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Nerdarchy > Uncategorized  > Odd NPC Vendors for Your Magical World: Fuzzlewick’s Bottled Whimsy

Odd NPC Vendors for Your Magical World: Fuzzlewick’s Bottled Whimsy

Mutations are More Than Skin Deep in Under the Dome
Your City Shapes You in the floating lands of Aether Skies

Meet the Proprietor: Fuzzlewick Tinglejar gnome familiar

Fuzzlewick Tinglejar is a wiry, pale-skinned gnome with a pointy chin, spectacles that always seem slightly askew, and a coat full of mismatched pockets. Each pocket rattles, glows, or giggles when touched. He speaks in quick bursts, rarely looking in the same direction twice, and insists he is “a licensed whimsy engineer” (no such title exists). Fuzzlewick has no connection to Tibbernick or does he.

His shop is a cramped, candlelit labyrinth of crooked shelves stacked with bottles, jars, flasks, and stoppered gourds — each containing something strange: glowing mists, buzzing motes, dancing shadows, even faint melodies swirling inside glass.

“Bottle a moment, a mood, a miracle! I’ve got the right nonsense for the right problem.”


What’s Really Going On?

Fuzzlewick is a chaotic-aligned alchemical tinkerer who bottles emotional energies, elemental oddities, and stray bits of wild magic. He doesn’t fully understand the long-term effects of what he sells, but insists everything is “mostly harmless.”

In truth, his products are unpredictable, and the effects might be beneficial, bizarre, or inconvenient depending on the roll of fate (and how mischievous the DM feels). Many of his wares come from pocket trips into the Feywild, odd alchemical accidents, or bargains with talking puddles.


Fuzzlewick’s Bottled Curiosities

Item Name Cost (gp) Effect / Quirk Odd Requirement to Purchase
Laughing Smoke 15 Releases a 10ft cloud that causes uncontrollable giggling Must tell Fuzzlewick a joke he hasn’t heard
Pocket Rainstorm 30 A palm-sized cloud rains on a single target for 1d4 minutes Bring him a “sad” pebble (looks sad to him)
Bottled Courage 50 Grants advantage on next saving throw vs. fear, but makes you sing loudly Share an embarrassing childhood story
Captured Applause 20 When opened, thunderous clapping fills the room for 30 seconds Give Fuzzlewick a dramatic bow
Mischief in a Jar 75 Releases a mischievous fey spirit that causes harmless pranks for 1 hour Swap one of your buttons for his
Tiny Aurora 40 Creates 5 minutes of swirling, colorful lights in a 15ft radius Teach him a new dance move
Snore Dust 25 Sprinkled on target, induces magical drowsiness (DC 12 Con save) Whisper your favorite bedtime story to it
Bottled Compliment 10 A disembodied voice says something extremely flattering Pay in compliments, not coin (3 total)
Contained Chaos 100 Roll on Wild Magic Surge table when released Must sign a “magical liability waiver”
Moment of Silence 35 Creates an area of magical quiet for 1 minute Remain completely silent while paying
Trapped Moonbeam 60 Once released, a 5ft column of moonlight appears for 30 seconds Bring him something that glows naturally
Happy Accident 50 DM decides something oddly beneficial happens… somehow Agree to tell Fuzzlewick what happens later

Using Fuzzlewick in Your Campaign

For Players:

  • Buy something purely for the chaos factor.

  • Use bottles to solve problems in unintended ways.

  • Collect oddities for him in exchange for free samples.

For DMs:

  • Let effects vary wildly — beneficial, hilarious, or both.

  • Use him to inject lighthearted unpredictability.

  • Have a rival “whimsy vendor” across town, leading to petty magical prank wars.


Adventure Hooks:

  • Theft of the Whimsy: A rival stole a jar labeled “DO NOT OPEN” — players must retrieve it before reality gets… bendy.

  • Fey Debt: Fuzzlewick accidentally sold bottled royalty from the Feywild, and the court is furious.

  • The Vanishing Shelf: One of his shelves teleported into a noble’s bedroom in the middle of the night — and is still functioning as a portal to the shop.

Thanks for reading. Until Next Time, Stay Nerdy!!

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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