The Danger of One-Gag Characters: Why Your Penguin Safecracker Needs More Than a Waddle
Let’s be honest — a penguin safecracker is funny. The moment you describe them shuffling into the room in a pinstripe vest, muttering about “the big score” in a gravelly voice, your table’s going to chuckle. Maybe they pull a tiny crowbar out of their...
The Flaw of the Flawless Hero
Why Perfect Characters Break in a World Built on Brass, Blood, and Secrets In the floating world of Aether Skies, where cities drift on cracked Aether cores and every dream is stitched with whispers from the deep, the idea of a perfect, unshakable hero rings...
Rust-Troll: The Armor-Eater’s Horror
A terrifying fusion of regenerating troll-flesh and the metal-dissolving instincts of a rust monster. Quite some time ago we came up with a terrifying monster concept. As I was looking through those videos I realized I never made a post here with stats. You can check...
The Grind Dealer’s Bargain: What Are You Willing to Trade for Power?
Everyone wants something under the Dome—but at what cost? In Under the Dome, survival isn’t noble. It’s a transaction. Progress is bartered. Power is earned. And the Grind Dealer always—always—gets paid. If you’re playing this game straight, clean, and honorably? You’re either new, lying, or already dead....
Odd NPC Vendors for Your Magical World: Tibbernick Wigglefuzz, Purveyor of the Ultimate Familiar
Looking to add wonder and weirdness to your campaign’s marketplaces? Odd NPC vendors can become memorable side quests, strange allies, or long-term world fixtures that pull your players deeper into your setting. Lately players love adding pets and companions to the parties ranks. Even among...
10 Campaign Arcs for Zoo Mafia Crews
Zoo Mafia offers a world of cunning animals, prohibition-era aesthetics, and cutthroat criminal politics. But where do you take a campaign beyond a few one-shot heists? Long-term arcs are the backbone of great storytelling, allowing players to grow their crew, forge alliances, and climb the...
Echoes in the Ember Graves – a one shot in Aether Skies
A One-Shot of Elemental Memory and Fire-Warped Horror in Aether Skies “They said the Cindralis were extinct. That the Ember Graves had gone cold. But as the ash-cracked earth split beneath their boots, and the voices in the flame whispered names they hadn’t spoken in years—they...
Remorhaz Reforged: Lore, Ecology, and Fearsome Variants for Your D&D Campaign
Releasing today is a new set of Miniatures by our friends over at WizKids. Icons of the Realms Monster Manual Collection 1. This set has a lot of old favorites and some new minis. This new [caption id="attachment_51684" align="alignright" width="271"] A remorhaz as seen in the...
D&D Adventure: “The Mire That Hungers – Into the Bog of Eternal Acid”
Setting: The Bog of Eternal Acid, southeast of CrystaliaLevel Range: 8–11Adventure Length: 2 sessions or a deadly one-shotThemes: Body horror, toxic terrain, eldritch ruin, alchemical mutationTone: Mutagenic, unsettling, survival-focusedIdeal For Parties Who Like: Exploration under pressure, altered environments, cursed relics, and bio-magical terror 🧬 Introduction: The...
Reimagining the Necromancer: A Non-Evil Path of Undeath
The school of Necromancy in Dungeons & Dragons has long been steeped in controversy—not just in the worlds we play in, but at the table as well. The moment a wizard says “I’m playing a [caption id="attachment_32731" align="alignright" width="222"] A necromancer could do worse than having...
Legacy of the Crew: Campaign Arcs and Payoffs in Zoo Mafia
In Zoo Mafia, every heist, hustle, and high-stakes gamble leaves its mark on the world—and on the crew. While one-shots bring quick, chaotic fun, long-term campaigns are where the true drama unfolds. Building a narrative legacy for your crew not only rewards players but also...
Kerfluffle: The City That Laughs in Chains Aether skies city series
A Kobold-Built Rebellion in the Sky In the grim, gear-grinding world of Aether Skies, where airships are haunted and cities teeter between ruin and revolution, Kerfluffle is an anomaly—a city of noise, art, and defiant life stitched together from scrap, sweat, and the unbreakable wills of...
Sore through the D&D skys with a new mount called the Skyray
Soaring above the clouds with wings of velvet light, the skyray is both a wonder of the upper realms and a favored companion for those who call the skies home. Whether the result of high-altitude elemental convergence or a creature from a floating realm torn from...
Bull-Riding in D&D: Saddle Up for Glory (or the Dirt)
I am always looking for new things to add to my game. I am always inspired by the things that I watch or hear. Lots of articles here on the website and videos provide plenty of evidence of all the sources used for that inspiration....
D&D Adventure: “Voices on the Wind – Secrets of the Wailing Wastes”
Setting: The Wailing Wastes, south of CrystaliaLevel Range: 5–8Adventure Length: 1–2 sessionsThemes: Isolation, madness, sound-based hazards, spiritual deceptionTone: Bleak, eerie, cerebralIdeal For Parties Who Like: Survival horror, environmental challenges, eldritch mystery, tactical terrain use 🌾 Introduction: The Desert That Screams To the south of Crystalia lies the...