“Shell Game”- Out of The Box D&D Encounters #19
show up and be willing to have a good time. “Shell Game” is one such encounter. It uses the resources on the table as the encounter starts, and uses those limited resources to maximum effect to create an oddball moment that might come up in later conversations. And really, isn’t that what it’s all about?
A successful Intelligence (Investigation) (DC 15) check will determine that some pieces might fit into each other. You might even allow the party to know that they can be stacked in such a manner with the result of that roll, or ask for another. It will take a successful Strength (Athletics) (DC 15) test to lift these heavy objects so that they stack one on top of another. A successful Wisdom (Perception) roll will reveal
where the first piece will lock into the floor to allow the pieces to be stacked like a climbable surface up to the upper exit. When one particular piece (identified by Investigation like above) is lifted to shoulder height (achieved by the Strength/Athletics above), it will glow slightly then hover upwards slowly to just beside where it could fit on the piece below. A successful Strength (Athletics) (DC 12) check will allow the odd shapes to be climbed upon like a ladder, and a successful Dexterity (DC 15) check will bring the piece in line and lock it into place.
Every time anyone grasps a shape, Wild Magic will flash. Pick two characters at random. Each makes a Wisdom DC 15 saving throw. If both fail, have them swap character sheets. The effect is as if the spirit of one character swapped bodies with another character. The personality and such that the player of that character portrays does not transfer – just the physical body. So you might have a sage wizard’s traits, ideals, bonds and flaws and such inside the body of the barbarian, and the primal barbarian in the body of the tiny wizard. To make it simple, have the skill sets, racial abilities and the like stay with the host body.
Otherwise this could get too complicated. This will continue to occur every time a piece is touched. A particular character may end up being swapped multiple times.







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