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Nerdarchy > Uncategorized  > Under the Dome: Seasonal Superstitions & Omens

Under the Dome: Seasonal Superstitions & Omens

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What people fear when the year turns cold.

Under the Dome, winter doesn’t just strain resources.
It strains belief.

When the light dims, when chaos storms linger longer on the horizon, and when people spend more time listening to the city breathe around them, patterns begin to emerge. Or at least, people think they do.

This is the season of omens.
Of whispered rules.
Of things you absolutely do not do after dusk.

Because everyone knows the same unsettling truth:

Elder mutations happen more often in winter.
And nobody agrees on why.


❄️ 1. Elder Mutations and the Fear of “Late Blooming”

Most people understand fleshwarp mutations as immediate consequences — touch chaos, change quickly.

But winter brings a different horror.

Elder mutations are changes that appear years after exposure:

  • joints crystallizing overnight

  • voices splitting into harmonics

  • shadows developing depth

  • memories rewriting themselves

  • organs reconfiguring without warning

And winter is when they surface.

No one knows if it’s:

  • reduced Dome energy

  • increased storm pressure

  • long-term residue reaching a threshold

  • or the cold slowing the body just enough for chaos to settle

So people fill the gap with superstition.

“If you don’t feel the change by first frost, you’re not safe — you’re delayed.”


🔮 2. Winter Superstitions People Actually Follow

These aren’t quaint traditions.
They’re survival habits disguised as folklore.

Common winter beliefs under the Dome include:

  • Never sleep facing the Dome wall
    The mutations that start in winter always pull outward.

  • Burn something living once a week
    A plant. Mold. Vermin.
    To remind your body how change is supposed to work.

  • Don’t cast new spells after dusk
    Winter magic “sets wrong.”

  • Cover mirrors at night
    Elder mutations often show in reflections first.

  • If your breath fogs indoors, someone is about to change
    No one agrees who.

Whether these beliefs are true doesn’t matter.
Enough people believe them that they shape behavior.

DM Tip: Superstition is a powerful worldbuilding tool — especially when it’s partially correct.


🕸️ 3. Omens That Make People Panic

Certain signs are universally dreaded during winter:

  • Animals going silent for days at a time

  • Dome lights flickering in rhythmic patterns

  • Spontaneous frost forming on chaos-scarred metal

  • Children drawing the same symbol independently

  • A sudden surge in people reporting the same dream

When these happen, people:

  • cancel jobs

  • stockpile supplies

  • leave districts overnight

  • or turn in neighbors “just in case”

Because elder mutations don’t just affect the individual.

They can destabilize entire neighborhoods.


🩸 4. How Folklore Rewrites History

Over time, superstition hardens into belief, and belief becomes “fact.”

Stories circulate:

  • of an old scavver who “waited too long” and turned into living crystal during winter

  • of a healer whose hands froze solid mid-spell

  • of a family that ignored the omens and disappeared behind sealed doors

Whether these stories are true is irrelevant.

They explain fear.

And fear is easier to live with than randomness.

DM Hook Ideas:

  • A district enforces new winter rules after a supposed omen

  • A cult claims they can predict elder mutations

  • An NPC begs the party to help them “outrun” their winter change

  • A superstition turns out to be dangerously wrong


🧠 5. Using Seasonal Superstition at the Table

For DMs:

  • Introduce conflicting folklore — not all of it can be right

  • Let players decide whether to obey, exploit, or challenge beliefs

  • Use omens to foreshadow future events without revealing mechanics

  • Allow superstition to cause social consequences, not just fear

For Players:

  • Decide what your character believes — and why

  • Ask which rules they follow even when they don’t make sense

  • Consider whether they fear mutation itself… or being late to it

Winter is when belief becomes armor.

Sometimes it holds.
Sometimes it shatters.


🕯️ Closing Thought

Under the Dome, people don’t fear the unknown.

They fear the delayed.

They fear that whatever chaos touched them years ago has been waiting patiently for the cold — for the quiet — for the moment when the body slows and the mind listens.

Winter doesn’t create elder mutations.

It reveals them.

And once revealed, no superstition can put them back.

Thanks for reading. Until Next Time, Stay Nerdy!!

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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