“Coin Flip”- Out of The Box D&D Encounters #13
Somewhere within a dungeon, the party will enter what looks like an empty room. Once everybody is inside, the floor will appear to fall away, with the exception of a ledge on their side and a similar one on the far side. into clouds below. A “new floor” will appear occupying this empty space between the two ledges. What will appear will be an interlocking pattern of giant coins laid flat floating like an interlocking floor, square in shape, with a solid ledge on the far side. Each giant coin is large enough for one player to stand upon, and since they touch each other like circular floor tile, it appears that the floating floor can be crossed. Each “coin” piece is a 10’ diameter tile.
of the encounter. The minimum number of coins is 9 as they can form a perfect square. You can use any number of tokens for this, so long as they form a square. A layout of four rows of four coins each in a square also works, as does adding one coin to each row or column, so long as it forms a square. The DM could use actual coins like quarters or even 1″ diameter washers as counters to represent floor tiles. Even drawing circles on a playing mat or similar surface will do so that the players can visualize the area.
and area of effect condition, it only effects that coin. If the generated effect allows for a teleportation, then the player can certainly do so to either another coin or to a ledge, so long as it’s within range. Flying creatures are subjected to the same movement restriction as walking/Dashing creatures, as the area above the coins is subjected to the same condition to a height of 30’ (where it is contained by a magical force field).



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