underworld holds its breath.


What the Cleanse Really Means

Officially, it’s routine maintenance.
Unofficially, it’s chaos.

  • Pens are emptied or rearranged

  • Storage areas are searched and scrubbed

  • Feeding schedules shift without warning

  • Old structures are dismantled

  • Temporary barriers go up where tunnels once ran

To the humans, it’s hygiene.
To the animals, it’s a forced reset of the map.

Every stash hidden under straw, behind rocks, or beneath concrete is suddenly at risk. Every secret passage might be sealed. Every deal that relied on “no one ever goes back there” is now exposed.

The zoo doesn’t just get cleaned—it gets reshuffled.


Why the Cleanse Is a Perfect Crime Catalyst

The Great End-of-Year Cleanse is one of the best story engines in Zoo Mafia because it disrupts everyone at once.

  • Bosses lose control when their territory becomes inaccessible

  • Underlings panic as contraband disappears overnight

  • Rival crews exploit the confusion to move in

  • Old grudges resurface when long-buried evidence turns up

This isn’t a job the players choose—it’s an event that happens to them.

And that makes it dangerous.


Sabotage Under the Cover of Soap and Water

The Cleanse creates rare opportunities for sabotage that would be impossible on a normal night.

Examples include:

  • Redirecting cleaning crews to “accidentally” flood a rival’s stash

  • Planting contraband in areas scheduled for inspection

  • Using temporary relocation to frame another family

  • Destroying tunnels or shortcuts and blaming the keepers

  • Swapping labels, tags, or enclosure markers to disrupt territory claims

Because everything is already in motion, no one notices the extra push.

If a pen collapses or a supply van vanishes, it’s easy to shrug and say:

“That’s just how bad the Cleanse always is.”


Forced Movement, Forced Choices

One of the most powerful effects of the Cleanse is how it forces crews out of their comfort zones.

  • Safehouses become unusable

  • Meeting spots are exposed

  • Neutral ground disappears

  • Allies are suddenly neighbors

Players may have to:

  • Negotiate temporary truces

  • Hide with former enemies

  • Choose what to save and what to abandon

  • Decide whether a stash—or a crew member—is more important

These moments test loyalty far more than any shootout.


Ritual, Superstition, and Fear

Not every family treats the Cleanse as purely practical.

Some see it as:

  • A bad omen

  • A necessary sacrifice

  • A chance to burn old debts—literally

  • A time when the zoo itself “judges” who deserves to stay

Bosses may demand symbolic acts:

  • Destroying a prized item to prove loyalty

  • Cutting loose a liability before the year turns

  • Leaving offerings in abandoned enclosures

  • Executing a traitor while the noise of cleaning hides the sound

The Cleanse becomes a ritual purge, not just a logistical nightmare.


For the Zookeeper (GM): Turning Cleaning Into Tension

To run the Great End-of-Year Cleanse effectively:

  • Treat it as a countdown, not a single scene

  • Announce schedules in advance—and change them suddenly

  • Show the consequences of delay immediately

  • Let players hear hoses, engines, and footsteps nearby

  • Make every decision feel like a gamble against time

The Cleanse shouldn’t feel fair.
It should feel inevitable.


For Players: Surviving the Reset

Smart crews don’t try to stop the Cleanse—they ride it.

Ask yourselves:

  • What can we destroy and blame on the chaos?

  • What secrets do we want uncovered?

  • Who benefits if the map changes?

  • What do we carry forward—and what do we let burn?

The end of the year isn’t about starting clean.

It’s about deciding what survives the purge.


Closing the Year in Zoo Mafia

When the hoses shut off and the keepers go home, the zoo looks pristine. If you are a fan of Zoo Mafia and want to be notified when we go live on Kickstarter make sure you head over to the follow page to get notified. If you want to be on the newsletter to get all the details as we release them you can sign up here.

But underneath the fresh straw and painted walls:

  • Old powers are broken

  • New alliances have formed

  • And someone didn’t make it to the new year

The Great End-of-Year Cleanse doesn’t wipe the slate clean.

It chooses who gets to write on it next.

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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