Results for: factor of three
Stranger Things Dungeons and Dragons Starter Set for 5e D&D
Lets take a look at the Stranger Things starter set for 5th Edition Dungeons and Dragons. We open up the box and take look at what is inside. More than that though we break it down as a 5e D&D starter set. Down below you’ll...
D&D Wizard 5E – 3 Deadly Spells Verbal Components Only
In 5th Edition Dungeons and Dragons words can kill. Especially if you are playing a wizard character. We’ve put together a D&D Wizard 5e guide to the three most potent spells plus a bonus spell. If people enjoy this video and transcription we will make...
D&D Session 0 – Make D&D Awesome for Your Group| GM Tips
In our latest video we dive into DM and Player Tips for running a Session Zero for D&D. Below you can find the full transcription from the video. D&D Session 0 – Make D&D Awesome for Your Group| GM Tips Video D&D Session 0 –...
D&D Druid 5E — Best Race in Fifth Edition Dungeons & Dragons
Fifth edition Dungeons & Dragons has given several character classes a facelift. The druid among them. Two of the druid hallmark abilities are spellcasting and wildshape. The D&D druid 5E gets wildshape earlier than most of the editions of D&D if not all. My first...
D&D Fighter — Best Race in 5E Dungeons & Dragons
Our Best D&D Races for the fifth edition Dungeons & Dragons classes seems to be a pretty popular series on our YouTube channel. This time we will delve into the D&D fighter. The fighter in 5E D&D is so much more interesting over the previous editions...
Critical Successes and Critical Failures from 1 to 20 in D&D
The critical hit is a staple of fifth edition Dungeon & Dragons and is integrated into the game’s mechanics. Critical hits and critical misses have a long history in D&D, and in roleplaying games in general. Many games have had critical miss or critical failure...
Is There a Best Edition of D&D? Absolutely
Dungeons & Dragons editions questions and conversations come up quite a bit. Much more often than I would expect, that’s for sure. Whether it’s someone on Twitter asking what everyone’s favorite edition of D&D is, the impromptu discussion I had with Nerdarchist Dave earlier tonight,...
The Art and Science of D&D Encounter Building
The question recently came up at Nerdarchy whether the fifth edition D&D encounter building system is art or science with regard to the experience point guidelines set out in the Creating Encounters section of the Dungeon Master’s Guide. I am in the camp that says...
The Case for Half-Dragons as a Playable D&D Race
There can be no denying that dragons are a huge part of D&D. After all, they’re half the name. Most of the time they function as adversaries: a monster to slay in order to save a princess or town. In a few cases, good-aligned dragons...
Bring on Sixth Edition D&D — Modularity, Dynamics and Live Stream Play
The immense popularity of fifth edition Dungeons & Dragons is undeniable. The streamlined 5E ruleset coupled with Wizards of the Coast’s dedication to engagement with the RPG community and embrace of social media and streaming culture has propelled D&D both up and out. Longtime gamers...
Out of the Box D&D Encounters, Series 2, #43 – “The Broker”
Out of the Box introduction Whereas I believe that this idea is not totally new, I think it bears recognition with some context. Many Game Masters do not have a problem coming up with an end villain, but side quest minor bosses or recurring bad...
Out of the Box D&D Encounters, Series 2, #42 – “Empty Chair”
Out of the Box introduction I cannot speak for others, but I grew up with a lot of superstitions. My mother was very superstitious, but I cannot say if it was a factor of her generation, age, culture, or what have you. All I know...
D&D Gets Post Apocalyptic with Hellscapes
There’s a huge variety of tabletop roleplaying games out there on the market, providing infinite variety in settings, themes and mechanics. Everything from primitive worlds to vast universes, quickstart guides to 500-page rulebooks, and low-brow humor to high-brow drama. But if you’re like me, and...
D&D Association: Pillars of the DM Craft, Part 3
Here we are, the last article in the Pillars of the DM Craft series, where we’ll talk about association: the activities in the game world that deal with cycling back into action when the party of characters is finding their way and seeking a new...
D&D Action: Pillars of the DM Craft, Part 1
This article is meant as a continuation of my introductory piece on the three Pillars of the RPG Craft: action, adventure, and association. In that article, I established what I meant by each of those components and how they related to each other. As a...