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Nerdarchy > Uncategorized  > Cursed Luck and Lucky Charms: Why Your RPG Character Should Have Superstitions

Cursed Luck and Lucky Charms: Why Your RPG Character Should Have Superstitions

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Add flavor, flaws, and fortune to your roleplay—one bizarre belief at a time.D&D Adventurers in the Wilderness

We spend hours crafting our characters—backstories, stats, weapons, goals. But what about the irrational things they believe? Superstitions—those little quirks of behavior tied to fate, fear, or tradition—can make a character feel real, regional, and rife with roleplay opportunities.

From salt circles to lucky socks, from refusing to cross bridges on odd days to always knocking twice before casting a spell—superstitions can add just the right amount of chaos or charm to your adventurer’s personality.


Why Superstitions Matter in RPGs

Superstitions are more than just flavor—they’re windows into your character’s culture, trauma, or worldview.

  • Worldbuilding: They suggest your character was raised somewhere with beliefs and folk traditions. Even if they’re nonsense, they come from somewhere.

  • Roleplay Prompts: They’re a built-in reason for quirks, decisions, or conflicts with NPCs or other party members.

  • Conflict and Humor: What happens when your wizard won’t walk under archways? Or your ranger insists the party camp with heads facing north?

  • Emergent Plot Hooks: Maybe your barbarian always carries iron nails because their grandmother warned them about the “Whistling Fae.” Guess who’s coming to dinner now?


 The Pros and Cons of Superstition-Based RP

 The Good

  • Adds instant character depth

  • Encourages unique problem-solving

  • Connects players to the setting and its folklore

  • Makes otherwise routine moments more memorable

  • Sets up cool narrative payoffs if the superstition turns out to be true

 The Bad (But Fun Bad)

  • Can cause tension if pushed too hard on the party (“We can’t fight today, it’s Hollowmoon Eve!”)

  • Might lead to mechanical disadvantage if you’re honoring your beliefs instead of optimal strategy

  • Could become a crutch if overused without evolving

⚠️ DM Tip: Use these quirks as guides, not mandates. They should create moments—not monopolize them.


 Sample Superstitions in Play

AI generated eldritch gelatinous cube for D&D

Upgrading the gelatinous cube with eldritch vides.

  • Kaelin the Hexblade never uses the same sword two days in a row, believing steel “gets hungry for your soul” if it’s overfed.

  • Sister Myra refuses to heal someone until she draws a sun symbol in blood—her own or someone else’s.

  • Borric the Dwarf taps every doorframe with his hammer three times before entering. Once, it revealed a mimic.

These little rituals don’t affect stats, but they affect everything else.


🎲 D20 Superstition Table

Want to roll or choose a superstition for your next character? Here you go:

d20 Superstition
1 Never sleep facing east or your soul will wander.
2 You must knock twice before opening any closed container.
3 Coins from graveyards must never be spent—or you’ll hear whispers at night.
4 Crossing a river without asking permission angers the spirits.
5 You always wear red on days you expect battle. If not, your luck fails.
6 Leaving food uneaten invites fey to steal your voice.
7 You count your footsteps in every new place—or lose track of where you are.
8 Mirrors reflect more than just images—you cover them before resting.
9 Dogs can see spirits. You trust their growls over any human warning.
10 You never say the word “death” aloud—it tempts the Reaper.
11 If a bird flies over your left shoulder, you change direction. Always.
12 A dead enemy’s boots bring fortune if worn for one day only.
13 Before lighting any fire, you whisper a name—or the flames won’t obey.
14 You never take the last piece of anything: bread, coin, or kill. That’s greedy.
15 A dagger under the pillow keeps dreams from escaping.
16 If you hear your name called from behind, never look back.
17 You carry a pouch of dirt from home. Without it, you feel cursed.
18 Only fools cast spells on a new moon—it “erases” the weave.
19 If a crow looks at you directly, you owe it a favor.
20 You hum a 3-note tune before any major decision—like your mother taught you.

Bonus: How to Invent Your Own

Set of D&D polyhedral dice being rolled on a table.

Meeting your dice in a tavern.

Ask yourself:

  • What scared your character as a child?

  • What did their village elders say never to do?

  • What’s the one thing they must do before battle, sleep, or casting a spell?

  • Who did they learn it from—and what would it mean to break it?


🎭 Final Thoughts: Roleplay Beyond the Sheet

Superstitions give your character texture. They’re not just battle stats—they’re a person. Whether your paladin wears bells to ward off demons or your rogue won’t kill someone wearing blue, these little irrational habits make them feel real.

And hey—just because it’s a superstition doesn’t mean it’s not true

Thanks for reading.Until Next Time, Stay Nerdy!!

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Ted Adams

The nerd is strong in this one. I received my bachelors degree in communication with a specialization in Radio/TV/Film. I have been a table top role player for over 30 years. I have played several iterations of D&D, Mutants and Masterminds 2nd and 3rd editions, Star wars RPG, Shadowrun and World of Darkness as well as mnay others since starting Nerdarchy. I am an avid fan of books and follow a few authors reading all they write. Favorite author is Jim Butcher I have been an on/off larper for around 15 years even doing a stretch of running my own for a while. I have played a number of Miniature games including Warhammer 40K, Warhammer Fantasy, Heroscape, Mage Knight, Dreamblade and D&D Miniatures. I have practiced with the art of the German long sword with an ARMA group for over 7 years studying the German long sword, sword and buckler, dagger, axe and polearm. By no strecth of the imagination am I an expert but good enough to last longer than the average person if the Zombie apocalypse ever happens. I am an avid fan of board games and dice games with my current favorite board game is Betrayal at House on the Hill.

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